Petar Popovic
9b5944a14f
Removing SDL_Colour macro
2024-04-09 12:25:36 -04:00
Petar Popovic
c8a066019b
Renaming SDL_eventaction to SDL_EventAction
2024-04-08 14:28:52 -04:00
Sam Lantinga
784311c20e
Fixed duplicate SDL_Version change
2024-03-18 13:59:03 -07:00
Sam Lantinga
d65ae710a1
Renamed SDL_LogGetOutputFunction() and SDL_LogSetOutputFunction() to match SDL 3.0 naming convention
2024-03-17 12:28:11 -07:00
Ryan C. Gordon
3a344cf877
rwops: Fixed some SDL2 symbols that got missed.
2024-03-14 21:57:21 -04:00
Ryan C. Gordon
fc7afa9cbf
rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols.
2024-03-14 19:38:12 -04:00
Ryan C. Gordon
7d4d8ccde0
rwops: Rename everything from SDL_RWxxx to SDL_XxxRW.
2024-03-14 19:37:04 -04:00
Ryan C. Gordon
655ceb3b31
rwops: Renamed SDL_CreateRW and SDL_DestroyRW to SDL_OpenRW and SDL_CloseRW.
2024-03-14 19:37:01 -04:00
Sam Lantinga
b322d27f62
Missed SDL_NumJoystickBalls() rename in SDL_migration.cocci
2024-03-10 21:31:19 -07:00
Sam Lantinga
efbbafb3f1
Re-added balls to the SDL joystick API
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It turns out these were being used on Linux and at least one virtual driver was making use of them (thanks @mrfixit2001!)
2024-03-10 21:30:14 -07:00
Sam Lantinga
9e505252c0
Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
2024-02-12 09:54:33 -08:00
Sam Lantinga
a538936821
Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES
2024-02-12 09:54:33 -08:00
Sam Lantinga
980c379a0b
Renamed SDL_HINT_LINUX_JOYSTICK_CLASSIC to SDL_HINT_JOYSTICK_LINUX_CLASSIC
2024-02-12 09:54:33 -08:00
Sam Lantinga
1f7936d545
Renamed SDL_HINT_LINUX_HAT_DEADZONES to SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
2024-02-12 09:54:33 -08:00
Sam Lantinga
39cfb437ed
Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
2024-02-12 09:54:33 -08:00
Sam Lantinga
b557c15bcf
Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
2024-02-12 09:54:33 -08:00
Sam Lantinga
4f628b5b62
Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
2024-02-12 09:54:33 -08:00
Sam Lantinga
fd5d761128
Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT
2024-02-12 09:54:33 -08:00
Sam Lantinga
a5da7d0dd5
Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST
2024-02-12 09:54:33 -08:00
Sam Lantinga
cacac6cc34
Updated structure and field names for consistency
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Type names are camel case and field names are snake case except for fields ending in id, which are capitalized.
Fixes https://github.com/libsdl-org/SDL/issues/6955
2024-02-11 08:27:56 -08:00
Sam Lantinga
f95b7ee4da
Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
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Fixes https://github.com/libsdl-org/SDL/issues/9034
2024-02-09 17:42:18 -08:00
Anonymous Maarten
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
Sam Lantinga
cd231a65f6
Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
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Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
2024-01-22 19:23:42 -08:00
Sam Lantinga
fc0c774976
Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
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Also renamed SDL_threadID to SDL_ThreadID and made it Uint64 for consistency with other ID types
2024-01-18 08:18:37 -08:00
Sam Lantinga
a2665f54c8
Updated the atomic API for SDL 3.0 naming conventions
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Fixes https://github.com/libsdl-org/SDL/issues/7388
2024-01-18 04:41:34 -08:00
Sam Lantinga
f224af5ac5
Updated Haptic API for SDL 3.0 conventions
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Also removed the XInput haptic support since using the haptic API for rumble is no longer supported.
2024-01-18 03:26:11 -08:00
Sylvain
ffd82fb7c4
Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear().
2023-12-22 09:13:21 -08:00
Sylvain
5dba04b29b
Remove SDL_{Set,Get}SurfaceScale().
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Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked()
(see #8732 )
2023-12-22 02:08:49 -08:00
Sam Lantinga
4bb5e1f0f9
Added migration notes for migrating Steam Input support from SDL2 to SDL3
2023-12-20 14:15:09 -08:00
Ryan C. Gordon
dd47da8a5c
gamepad: Replace GetNumMappings/GetMappingByIndex with a single function.
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Now it returns an array and optional count, to match other SDL3 APIs.
2023-11-29 20:50:44 -05:00
Ryan C. Gordon
dfee3f9e92
render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
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This uses the same `SDL_VerbNoun` format as the rest of SDL3, and also
adds stronger effort to invalidate cached state in the backend, so cooperation
improves with apps that are using lowlevel rendering APIs directly.
Fixes #367 .
2023-11-29 14:24:26 -05:00
Ryan C. Gordon
869257a5c1
SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface.
2023-11-06 19:16:38 -05:00
Sam Lantinga
4368f70ff9
Added properties to various SDL objects
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The following objects now have properties that can be user modified:
* SDL_AudioStream
* SDL_Gamepad
* SDL_Joystick
* SDL_RWops
* SDL_Renderer
* SDL_Sensor
* SDL_Surface
* SDL_Texture
* SDL_Window
2023-10-11 22:38:00 -07:00
Sam Lantinga
859dc14add
Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()
2023-09-13 23:01:28 -07:00
Sam Lantinga
233789b0d1
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
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Native endian types have no LE/BE suffix
2023-09-04 09:48:44 -07:00
Simon McVittie
efe15588d5
Relabel back paddles as left or right
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The sequence order of the four paddles is not obvious, with SDL and Xbox
controllers swapping the order of P2 and P3 relative to each other.
If we group them into left and right, then it becomes more obvious.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-08-09 11:03:30 -07:00
Sam Lantinga
b903ccf945
SDL_rwops read/write functions return size_t again
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The current status is stored in the SDL_rwops 'status' field to be able to determine whether a 0 return value is caused by end of file, an error, or a non-blocking source not being ready.
The functions to read sized datatypes now return SDL_bool so you can detect read errors.
Fixes https://github.com/libsdl-org/SDL/issues/6729
2023-08-07 20:36:21 -07:00
Ryan C. Gordon
e7d56dd0b2
audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice.
2023-08-05 19:20:14 -04:00
Ryan C. Gordon
6567285eae
SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio.
2023-07-30 11:56:37 -04:00
luzpaz
65e1d568ef
Fix various typos (docs/build scripts/tests)
2023-07-03 08:35:37 -07:00
Sam Lantinga
f010411492
Rename SDL_strtokr() to SDL_strtok_r()
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Fixes https://github.com/libsdl-org/SDL/issues/7914
2023-07-03 06:20:06 -07:00
Sam Lantinga
e264bb5178
Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity
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Fixes https://github.com/libsdl-org/SDL/issues/7903
2023-07-01 17:58:34 -07:00
Sam Lantinga
8da9b22c17
The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag
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The SDL_WINDOW_UTILITY flag has the same functionality, and is now implemented on Windows.
2023-06-29 21:43:17 -07:00
Sam Lantinga
e6d1ba2a17
Added the concept of display natural orientation
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Also renamed SDL_GetDisplayOrientation() SDL_GetDisplayCurrentOrientation()
The natural orientation of the primary display is the frame of reference for accelerometer and gyro sensor readings.
2023-06-17 07:42:16 -07:00
Sam Lantinga
cb73bed6eb
SDL API renaming: SDL TLS functions
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Fixes https://github.com/libsdl-org/SDL/issues/7743
2023-05-26 08:33:15 -07:00
Sam Lantinga
e61b5ceefe
The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY
2023-05-18 07:34:45 -07:00
Sam Lantinga
c699f3d1d8
Updated SDL high DPI support
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We have gotten feedback that abstracting the coordinate system based on the display scale is unexpected and it is difficult to adapt existing applications to the proposed API.
The new approach is to provide the coordinate systems that people expect, but provide additional information that will help applications properly handle high DPI situations.
The concepts needed for high DPI support are documented in README-highdpi.md. An example of automatically adapting the content to display scale changes can be found in SDL_test_common.c, where auto_scale_content is checked.
Also, the SDL_WINDOW_ALLOW_HIGHDPI window flag has been replaced by the SDL_HINT_VIDEO_ENABLE_HIGH_PIXEL_DENSITY hint.
Fixes https://github.com/libsdl-org/SDL/issues/7709
2023-05-17 12:58:00 -07:00
Brick
079ae065f1
Added SDL prefix AUDIO_* constants
2023-05-02 08:09:06 -07:00
Sam Lantinga
87ad71f9b2
Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention
2023-04-28 12:08:33 -07:00
Sam Lantinga
61c0c009ab
Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention
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Fixes https://github.com/libsdl-org/SDL/issues/7642
2023-04-28 12:08:33 -07:00