Ryan C. Gordon
857cc7c0c9
render: constified some local variables in SDL_AllocateRenderVertices.
2021-09-19 00:38:06 -04:00
Ryan C. Gordon
5faea84c63
render: Mark viewport/cliprect dirty when window is resized.
...
Fixes #4751 .
2021-09-18 11:54:25 -04:00
Ryan C. Gordon
b8da02e6ef
include: Fix triggering of Clang's -Wexpansion-to-defined in SDL_endian.h
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It doesn't like #if statements that uses a macro that uses defined(x).
2021-09-18 10:44:32 -04:00
Ryan C. Gordon
8f41412327
cmake: Patched to compile.
...
Too fast on the git push!!
2021-09-18 10:35:36 -04:00
Ryan C. Gordon
bf1d7a3a15
cmake: Don't trust the HAVE_IMMINTRIN_H check on Apple targets.
...
Otherwise universal builds might try to include an Intel-specific header
on ARM builds, etc.
Fixes #4753 .
2021-09-18 10:33:51 -04:00
SDL Wiki Bot
ba9e2299b3
Sync wiki -> header
2021-09-18 14:19:04 +00:00
Cameron Cawley
2d44bf7dcf
Update description of SDL_SetWindowAlwaysOnTop
2021-09-18 10:17:32 -04:00
Cameron Gutman
5dccffd7e4
Allow usage of the new Condition Variable code with Critical Sections
...
Vista and later provide the SleepConditionVariableCS() function for this.
Since SDL_syscond_srw.c doesn't require SRW locks anymore, rename it to
SDL_syscond_cv.c which better reflects the implementation of condition
variables rather than the implementation of mutexes.
Fixes #4051 .
2021-09-17 19:38:09 -04:00
SDL Wiki Bot
44ab04fc63
Sync wiki -> header
2021-09-17 19:19:06 +00:00
SDL Wiki Bot
4d0c3cb2a8
Sync wiki -> header
2021-09-17 19:17:05 +00:00
SDL Wiki Bot
192538357b
Sync wiki -> header
2021-09-17 19:14:05 +00:00
SDL Wiki Bot
d856478f70
Sync wiki -> header
2021-09-17 19:12:05 +00:00
SDL Wiki Bot
74a1eb2106
Sync wiki -> header
2021-09-17 19:10:07 +00:00
Alex R
eb8f332c26
fix: allow builtins for all archs ( #4756 )
...
* fix: allow builtins for all archs
* fix: typo
2021-09-16 17:34:49 -07:00
Alex R
ebdfd0e175
atomic: detect clang separately
2021-09-16 17:33:52 -07:00
Ivan Epifanov
8d1e0ca324
Vita: add support for disabling 'screensaver' (screen dimming and suspend)
2021-09-16 09:03:17 -07:00
Ivan Epifanov
79ec8986d3
Vita: refactor gxm texture render and add SDL_RenderGeometry support
2021-09-16 09:03:17 -07:00
Zach Reedy
2a8938f2bf
Fixed: Whitespace being striped from the end of IME strings incorrectly + Regression with SDL_SetTextInputRect ( #4752 )
...
* Fixed: Whitespace being striped from the end of IME strings incorrectly
* Fixed: Google IME Candidate Window not placing correctly
* Why are PostBuild events stored in the vcxproj and not a user file?
* Revert SDL.vcxproj properly...
* Remove whitespace as per code review
* Fix Werror=declaration-after-statement error in code
2021-09-15 09:40:22 -07:00
Pierre Wendling
333ea51cac
CI: Set default shell for Vita build.
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vitasdk image only comes with sh.
Previously, the shell was mentioned on each run step.
2021-09-14 16:21:41 -07:00
Pierre Wendling
1e6e9f364e
CI: Add PS VIta build
2021-09-14 16:21:41 -07:00
Ivan Epifanov
ce177049f7
Vita: Allow completely skipping pvr init to override apphint from app
2021-09-14 16:20:50 -07:00
Misa
4a9947336c
`SDL_RenderSetVSync()`: Restrict `vsync` to 0 or 1
...
In the future, we might want to support special swap intervals. To
prevent applications from expecting nonzero values of vsync to be the
same as "on", fail with SDL_Unsupported() if the value passed is neither
0 nor 1.
2021-09-14 16:18:02 -07:00
Misa
4549769d7d
Add `SDL_RenderSetVSync()`
...
Currently, if an application wants to toggle VSync, they'd have to tear
down the renderer and recreate it. This patch fixes that by letting
applications call SDL_RenderSetVSync().
This is the same as the patch in #3673 , except it applies to all
renderers (including PSP, even thought it seems that the VSync flag is
disabled for that renderer). Furthermore, the renderer flags also change
as well, which #3673 didn't do. It is also an API instead of using hint
callbacks (which could be potentially dangerous).
Closes #3673 .
2021-09-14 09:56:29 -07:00
Ivan Epifanov
b2504b5da6
Fix typos
2021-09-11 20:40:50 +03:00
Jaylon Gowie
e455659467
Simplify Backspace and Enter
2021-09-10 19:49:47 -07:00
Jaylon Gowie
88578dc9cb
Update Docs
2021-09-10 19:49:47 -07:00
Jaylon Gowie
f162d9ee23
Fix Indentation
2021-09-10 19:49:47 -07:00
Jaylon Gowie
5fa8a042ac
Fix the indentation
2021-09-10 19:49:47 -07:00
Jaylon Gowie
058c4d36b2
Add envvar to disable touchpads independently
2021-09-10 19:49:47 -07:00
Jaylon Gowie
4435543db1
Add PVR On Screen Keyboard Support
2021-09-10 19:49:47 -07:00
Cameron Cawley
67aacfe5c0
cmake: Retrieve the git revision on platforms without bash
2021-09-09 22:34:42 -04:00
Cameron Cawley
6301cfda95
cmake: Use the correct directory structure for MinGW builds
2021-09-09 22:34:42 -04:00
Ozkan Sezer
e967f00271
testmouse.c: remove unused local var.
2021-09-10 00:01:20 +03:00
Cameron Cawley
830206581b
Add testmouse
2021-09-09 13:46:58 -07:00
Ivan Epifanov
10d3df44f1
Vita: fix copyright dates
2021-09-09 07:22:01 -07:00
Ivan Epifanov
82c91fed21
Update docs
2021-09-09 07:22:01 -07:00
Ivan Epifanov
2a83686071
Fix default path
2021-09-09 07:22:01 -07:00
Ivan Epifanov
134dd46819
Add pvr gles/gles2 context support
2021-09-09 07:22:01 -07:00
Sam Lantinga
ff85d4fbe5
Fixed Xbox Series X controller being detected by both IOKit and GCController on macOS
2021-09-08 17:51:47 -07:00
Sam Lantinga
9f8552588d
Added mapping for Xbox One S controller with newer firmware on macOS
2021-09-08 17:50:17 -07:00
Sam Lantinga
bf97c5a22f
Make sure SDL file descriptors don't leak into child processes
2021-09-08 14:47:40 -07:00
Ethan Lee
3ed8ba7d33
winrt: Update SDL-UWP to VS2019
2021-09-08 06:26:26 -10:00
Ethan Lee
b88077fe5a
winrt: Move the UWP project files up one directory
2021-09-08 06:26:26 -10:00
Ethan Lee
2facf5b7b7
winrt: Remove Windows 8.x project files
2021-09-08 06:26:26 -10:00
Ethan Lee
07b59df264
winrt: Remove unused nuspec/targets files
2021-09-08 06:26:26 -10:00
Ryan C. Gordon
d49d955d73
render: SDL_RenderGeometry should still render when hidden, in most cases.
...
(otherwise render targets may fail, etc...the check is a legacy helper for
iOS apps that crash if you try to use OpenGL while in the background.)
2021-09-08 11:44:17 -04:00
Sam Lantinga
7d66fa209a
Fixed double-copy of the report in BlueZ >= 5.56
2021-09-07 17:38:26 -07:00
Sam Lantinga
7ed7644a26
Fixed compiling HIDAPI Steam Controller support with C89 compiler
2021-09-07 17:37:47 -07:00
Sam Lantinga
27a48b142b
Check the pathname first, as that's a faster check for XInput devices
2021-09-07 15:50:21 -07:00
Ellie
21160cb815
Formatting fixes (purely cosmetic, fixes GitHub's rendering)
2021-09-07 07:29:40 -10:00