Fix texture shaders

main
Ivan Epifanov 2020-11-02 20:05:55 +03:00 committed by Sam Lantinga
parent 194c813893
commit d75ea51ac0
1 changed files with 4 additions and 4 deletions

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@ -75,7 +75,7 @@ static const Uint8 GLES2_FragmentSrc_SolidSrc_[] = " \
"; ";
static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \ static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \
float4 main(sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \ float4 main(uniform sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
{ \ { \
float4 color = tex2D(u_texture, v_texCoord); \ float4 color = tex2D(u_texture, v_texCoord); \
return color * u_color; \ return color * u_color; \
@ -84,7 +84,7 @@ static const Uint8 GLES2_FragmentSrc_TextureABGRSrc_[] = " \
/* ARGB to ABGR conversion */ /* ARGB to ABGR conversion */
static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \ static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \
float4 main(sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \ float4 main(uniform sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
{ \ { \
float4 abgr = tex2D(u_texture, v_texCoord); \ float4 abgr = tex2D(u_texture, v_texCoord); \
float4 color = abgr; \ float4 color = abgr; \
@ -96,7 +96,7 @@ static const Uint8 GLES2_FragmentSrc_TextureARGBSrc_[] = " \
/* RGB to ABGR conversion */ /* RGB to ABGR conversion */
static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \ static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \
float4 main(sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \ float4 main(uniform sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
{ \ { \
float4 abgr = tex2D(u_texture, v_texCoord); \ float4 abgr = tex2D(u_texture, v_texCoord); \
float4 color = abgr; \ float4 color = abgr; \
@ -109,7 +109,7 @@ static const Uint8 GLES2_FragmentSrc_TextureRGBSrc_[] = " \
/* BGR to ABGR conversion */ /* BGR to ABGR conversion */
static const Uint8 GLES2_FragmentSrc_TextureBGRSrc_[] = " \ static const Uint8 GLES2_FragmentSrc_TextureBGRSrc_[] = " \
float4 main(sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \ float4 main(uniform sampler2D u_texture, uniform float4 u_color : COLOR, float2 v_texCoord : TEXCOORD0 ) : COLOR \
{ \ { \
float4 abgr = tex2D(u_texture, v_texCoord); \ float4 abgr = tex2D(u_texture, v_texCoord); \
float4 color = abgr; \ float4 color = abgr; \