The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY

main
Sam Lantinga 2023-05-18 07:34:45 -07:00
parent d1ee44b65e
commit e61b5ceefe
3 changed files with 7 additions and 2 deletions

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@ -2644,3 +2644,7 @@ typedef SDL_cond, SDL_Condition;
@@
- AUDIO_U8
+ SDL_AUDIO_U8
@@
@@
- SDL_WINDOW_ALLOW_HIGHDPI
+ SDL_WINDOW_HIGH_PIXEL_DENSITY

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@ -1085,8 +1085,6 @@ The SDL_WINDOWPOS_UNDEFINED_DISPLAY() and SDL_WINDOWPOS_CENTERED_DISPLAY() macro
The SDL_WINDOW_SHOWN flag has been removed. Windows are shown by default and can be created hidden by using the SDL_WINDOW_HIDDEN flag.
The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY.
SDL_DisplayMode now includes the pixel density which can be greater than 1.0 for display modes that have a higher pixel size than the mode size. You should use SDL_GetWindowSizeInPixels() to get the actual pixel size of the window back buffer.
The refresh rate in SDL_DisplayMode is now a float.
@ -1149,6 +1147,7 @@ The following functions have been removed:
SDL_Window id type is named SDL_WindowID
The following symbols have been renamed:
* SDL_WINDOW_ALLOW_HIGHDPI => SDL_WINDOW_HIGH_PIXEL_DENSITY
* SDL_WINDOW_INPUT_GRABBED => SDL_WINDOW_MOUSE_GRABBED
## SDL_vulkan.h

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@ -466,6 +466,7 @@
#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled
#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY
#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
#elif !defined(SDL_DISABLE_OLD_NAMES)
@ -895,6 +896,7 @@
#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled
#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY
#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
#endif /* SDL_ENABLE_OLD_NAMES */