Sync SDL3 wiki -> header

main
SDL Wiki Bot 2024-04-14 00:22:23 +00:00
parent 081a94e321
commit e4f097805b
4 changed files with 68 additions and 63 deletions

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@ -52,13 +52,13 @@ extern __inline int _SDL_bsr_watcom(Uint32);
/** /**
* Get the index of the most significant (set) bit in a 32-bit number. * Get the index of the most significant (set) bit in a 32-bit number.
* *
* Result is undefined when called with 0. This operation can also be * Result is undefined when called with 0. This operation can also be stated
* stated as "count leading zeroes" and "log base 2". * as "count leading zeroes" and "log base 2".
* *
* Note that this is a forced-inline function in a header, and not a public * Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is * API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will * embedded in the calling program and the linker and dynamic loader will not
* not be able to find this function inside SDL itself). * be able to find this function inside SDL itself).
* *
* \param x the 32-bit value to examine * \param x the 32-bit value to examine
* \returns the index of the most significant bit, or -1 if the value is 0. * \returns the index of the most significant bit, or -1 if the value is 0.
@ -125,8 +125,8 @@ SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x)
* *
* Note that this is a forced-inline function in a header, and not a public * Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is * API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will * embedded in the calling program and the linker and dynamic loader will not
* not be able to find this function inside SDL itself). * be able to find this function inside SDL itself).
* *
* \param x the 32-bit value to examine * \param x the 32-bit value to examine
* \returns SDL_TRUE if exactly one bit is set in `x`, SDL_FALSE otherwise. * \returns SDL_TRUE if exactly one bit is set in `x`, SDL_FALSE otherwise.

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@ -293,8 +293,8 @@ SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x)
* *
* Note that this is a forced-inline function in a header, and not a public * Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is * API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will * embedded in the calling program and the linker and dynamic loader will not
* not be able to find this function inside SDL itself). * be able to find this function inside SDL itself).
* *
* \param x the value to byte-swap. * \param x the value to byte-swap.
* \returns x, with its bytes in the opposite endian order. * \returns x, with its bytes in the opposite endian order.
@ -322,17 +322,18 @@ SDL_FORCE_INLINE float SDL_SwapFloat(float x)
#ifdef SDL_WIKI_DOCUMENTATION_SECTION #ifdef SDL_WIKI_DOCUMENTATION_SECTION
/** /**
* Byte-swap an unsigned 16-bit number. * Byte-swap an unsigned 16-bit number.
* *
* This will always byte-swap the value, whether it's currently in the native * This will always byte-swap the value, whether it's currently in the native
* byteorder of the system or not. You should use SDL_SwapLE16 or * byteorder of the system or not. You should use SDL_SwapLE16 or SDL_SwapBE16
* SDL_SwapBE16 instead, in most cases. * instead, in most cases.
* *
* Note that this is a forced-inline function in a header, and not a public * Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is * API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will * embedded in the calling program and the linker and dynamic loader will not
* not be able to find this function inside SDL itself). * be able to find this function inside SDL itself).
* *
* \param x the value to byte-swap. * \param x the value to byte-swap.
* \returns `x`, with its bytes in the opposite endian order. * \returns `x`, with its bytes in the opposite endian order.
@ -347,13 +348,13 @@ SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { return x_but_byteswapped; }
* Byte-swap an unsigned 32-bit number. * Byte-swap an unsigned 32-bit number.
* *
* This will always byte-swap the value, whether it's currently in the native * This will always byte-swap the value, whether it's currently in the native
* byteorder of the system or not. You should use SDL_SwapLE32 or * byteorder of the system or not. You should use SDL_SwapLE32 or SDL_SwapBE32
* SDL_SwapBE32 instead, in most cases. * instead, in most cases.
* *
* Note that this is a forced-inline function in a header, and not a public * Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is * API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will * embedded in the calling program and the linker and dynamic loader will not
* not be able to find this function inside SDL itself). * be able to find this function inside SDL itself).
* *
* \param x the value to byte-swap. * \param x the value to byte-swap.
* \returns `x`, with its bytes in the opposite endian order. * \returns `x`, with its bytes in the opposite endian order.
@ -368,13 +369,13 @@ SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { return x_but_byteswapped; }
* Byte-swap an unsigned 64-bit number. * Byte-swap an unsigned 64-bit number.
* *
* This will always byte-swap the value, whether it's currently in the native * This will always byte-swap the value, whether it's currently in the native
* byteorder of the system or not. You should use SDL_SwapLE64 or * byteorder of the system or not. You should use SDL_SwapLE64 or SDL_SwapBE64
* SDL_SwapBE64 instead, in most cases. * instead, in most cases.
* *
* Note that this is a forced-inline function in a header, and not a public * Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is * API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will * embedded in the calling program and the linker and dynamic loader will not
* not be able to find this function inside SDL itself). * be able to find this function inside SDL itself).
* *
* \param x the value to byte-swap. * \param x the value to byte-swap.
* \returns `x`, with its bytes in the opposite endian order. * \returns `x`, with its bytes in the opposite endian order.

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@ -114,15 +114,15 @@ typedef struct SDL_FRect
/** /**
* Determine whether a point resides inside a rectangle. * Determine whether a point resides inside a rectangle.
* *
* A point is considered part of a rectangle if both `p` and `r` are * A point is considered part of a rectangle if both `p` and `r` are not NULL,
* not NULL, and `p`'s x and y coordinates are >= to the rectangle's * and `p`'s x and y coordinates are >= to the rectangle's top left corner,
* top left corner, and < the rectangle's x+w and y+h. So a 1x1 rectangle * and < the rectangle's x+w and y+h. So a 1x1 rectangle considers point (0,0)
* considers point (0,0) as "inside" and (0,1) as not. * as "inside" and (0,1) as not.
* *
* Note that this is a forced-inline function in a header, and not a public * Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is * API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will * embedded in the calling program and the linker and dynamic loader will not
* not be able to find this function inside SDL itself). * be able to find this function inside SDL itself).
* *
* \param p the point to test. * \param p the point to test.
* \param r the rectangle to test. * \param r the rectangle to test.
@ -141,13 +141,13 @@ SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
/** /**
* Determine whether a rectangle has no area. * Determine whether a rectangle has no area.
* *
* A rectangle is considered "empty" for this function if `r` is NULL, * A rectangle is considered "empty" for this function if `r` is NULL, or if
* or if `r`'s width and/or height are <= 0. * `r`'s width and/or height are <= 0.
* *
* Note that this is a forced-inline function in a header, and not a public * Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is * API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will * embedded in the calling program and the linker and dynamic loader will not
* not be able to find this function inside SDL itself). * be able to find this function inside SDL itself).
* *
* \param r the rectangle to test. * \param r the rectangle to test.
* \returns SDL_TRUE if the rectangle is "empty", SDL_FALSE otherwise. * \returns SDL_TRUE if the rectangle is "empty", SDL_FALSE otherwise.
@ -164,13 +164,13 @@ SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
/** /**
* Determine whether two rectangles are equal. * Determine whether two rectangles are equal.
* *
* Rectangles are considered equal if both are not NULL and each of their * Rectangles are considered equal if both are not NULL and each of their x,
* x, y, width and height match. * y, width and height match.
* *
* Note that this is a forced-inline function in a header, and not a public * Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is * API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will * embedded in the calling program and the linker and dynamic loader will not
* not be able to find this function inside SDL itself). * be able to find this function inside SDL itself).
* *
* \param a the first rectangle to test. * \param a the first rectangle to test.
* \param b the second rectangle to test. * \param b the second rectangle to test.
@ -290,15 +290,15 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect *
/** /**
* Determine whether a point resides inside a floating point rectangle. * Determine whether a point resides inside a floating point rectangle.
* *
* A point is considered part of a rectangle if both `p` and `r` are * A point is considered part of a rectangle if both `p` and `r` are not NULL,
* not NULL, and `p`'s x and y coordinates are >= to the rectangle's * and `p`'s x and y coordinates are >= to the rectangle's top left corner,
* top left corner, and < the rectangle's x+w and y+h. So a 1x1 rectangle * and < the rectangle's x+w and y+h. So a 1x1 rectangle considers point (0,0)
* considers point (0,0) as "inside" and (0,1) as not. * as "inside" and (0,1) as not.
* *
* Note that this is a forced-inline function in a header, and not a public * Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is * API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will * embedded in the calling program and the linker and dynamic loader will not
* not be able to find this function inside SDL itself). * be able to find this function inside SDL itself).
* *
* \param p the point to test. * \param p the point to test.
* \param r the rectangle to test. * \param r the rectangle to test.
@ -317,13 +317,13 @@ SDL_FORCE_INLINE SDL_bool SDL_PointInRectFloat(const SDL_FPoint *p, const SDL_FR
/** /**
* Determine whether a floating point rectangle has no area. * Determine whether a floating point rectangle has no area.
* *
* A rectangle is considered "empty" for this function if `r` is NULL, * A rectangle is considered "empty" for this function if `r` is NULL, or if
* or if `r`'s width and/or height are <= 0.0f. * `r`'s width and/or height are <= 0.0f.
* *
* Note that this is a forced-inline function in a header, and not a public * Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is * API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will * embedded in the calling program and the linker and dynamic loader will not
* not be able to find this function inside SDL itself). * be able to find this function inside SDL itself).
* *
* \param r the rectangle to test. * \param r the rectangle to test.
* \returns SDL_TRUE if the rectangle is "empty", SDL_FALSE otherwise. * \returns SDL_TRUE if the rectangle is "empty", SDL_FALSE otherwise.
@ -338,17 +338,18 @@ SDL_FORCE_INLINE SDL_bool SDL_RectEmptyFloat(const SDL_FRect *r)
} }
/** /**
* Determine whether two floating point rectangles are equal, within some given epsilon. * Determine whether two floating point rectangles are equal, within some
* given epsilon.
* *
* Rectangles are considered equal if both are not NULL and each of their * Rectangles are considered equal if both are not NULL and each of their x,
* x, y, width and height are within `epsilon` of each other. If you don't * y, width and height are within `epsilon` of each other. If you don't know
* know what value to use for `epsilon`, you should call the * what value to use for `epsilon`, you should call the SDL_RectsEqualFloat
* SDL_RectsEqualFloat function instead. * function instead.
* *
* Note that this is a forced-inline function in a header, and not a public * Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is * API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will * embedded in the calling program and the linker and dynamic loader will not
* not be able to find this function inside SDL itself). * be able to find this function inside SDL itself).
* *
* \param a the first rectangle to test. * \param a the first rectangle to test.
* \param b the second rectangle to test. * \param b the second rectangle to test.
@ -371,18 +372,19 @@ SDL_FORCE_INLINE SDL_bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FR
} }
/** /**
* Determine whether two floating point rectangles are equal, within a default epsilon. * Determine whether two floating point rectangles are equal, within a default
* epsilon.
* *
* Rectangles are considered equal if both are not NULL and each of their * Rectangles are considered equal if both are not NULL and each of their x,
* x, y, width and height are within SDL_FLT_EPSILON of each other. This is * y, width and height are within SDL_FLT_EPSILON of each other. This is often
* often a reasonable way to compare two floating point rectangles and * a reasonable way to compare two floating point rectangles and deal with the
* deal with the slight precision variations in floating point calculations * slight precision variations in floating point calculations that tend to pop
* that tend to pop up. * up.
* *
* Note that this is a forced-inline function in a header, and not a public * Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is * API function available in the SDL library (which is to say, the code is
* embedded in the calling program and the linker and dynamic loader will * embedded in the calling program and the linker and dynamic loader will not
* not be able to find this function inside SDL itself). * be able to find this function inside SDL itself).
* *
* \param a the first rectangle to test. * \param a the first rectangle to test.
* \param b the second rectangle to test. * \param b the second rectangle to test.

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@ -2459,8 +2459,9 @@ size_t wcslcat(wchar_t *dst, const wchar_t *src, size_t size);
#endif #endif
/** /**
* If a * b would overflow, return -1. Otherwise store a * b via ret * If a * b would overflow, return -1.
* and return 0. *
* Otherwise store a * b via ret and return 0.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
*/ */
@ -2489,8 +2490,9 @@ SDL_FORCE_INLINE int SDL_size_mul_overflow_builtin (size_t a,
#endif #endif
/** /**
* If a + b would overflow, return -1. Otherwise store a + b via ret * If a + b would overflow, return -1.
* and return 0. *
* Otherwise store a + b via ret and return 0.
* *
* \since This function is available since SDL 3.0.0. * \since This function is available since SDL 3.0.0.
*/ */