Fixed bug #4671 - D3D_QueueGeometry: use "count / 3" (Thanks alittlesail!)

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Sylvain 2021-08-20 07:50:30 +02:00
parent 70c23b25f0
commit e426bb80cb
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GPG Key ID: 5F87E02E5BC0939E
1 changed files with 2 additions and 2 deletions

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@ -1493,10 +1493,10 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
const size_t first = cmd->data.draw.first;
SetDrawState(data, cmd);
if (vbo) {
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLELIST, (UINT) (first / sizeof (Vertex)), (UINT) count);
IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLELIST, (UINT) (first / sizeof (Vertex)), (UINT) count / 3);
} else {
const Vertex* verts = (Vertex*)(((Uint8*)vertices) + first);
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLELIST, (UINT) count, verts, sizeof(Vertex));
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLELIST, (UINT) count / 3, verts, sizeof(Vertex));
}
#endif
break;