The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY
parent
d1ee44b65e
commit
e61b5ceefe
|
@ -2644,3 +2644,7 @@ typedef SDL_cond, SDL_Condition;
|
|||
@@
|
||||
- AUDIO_U8
|
||||
+ SDL_AUDIO_U8
|
||||
@@
|
||||
@@
|
||||
- SDL_WINDOW_ALLOW_HIGHDPI
|
||||
+ SDL_WINDOW_HIGH_PIXEL_DENSITY
|
||||
|
|
|
@ -1085,8 +1085,6 @@ The SDL_WINDOWPOS_UNDEFINED_DISPLAY() and SDL_WINDOWPOS_CENTERED_DISPLAY() macro
|
|||
|
||||
The SDL_WINDOW_SHOWN flag has been removed. Windows are shown by default and can be created hidden by using the SDL_WINDOW_HIDDEN flag.
|
||||
|
||||
The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY.
|
||||
|
||||
SDL_DisplayMode now includes the pixel density which can be greater than 1.0 for display modes that have a higher pixel size than the mode size. You should use SDL_GetWindowSizeInPixels() to get the actual pixel size of the window back buffer.
|
||||
|
||||
The refresh rate in SDL_DisplayMode is now a float.
|
||||
|
@ -1149,6 +1147,7 @@ The following functions have been removed:
|
|||
SDL_Window id type is named SDL_WindowID
|
||||
|
||||
The following symbols have been renamed:
|
||||
* SDL_WINDOW_ALLOW_HIGHDPI => SDL_WINDOW_HIGH_PIXEL_DENSITY
|
||||
* SDL_WINDOW_INPUT_GRABBED => SDL_WINDOW_MOUSE_GRABBED
|
||||
|
||||
## SDL_vulkan.h
|
||||
|
|
|
@ -466,6 +466,7 @@
|
|||
#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
|
||||
#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled
|
||||
#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
|
||||
#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY
|
||||
#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
|
||||
|
||||
#elif !defined(SDL_DISABLE_OLD_NAMES)
|
||||
|
@ -895,6 +896,7 @@
|
|||
#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
|
||||
#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled
|
||||
#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
|
||||
#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY
|
||||
#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
|
||||
|
||||
#endif /* SDL_ENABLE_OLD_NAMES */
|
||||
|
|
Loading…
Reference in New Issue