parent
8c015cd3b6
commit
e1e5d33420
|
@ -1687,6 +1687,7 @@ void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
|
||||||
int WIN_WaitEventTimeout(SDL_VideoDevice *_this, Sint64 timeoutNS)
|
int WIN_WaitEventTimeout(SDL_VideoDevice *_this, Sint64 timeoutNS)
|
||||||
{
|
{
|
||||||
if (g_WindowsEnableMessageLoop) {
|
if (g_WindowsEnableMessageLoop) {
|
||||||
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
||||||
DWORD timeout, ret;
|
DWORD timeout, ret;
|
||||||
timeout = timeoutNS < 0 ? INFINITE : (DWORD)SDL_NS_TO_MS(timeoutNS);
|
timeout = timeoutNS < 0 ? INFINITE : (DWORD)SDL_NS_TO_MS(timeoutNS);
|
||||||
ret = MsgWaitForMultipleObjects(0, NULL, FALSE, timeout, QS_ALLINPUT);
|
ret = MsgWaitForMultipleObjects(0, NULL, FALSE, timeout, QS_ALLINPUT);
|
||||||
|
@ -1695,6 +1696,37 @@ int WIN_WaitEventTimeout(SDL_VideoDevice *_this, Sint64 timeoutNS)
|
||||||
} else {
|
} else {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
#else
|
||||||
|
/* MsgWaitForMultipleObjects is desktop-only. */
|
||||||
|
MSG msg;
|
||||||
|
BOOL message_result;
|
||||||
|
UINT_PTR timer_id = 0;
|
||||||
|
if (timeoutNS > 0) {
|
||||||
|
timer_id = SetTimer(NULL, 0, (UINT)SDL_NS_TO_MS(timeoutNS), NULL);
|
||||||
|
message_result = GetMessage(&msg, 0, 0, 0);
|
||||||
|
KillTimer(NULL, timer_id);
|
||||||
|
} else if (timeoutNS == 0) {
|
||||||
|
message_result = PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
|
||||||
|
} else {
|
||||||
|
message_result = GetMessage(&msg, 0, 0, 0);
|
||||||
|
}
|
||||||
|
if (message_result) {
|
||||||
|
if (msg.message == WM_TIMER && !msg.hwnd && msg.wParam == timer_id) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if (g_WindowsMessageHook) {
|
||||||
|
if (!g_WindowsMessageHook(g_WindowsMessageHookData, &msg)) {
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
|
||||||
|
TranslateMessage(&msg);
|
||||||
|
DispatchMessage(&msg);
|
||||||
|
return 1;
|
||||||
|
} else {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
|
||||||
} else {
|
} else {
|
||||||
/* Fail the wait so the caller falls back to polling */
|
/* Fail the wait so the caller falls back to polling */
|
||||||
return -1;
|
return -1;
|
||||||
|
|
Loading…
Reference in New Issue