Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections.

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Alex Szpakowski 2015-06-18 12:20:46 -03:00
parent 604932ea84
commit dd8c64779b
1 changed files with 12 additions and 0 deletions

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@ -39,11 +39,15 @@ Windows:
* SDL_SysWMinfo now contains the window HDC * SDL_SysWMinfo now contains the window HDC
* Added support for Unicode command line options * Added support for Unicode command line options
* Prevent beeping when Alt-key combos are pressed * Prevent beeping when Alt-key combos are pressed
* SDL_SetTextInputRect re-positions the OS-rendered IME
Mac OS X: Mac OS X:
* Implemented drag-and-drop support * Implemented drag-and-drop support
* Improved joystick hot-plug detection * Improved joystick hot-plug detection
* The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations
* Fixed relative mouse mode when the application loses/regains focus * Fixed relative mouse mode when the application loses/regains focus
* Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode
* Fixed the refresh rate of display modes
* SDL_SysWMInfo is now ARC-compatible * SDL_SysWMInfo is now ARC-compatible
Linux: Linux:
@ -55,6 +59,14 @@ Linux:
iOS: iOS:
* Added support for iOS 8 * Added support for iOS 8
* Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK
* Added sRGB OpenGL ES context support on iOS 7+
* Added native resolution support for the iPhone 6 Plus
* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize gets the window resolution in pixels
* SDL_GetWindowSize and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior)
* SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view
* Fixed various rotation and orientation issues
* Fixed memory leaks
Android: Android:
* Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events * Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events