Added SDL_SetFreeableProperty() for internal use

main
Sam Lantinga 2024-02-10 08:04:27 -08:00
parent 432ce3f167
commit bba2a5d360
2 changed files with 11 additions and 0 deletions

View File

@ -375,6 +375,16 @@ int SDL_SetProperty(SDL_PropertiesID props, const char *name, void *value)
return SDL_PrivateSetProperty(props, name, property); return SDL_PrivateSetProperty(props, name, property);
} }
static void CleanupFreeableProperty(void *userdata, void *value)
{
SDL_free(value);
}
int SDL_SetFreeableProperty(SDL_PropertiesID props, const char *name, void *value)
{
return SDL_SetPropertyWithCleanup(props, name, value, CleanupFreeableProperty, NULL);
}
static void CleanupSurface(void *userdata, void *value) static void CleanupSurface(void *userdata, void *value)
{ {
SDL_Surface *surface = (SDL_Surface *)value; SDL_Surface *surface = (SDL_Surface *)value;

View File

@ -20,5 +20,6 @@
*/ */
extern int SDL_InitProperties(void); extern int SDL_InitProperties(void);
extern int SDL_SetFreeableProperty(SDL_PropertiesID props, const char *name, void *value);
extern int SDL_SetSurfaceProperty(SDL_PropertiesID props, const char *name, SDL_Surface *surface); extern int SDL_SetSurfaceProperty(SDL_PropertiesID props, const char *name, SDL_Surface *surface);
extern void SDL_QuitProperties(void); extern void SDL_QuitProperties(void);