Commit Graph

14800 Commits (1e0bac288bcf53ee368dad510479e42320e87382)

Author SHA1 Message Date
Sam Lantinga 759f98085a Used rename_api.py to add previously renamed symbols to SDL_oldnames.h 2022-12-23 15:08:30 -08:00
Sam Lantinga c309a92034 Added rename_symbols.py to mass rename symbols in an SDL2 codebase 2022-12-23 15:07:21 -08:00
Sam Lantinga 0967a32fc6 Added a --code-only option to rename.py
Also added support for renaming macros and structures
2022-12-23 13:15:19 -08:00
Sam Lantinga b5a92406eb Added infrastructure for renaming API functions
You can rename APIs using rename.py and all the code and documentation will be updated, and entries will be added to WhatsNew.txt and docs/README-migration.md.
e.g.
rename.py SDL_foo.h function SDL_CreateFoo SDL_FooCreate

SDL_oldnames.h is included in the SDL header, and if you define SDL_ENABLE_OLD_NAMES, will redefine the old API functions to call the new ones, and if not, will define them as a symbol letting you what the new API function is.
2022-12-23 11:00:11 -08:00
Sam Lantinga 08c45eb37e Added placeholder in the patch notes for renamed functions 2022-12-23 11:00:11 -08:00
Ryan C. Gordon 1cf2b566af cpu: Removed 3DNow! support and SDL_Has3DNow().
Reference Issue #6636.
2022-12-23 09:30:56 -08:00
João Henrique 0187209f46 kmsdrm: Fix wrong check on KMSDRM_CreateWindow.
A previous cleanup commit inverted a statement that checked the return value of
a KMSDRM_CreateSurfaces call during KMSDRM_CreateWindow, which causes the video
backend to always fail despite success.

This commit restores the intended behavior.

Fixes: 3c501b963d ("Clang-Tidy fixes (#6725)").
2022-12-23 09:27:51 -08:00
meyraud705 126c60cb45 Add "SDL_" prefix to RW_SEEK macros 2022-12-23 09:25:37 -08:00
Sam Lantinga 1a80fbaae4 Moved the header sections into alphabetical order in README-migration.md 2022-12-22 17:06:46 -08:00
Sam Lantinga 6649309c83 Converted default_cursor.h from ANSI to UTF-8 2022-12-22 17:06:46 -08:00
Rudolf-Walter Kiss-Szakacs cc7b6f9e49 Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS.
(cherry picked from commit 232ed540dbf3924543ab1a084a43f2e70f4b31a9)
2022-12-22 10:06:02 -08:00
Shawn Hoffman 927c4d4aa4 fix string literal constness warnings
# Conflicts:
#	src/video/winrt/SDL_winrtvideo.cpp
2022-12-22 10:03:40 -08:00
Ryan C. Gordon 7a5a1b16ce
events: Make sure new display events don't overlap with sdl2-compat.
Reference PR #6867.
2022-12-22 11:47:54 -05:00
Ryan C. Gordon 3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
Fixes #6864.
2022-12-22 11:39:26 -05:00
Sam Lantinga 909b513c33 Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
Fixes https://github.com/libsdl-org/SDL/issues/6772
2022-12-22 07:38:13 -08:00
Anonymous Maarten 4676d1d31e android: register all methods using JNI_OnLoad 2022-12-21 23:00:58 -08:00
Ryan C. Gordon c9887c5c72
include: Split out functions in SDL.h to SDL_init.h.
SDL.h now exists solely as a header that includes everything else, instead
of one that forces you to include everything else when you just want the
declaration for SDL_Init().

Fixes #6840.
2022-12-22 01:05:10 -05:00
Ryan C. Gordon 182806e39f
docs: Updated migration notes for SDL_RWops. 2022-12-22 00:55:54 -05:00
Anonymous Maarten 3b8548cdcf android: fix java fingerprint fo nativeAddJoystick 2022-12-21 09:39:22 -08:00
Anonymous Maarten 9e6952ed8c android: fix android-prefab.sh for SDL3 2022-12-21 09:39:22 -08:00
Anonymous Maarten 19d4d64cfe cmake: disable precompiled header for SDL_spinlock.c when targeting Android
This fixes the following error:
error: PCH file was compiled for the target 'thumbv7-none-linux-android16' but the current translation unit is being compiled for target 'armv7-none-linux-android16'
2022-12-21 09:39:22 -08:00
Anonymous Maarten 9421828e7e gendynapi.py: add android native symbols to SDL_dynapi.sym 2022-12-21 09:39:22 -08:00
Anonymous Maarten 063cb60659 gendynapi.py: use pathlib + uppercase global variables 2022-12-21 09:39:22 -08:00
Caleb Cornett 19039b6ca4 Fix GDK OpenGL build error 2022-12-20 23:18:04 -05:00
Caleb Cornett 3ebfb15469 gdk: Add support for building with OpenGL on Xbox 2022-12-19 17:57:06 -05:00
Sam Lantinga de871dc5f7 Sorted headers in Xcode project
This lets us more easily see when one is missing
2022-12-19 09:55:53 -08:00
Sam Lantinga 0d172ccb40 Fixed marking SDL headers as public in the Xcode project
Fixes https://github.com/libsdl-org/SDL/issues/6851
2022-12-19 09:45:43 -08:00
Anonymous Maarten 8f9227e4be cmake: use CMakePushCheckState to handle check states 2022-12-19 09:19:45 -08:00
Anonymous Maarten fab33545fa cmake: remove outdated fixme 2022-12-19 09:19:45 -08:00
Anonymous Maarten fe8291e09a cmake: only install SDL_test*.h headers when building SDL_test library 2022-12-19 09:19:45 -08:00
Anonymous Maarten d53cd7161a sdlwiki: SDL_version.h moved to include/SDL3 2022-12-19 09:19:45 -08:00
Anonymous Maarten 653893f188 cmake: declutter root + remove obsolete variables 2022-12-19 09:19:45 -08:00
Anonymous Maarten 39a7abad7a cmake: lowercase all macros 2022-12-19 09:19:45 -08:00
Anonymous Maarten 289b024715 cmake: add function to print dict list 2022-12-19 09:19:45 -08:00
Anonymous Maarten a787b1c0b7 cmake: LINKER_LANGUAGE is a target property, not a cmake variable
LINKER_LANGUAGE needs to be used as following:
Usage

  cmake [options] <path-to-source>
  cmake [options] <path-to-existing-build>
  cmake [options] -S <path-to-source> -B <path-to-build>

Specify a source directory to (re-)generate a build system for it in the
current working directory.  Specify an existing build directory to
re-generate its build system.

Run 'cmake --help' for more information.

Haiku does not not this property explicitly set because CMake knows .cc files are c++
2022-12-19 09:19:45 -08:00
Anonymous Maarten 69812678cf cmake: cache cmake config installation folder in SDL_INSTALL_CMAKEDIR_ROOT
Make sure SDLx is not part of the cached variable such that it can be re-used by SDL2 and SDL3
2022-12-19 09:19:45 -08:00
Anonymous Maarten 88784ba547 .editorconfig: remove autotools files + trim whitespace from cmake files 2022-12-19 09:19:45 -08:00
Sam Lantinga 83b29f9ce1 Don't send Razer devices the Sony third-party query feature report
Some of them lock up or reset, and the vast majority of devices are not actually game controllers.

Fixes https://github.com/libsdl-org/SDL/issues/6733
2022-12-19 09:14:55 -08:00
Maido 94a0e5ea8d
Android active driver check (#6850)
Check if a driver is active before attempting to handle the devices.
Otherwise an assertion will fail.
2022-12-19 16:02:10 +01:00
Sylvain Becker 5bf8bc2241
Android JAVA DetectDevices: 'is_capture' is inverted (#6845)
* Android JAVA DetectDevices: 'is_capture' is inversed
* Android Audio: adding audio device. also inverted capture, from jni side
2022-12-18 16:55:59 +01:00
Yevhen Babiichuk (DustDFG) 7fc8533b62
Use alias types for which members of event structs instead of plain types (#6841)
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2022-12-18 12:10:15 +01:00
Sylvain Becker 186687bda9
Android: make Detect devices common between aaudio and android driver. (#6828)
remove VLA, dynamic alloc, check max length get using GetIntArrayRegion
2022-12-18 12:07:38 +01:00
Ryan C. Gordon 78725dc0cd
include: Fixed a C++-style single line comment.
Reference Issue #6838.
2022-12-17 23:52:33 -05:00
Ryan C. Gordon d927befcd7
docs: Just adjusting some link text. 2022-12-17 13:06:44 -05:00
Ryan C. Gordon 7b25f04476
README-migration.md: Point to the SDL_gesture repository. 2022-12-17 13:05:00 -05:00
Ryan C. Gordon 3b5780ba0a
README-migration.md: Updated stdio RWops example code for new API. 2022-12-17 13:05:00 -05:00
Sam Lantinga d305bc6d55 Fixed order of operations problem when tearing down the window
Make sure the window framebuffer is cleaned up before shutting down OpenGL, as it might be implemented using an OpenGL texture.

Fixes this call stack:
```
(gdb) p _this
$1 = (SDL_VideoDevice *) 0x42e360
(gdb) p _this->egl_data
$2 = (struct SDL_EGL_VideoData *) 0x0
```
2022-12-17 07:09:24 -08:00
Sam Lantinga b678a98024 Fixed compiler warning
```
 ./src/thread/pthread/SDL_syssem.c:140:12: warning: variable 'retval' is used uninitialized whenever 'while' loop exits because its condition is false [-Wsometimes-uninitialized]
    while (sem_trywait(&sem->sem) != 0) {
           ^~~~~~~~~~~~~~~~~~~~~~~~~~~
./src/thread/pthread/SDL_syssem.c:149:12: note: uninitialized use occurs here
    return retval;
           ^~~~~~
./src/thread/pthread/SDL_syssem.c:140:12: note: remove the condition if it is always true
    while (sem_trywait(&sem->sem) != 0) {
```

This was a legitimate bug, thank you clang!

Fixes https://github.com/libsdl-org/SDL/issues/6830
2022-12-17 06:58:02 -08:00
Sam Lantinga 9c9e6e3aa3 Fixed compiler warning
```
 ./src/joystick/SDL_joystick.c:105:12: warning: no previous extern declaration for non-static variable 'SDL_joystick_lock' [-Wmissing-variable-declarations]
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
           ^
./src/joystick/SDL_joystick.c:105:1: note: declare 'static' if the variable is not intended to be used outside of this translation unit
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
^
```
1 warning generated.

(cherry picked from commit 3b0cd441584ada86c4456afb4e8b3edaf2173073)
2022-12-17 06:54:33 -08:00
Sylvain dce2546534
Revert wrong comment in SDL_surface.h for SDL3 (see #6824) 2022-12-16 16:42:06 +01:00