Commit Graph

14106 Commits (10a8b750a03b9c8af968b0be9a1b65ddcf0e79cc)

Author SHA1 Message Date
Sam Lantinga 05ac1f8d5a Print the full information for all joysticks that are connected 2023-02-23 11:58:14 -08:00
Sam Lantinga 59bf1c2853 Added support for the Backbone One PlayStation Edition 2023-02-23 11:57:48 -08:00
Sam Lantinga b2d913883c Fixed view frame from flipping back and forth between landscape and portrait on iOS 2023-02-23 09:14:53 -08:00
Frank Praznik e8fd7f74bd windows: Track the window display ID locally
Track the current window display ID locally so as not to depend on specific behavior of the video layer, which may change the value at times when it isn't expected.
2023-02-23 07:39:16 -08:00
Frank Praznik 9f1a7bb94c wayland: Track the window display ID locally
Track the current window display ID locally so as not to depend on specific behavior of the video layer, which may change the value at times when it isn't expected.
2023-02-23 07:39:16 -08:00
Frank Praznik d9fadb8b47 video: Update the current display when moving a window programmatically
When moving a window programmatically, the move event will be deduplicated due to the window x and y coordinates already being updated, so the window's current display ID needs to be explicitly updated.
2023-02-23 07:39:16 -08:00
Frank Praznik e8076b78ef video: Move fullscreen windows via SDL_UpdateFullscreenMode()
Update the target display ID and use SDL_UpdateFullscreenMode() when moving a fullscreen window to handle the case where the target display has an existing fullscreen window.
2023-02-23 07:39:16 -08:00
Sam Lantinga c2f8a478d8 Don't set a logical presentation mode by default
SDL3 applications are DPI aware by default, and can set the logical presentation mode as appropriate.
2023-02-22 22:27:01 -08:00
Sam Lantinga bff307c4b2 Fixed warning building on iOS 2023-02-22 22:03:25 -08:00
Sam Lantinga 6c9e199f73 Use bridged pointers to Objective C objects in C structures
Fixes https://github.com/libsdl-org/SDL/issues/7244
2023-02-22 22:03:25 -08:00
Sam Lantinga 0fe1e9f3a7 Cleaned up SDL_migration.cocci, removing old SDL3 names 2023-02-22 16:44:06 -08:00
Sam Lantinga 9eb19d2bf2 SDL_CheckWindowDisplayChanged() is a static function 2023-02-22 15:34:44 -08:00
Sam Lantinga 756921a049 Fixed float conversion warning 2023-02-22 15:33:47 -08:00
Sam Lantinga a758f87f6f Fixed compile error on Android when assert is defined as SDL_assert 2023-02-22 15:32:49 -08:00
Ozkan Sezer a2f8cf8fc0 fix MSVC build failures in CI after commit 1e5e8e2f 2023-02-22 10:30:56 +03:00
Sam Lantinga 87a83787a3 De-duplicate Google Stadia controllers on macOS 2023-02-21 15:31:32 -08:00
Sam Lantinga 4aeec9d8c2 Rumbling the Google Stadia Controller over Bluetooth works on Linux and macOS 2023-02-21 15:05:57 -08:00
Sam Lantinga 021a7cfa13 Fixed the packet size for Xbox One controllers 2023-02-21 12:47:48 -08:00
Ryan C. Gordon 1e5e8e2fda
resampler: Work at double precision on x86-64 machines.
We get audio artifacts if we don't work at the higher precision, but
this is painful on CPUs that have to use a software fallback for this,
so for now (that is, until we have a better solution), get better output
on amd64 chips, where the cost is less painful.
2023-02-21 13:00:20 -05:00
Ryan C. Gordon 357bc8ca5c
resampler: correctly save off left padding.
I don't know if we ever actually hit this in practice, but if this isn't
replacing the whole buffer, it needs to slide the end of the existing padding
over to the start before adding in the new data.
2023-02-21 13:00:19 -05:00
Sam Lantinga 1a15d506a6 Removed duplicated conditional 2023-02-20 18:24:52 -08:00
Sam Lantinga 02cea5fca1 Fixed rumble caps for the Nintendo Joy-Con controllers 2023-02-20 17:14:18 -08:00
Sam Lantinga 4994654d4f Added support for the Razer Wolverine V2 controllers 2023-02-20 15:14:20 -08:00
Sam Lantinga e8091b8983 cocoa/gles: do not unload EGL when context is destroyed 2023-02-20 10:40:54 -08:00
Marc-André Lureau 93861e1de0 windows/gles: do not unload EGL when context is destroyed
It's legitimate to have multiple contexts.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2023-02-20 10:40:19 -08:00
Marc-André Lureau 654965a628 windows/gles: correct indentation
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2023-02-20 10:40:19 -08:00
Sam Lantinga 5d3cf61e8b Don't call SDL_GetDisplayIndex(0) when creating or positioning a window
Fixes https://github.com/libsdl-org/SDL/issues/7354
2023-02-20 10:38:13 -08:00
Anonymous Maarten f1202fccdc cmake: create SDL3::SDL3-shared for VC and Xcode devel package 2023-02-20 00:43:53 +01:00
Anonymous Maarten 213fbd01c5 SDL_endian.h: improve doxygen documentation 2023-02-19 10:01:33 -08:00
Anonymous Maarten 549cedfa88 include: add \brief to includes 2023-02-19 10:01:33 -08:00
Anonymous Maarten 0625695898 docs: Fix doxyfile 2023-02-19 10:01:33 -08:00
Anonymous Maarten efdc92802f Fix -Wunused-function warning when configuring with -DSDL_X11_XINPUT2=OFF 2023-02-19 09:59:12 -08:00
Anonymous Maarten 0e2866f846 Fix -Wunused-variable warning when configuring with -DSDL_X11_XRANDR=OFF 2023-02-19 09:59:12 -08:00
Anonymous Maarten cfadb4c106 Fix -Wunused-variable warning when configuring with -DSDL_X11_XSHAPE=OFF 2023-02-19 09:59:12 -08:00
Sam Lantinga ced02319a6 Fixed typo (thanks @Iniquitatis!) 2023-02-19 09:57:35 -08:00
Lauri Kasanen 0123d6311d Fix GetGlobalMouseState when xi2 is not available at runtime 2023-02-19 09:56:08 -08:00
Sam Lantinga 24d419c09f Updated documentation for SDL3_DYNAMIC_API
Fixes https://github.com/libsdl-org/SDL/issues/7347
2023-02-19 09:54:47 -08:00
Ozkan Sezer 964a877eb3 SDL_x11dyn.h: include XInput2.h also for Xfixes
Fixes https://github.com/libsdl-org/SDL/issues/7343
2023-02-11 23:51:28 +03:00
Anonymous Maarten 18f38bef03 Remove include/SDL3/SDL_name.h 2023-02-18 12:33:54 -08:00
Le Philousophe a67ae8eed5 Fix window size in X11 when window manager refuses to resize 2023-02-18 12:31:46 -08:00
Ozkan Sezer b5a7bd72df minor tidy-up. 2023-02-18 11:29:10 +03:00
Sylvain c88becc87a Fix kmsdrm build 2023-02-18 08:12:52 +01:00
Alexandros Koutroulis a2251d1093
SDL_SetWindowIcon now reports errors. (#7081) 2023-02-17 16:17:27 -08:00
Anonymous Maarten dc138ee3d4 cmake: SDL3-shared target will always be a shared target 2023-02-17 23:42:03 +01:00
Anonymous Maarten 6ae1578691 ci: cache PVR_PSP2 and gl4es4vita 2023-02-17 21:29:22 +01:00
Sam Lantinga eede2066fb Added other names for the DragonRise Inc. Wired Wheel (thanks @felimwhiteley!) 2023-02-17 11:29:27 -08:00
Frank Praznik 39e6d4a891 Set the window width and height when moving 2023-02-17 09:25:01 -05:00
Sam Lantinga 630c23ce17 You can move fullscreen desktop windows between displays using SDL_SetWindowPosition() 2023-02-16 17:28:56 -08:00
Sam Lantinga 64b88115ec SDL_SetWindowFullscreen() now takes a boolean value 2023-02-16 17:28:35 -08:00
Sam Lantinga 6c04c6f090 Fixed SDL_SetWindowSize() and SDL_SetWindowPosition()
The backend code expected window->x,y,w,h to be set when updating size and position
2023-02-16 16:59:15 -08:00