Commit Graph

811 Commits (179bd66581aefb6e92f9aafb99440b6dc88f2960)

Author SHA1 Message Date
Ozkan Sezer 4c96faee57 remove non-existing tslib support from autofoo and cmake 2020-11-23 20:37:10 +03:00
Sam Lantinga fd89446782 Fixed building on Mac OS X on the command line and with an older macOS SDK 2020-11-21 14:13:26 -08:00
Sam Lantinga 1df593fb16 Fixed bug 5355 - Add GameController Framework support to macOS
C.W. Betts

This patch adds support to the GameController framework on macOS Big Sur and later, adding support for MFi controllers as well as rumble support for PS4 and Xbox One. There is some code to make sure that the IOKit joystick handler doesn't include two controllers at once.

While the GameController framework is present in earlier versions of macOS, there was no public, approved way of checking if a specific IOHIDDevice is a controller that GameController could handle. This was changed in Big Sur.
2020-11-21 13:15:33 -08:00
Sam Lantinga fcb21aa883 Added API for sensors on game controllers
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers

Also fixed an issue with the accelerometer on iOS having inverted axes
2020-11-17 10:30:20 -08:00
Sam Lantinga d140d88744 Added SDL_JoystickGetSerial() and SDL_GameControllerGetSerial() 2020-11-16 17:36:47 -08:00
Sam Lantinga 71e32f5e1b Added SDL_crc32() 2020-11-16 15:00:15 -08:00
Ozkan Sezer bbbec723e5 SDL_config_windows.h: define HAVE_TRUNC[F] for Visual Studio >= 2013 2020-11-14 14:03:40 +03:00
Ozkan Sezer 3e40b87f56 SDL_config_os2.h: undefine HAVE_TRUNC
trunc() exists only in OpenWatcom 2.0 fork, and its implementation
already is the same as the fallback we have here..
2020-11-14 14:03:40 +03:00
Ryan C. Gordon bee8db3b04 config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate.
The configure/cmake scripts were checking for these functions but we didn't
have the SDL_config.h.* pieces in place. The other config headers are best
guesses.
2020-11-14 02:16:41 -05:00
Sam Lantinga 9f51fad361 Added support for the touchpad on PS4 and PS5 controllers 2020-11-13 18:01:29 -08:00
Sam Lantinga 0500c04468 Fix SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL also applying to HIGH priorities
As the name suggests, the hint should only apply to SDL_THREAD_PRIORITY_TIME_CRITICAL

The resulting priorities for my current distro result in these values:

     | High         | Time Critical
Hint |--------------|-----------------
 0   |  P=10 N=-10  | P=5   N=-15
 1   |  P=10 N=-10  | P=-21 N=0
2020-11-12 07:53:05 -08:00
Ozkan Sezer 52486d018a SDL_keycode.h (SDL_Keymod): remove comma at end of enumerator list 2020-11-12 15:10:00 +03:00
Sam Lantinga 1822f97e5f Fixed bug 5346 - Add FreeBSD evdev KBIO keyboard input driver
wahil1976

This patch adds the KBIO text input driver for FreeBSD, which allows text input to fully work without text spilling out into the console. It also supports accented input, AltGr keys and Alt Lock combinations.

Tested with US accent keys layout and various AltGr layouts.
2020-11-11 19:37:47 -08:00
Sam Lantinga 1e2caac58b Added SDL_JoystickRumbleTriggers() and SDL_GameControllerRumbleTriggers() 2020-11-11 18:57:37 -08:00
Sam Lantinga 07eae7d670 Fix process randomly getting killed when SDL_THREAD_PRIORITY_HIGH/TIME_CRITICAL is set
When we request realtime priority from rtkit, we have a rttime limit. If we exceed
that limit, the kernel will send SIGKILL to the process to terminate it.

This isn't something that most high priority processes will want, only processes
that selectively opt into SCHED_RR/FIFO through SDL_HINT_THREAD_PRIORITY_POLICY
should be subject to this level of scrutiny.

This change:
  * Switches non-apple posix OSs to use SCHED_OTHER instead of SCHED_RR
for SDL_THREAD_PRIORITY_HIGH/SDL_THREAD_PRIORITY_TIME_CRITICAL.
  * Fixes using a hardcoded RLIMIT_RTTIME, instead queries it from rtkit
  * Only sets RLIMIT_RTTIME for MakeRealtime rtkit requests
  * Adds a note regarding the possible SIGKILL with SDL_HINT_THREAD_PRIORITY_POLICY
  * Introduces SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow apps to acquire realtime scheduling policies on Linux
2020-11-11 08:47:18 -08:00
Sam Lantinga f656d8456e Fixed typo in the documentation 2020-11-09 10:29:10 -08:00
Sylvain Becker b198febb62 Documentation: fix minor gamecontroller parameter warning 2020-11-08 10:22:27 +01:00
Sam Lantinga 009b62f1c2 Be explicit about mapping the new game controller paddle buttons 2020-11-07 02:22:15 -08:00
Sam Lantinga 3a4388489a Document the Xbox One Elite paddle buttons 2020-11-06 17:06:41 -08:00
Sam Lantinga 9a446aa92e Note that SDL_CONTROLLER_BUTTON_AUX1 is sent for the PS4/PS5 touchpad button on the HIDAPI driver. 2020-11-06 13:55:51 -08:00
Sam Lantinga 3a3aaac221 Added 4 auxiliary buttons to the game controller API
Xbox Elite controllers use AUX1-AUX4 to represent the paddle buttons when using the HIDAPI driver
PS4 and PS5 controllers use AUX1 to represent the touchpad button
Nintendo Switch Pro controllers use AUX1 to represent the capture button
2020-11-06 11:30:52 -08:00
Sam Lantinga a22beef402 Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4 2020-11-05 17:03:28 -08:00
Sam Lantinga 4d79f9662f Added initial support for the Sony PS5 Controller 2020-11-05 15:02:54 -08:00
Sam Lantinga e555d45331 Added SDL_JoystickHasLED
Currently, this is only supported by the PS4 HIDAPI driver.
2020-11-05 11:07:54 -08:00
Ethan Lee 83cddd2ebc Add SDL_JoystickSetLED.
Currently, this is only supported by the PS4 HIDAPI driver.
2020-04-30 11:57:29 -04:00
Ozkan Sezer 79221e85a0 SDL_stdinc.h: define _DARWIN_C_SOURCE on macOS for memset_pattern4()
hopefully fixes https://bugzilla.libsdl.org/show_bug.cgi?id=5107
2020-10-29 20:00:20 +03:00
Ozkan Sezer fbbc4ab33b os2: can build with libsamplerate support if wanted to. 2020-10-24 20:12:50 +03:00
Sylvain Becker ffb307e4dc Fixed bug 5304 - add SDL_HasSurfaceRLE() (Thanks Rene Dudfield and Dan Lawrence) 2020-10-18 09:52:56 +02:00
Sam Lantinga b8ed432c3e Added a note about Android 11 2020-10-16 12:35:30 -07:00
Ozkan Sezer 52b319fec9 minor update to os/2 config file and update.
binary (dll) output doesn't change.
2020-10-16 02:50:10 +03:00
Ozkan Sezer d27238751f os2: integrate the port into main tree. 2020-10-14 23:01:06 +03:00
Ozkan Sezer fc795f89d3 SDL_cpuinfo.h: add missing const to size parameter of SDL_SIMDRealloc()
so that the declaration matches the definition.
2020-10-13 05:20:00 +03:00
Ozkan Sezer 196cda69f2 build: fix / update sensors (windows) configuration
- SDL_config.h.in: add missing defines SDL_SENSOR_COREMOTION
  and SDL_SENSOR_WINDOWS (configure did set SDL_SENSOR_WINDOWS
  but it never went in SDL_config.h or Makefile.)
- SDL_config.h.cmake: remove duplicated SDL_SENSOR_XXX cmake
  defines.
- autofoo, cmake: check for sensorsapi.h header before enabling
  windows sensors.
2020-10-12 01:02:28 +03:00
Ozkan Sezer e58cc5fa0e minor whitespace fix 2020-10-09 03:28:30 +03:00
Ozkan Sezer 3aa418f451 SDL_video.h (SDL_DisplayEventID): remove comma at end of enumerator list 2020-10-09 02:50:15 +03:00
Sam Lantinga 76980e30f2 Added events for dynamically connecting and disconnecting displays, with an iOS implementation 2020-10-08 16:42:20 -07:00
Ryan C. Gordon 77c9d73b63 Removed SDL_AndroidOpenURL, added SDL_OpenURL.
Still needs to be wired into Xcode and Visual Studio projects.
2020-10-05 11:30:33 -04:00
Sylvain Becker dd55bfe89c Android: add helper function to open an URL/URI (see bug 2783) 2020-10-01 14:41:09 +02:00
Sylvain Becker 955f3184f9 Fixed bug 5239 - Play audio on Android while backgrounded (Thanks Superfury)
Add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO not to pause audio when
the app goes to background.
(It requires SDL_ANDROID_BLOCK_ON_PAUSE as "Non blocking")
2020-09-25 10:14:42 +02:00
Sylvain Becker ebc12a2fd2 SDL_Surface refcount: destination surface keep track of surfaces
that are mapped to it and automatically invalidate them when it is freed

- refcount is kept so that an external application can still create a reference
to SDL_Surface.

- lock_data was un-used and is now renamed and used as a list keep track of the blitmap
2020-09-07 18:50:30 +02:00
Sylvain Becker 97fad04551 Fixed bug 5278 - export SDL_AndroidRequestPermission() (Thanks Huki!) 2020-09-02 19:38:03 +02:00
Sylvain Becker 965b466ee8 Fixed bug 4297 - Android StrictMode policy. Remove APK expansion support
"In the second half of 2021, new apps will be required to publish with the Android App Bundle on Google Play"
(see https://developer.android.com/guide/app-bundle)
And "Android App Bundles don't support APK expansion (*.obb) files".
2020-08-17 19:50:20 +02:00
Kai Krakow c3ecf18cc4 Linux: Add hint for disabling deadzones 2020-07-21 23:38:42 +02:00
Sam Lantinga 86517d3eda Fixed bug 5242 - KMOD_* flags unnecessarily macros; breaks OGRE
Rainer Deyke

While most of the KMOD_* flags are enums, the combination flags KMOD_CTRL, KMOD_ALT, KMOD_SHIFT and KMOD_GUI are defined as macros.  This breaks third-party code that uses these KMOD_* names for local identifiers, such as OGRE.  The correct thing to do is to make them all enums.
2020-08-10 08:42:35 -07:00
Ryan C. Gordon af71510cca assert: Implement SDL_TriggerBreakpoint for Apple ARM hardware. 2020-07-16 04:43:08 -04:00
Ryan C. Gordon 6aec6da4c3 stdinc: Let Clang static analysis see more C runtime functions.
For systems without strlcpy and strlcat, just declare them as if they exist;
the analyzer possibly still knows the details of these functions and can
utilize that in its analysis.

Most of this patch was from meyraud705 at gmail and Martin Gerhardy. Thanks!

Fixes Bugzilla #5163.
2020-06-28 17:45:07 -04:00
Sylvain Beucler e594a6738a emscripten: Introduce SDL_HINT_EMSCRIPTEN_ASYNCIFY
See https://github.com/emscripten-core/emscripten/issues/10746

and

https://github.com/emscripten-ports/SDL2/pull/112

Fixes Bugzilla #4997.
2020-06-27 16:25:47 -04:00
Ryan C. Gordon 1947ca7028 video: Changed SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS to default to FALSE.
Fixes Bugzilla #5106.  (and probably many others, too!)
2020-06-26 20:16:43 -04:00
Sam Lantinga 7c0986fba4 Fixed bug 4938 - Suggestion: rename SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XBGR8888
Ellie

I just tripped over this: stb_image when requesting 3 channels with 8-bit actually returns them as 3 bytes per pixel with no alignment, so basically 4 pixels are 12 bytes with no padding (0...2, 3...5, 6...8, and 9...11). This I would have naively expected to be called RGB888 or BGR888, since there is no "dead" unused byte as I would expect for something called e.g. RGBX8888.

However, SDL2's SDL_PIXELFORMAT_BGR888 uses 4 bytes, same as SDL_PIXELFORMAT_BGRX8888, even though the latter appears to be a longer storage format - which it isn't, internally. It's just swapped, in byte order X, B, G, R (instead of BGRX). So why isn't the macro name also swapped, as "XBGR888" instead of just "BGR888"?

I find the formats therefore named inconsistently, and unless there is a reason for this I suggest these changes:

1. deprecate SDL_PIXELFORMAT_BGR888 in favor of a new SDL_PIXELFORMAT_XBGR8888

and

2. deprecate SDL_PIXELFORMAT_RGB888 in favor of a new SDL_PIXELFORMAT_XRGB8888
2020-06-12 10:30:46 -07:00
Ethan Lee 2aa8974f97 Add SDL_SIMDRealloc 2020-06-11 12:03:33 -04:00