happyharryh
6f224e4d9f
Made timestamp_us of sensor events increase monotonically for Nintendo controllers
2022-10-10 22:33:19 -07:00
Pierre Wendling
4227a0b4f3
Vita: Turn on `SDL_WERROR` in CI.
2022-10-10 22:31:16 -07:00
Pierre Wendling
e99b05d6c4
Vita: Install bash in CI.
...
The wrapper `arm-vita-eabi-pkg-config` fails without it with the error:
`env: can't execute 'bash': No such file or directory`
2022-10-10 22:31:16 -07:00
Pierre Wendling
fefd48eb9e
PS2: Turn on `SDL_WERROR` in CI.
2022-10-10 22:31:16 -07:00
Pierre Wendling
8117bfe5d1
PS2: Ignore warnings from toolchain headers.
...
The `gsInline.h` header creates `Wdeclaration-after-statement` warnings.
2022-10-10 22:31:16 -07:00
Pierre Wendling
0472794609
PSP: Turn on `SDL_WERROR` in CI.
2022-10-10 22:31:16 -07:00
Pierre Wendling
5ddac7e026
PSP: Fix type mismatch warnings.
2022-10-10 22:31:16 -07:00
Pierre Wendling
c1317175b4
PSP: Fix `Wformat` warnings.
2022-10-10 22:31:16 -07:00
Pierre Wendling
669532d529
PSP: Remove dead code.
...
Fixes unused variable warning.
2022-10-10 22:31:16 -07:00
Ryan C. Gordon
17322e2be6
dynapi: Optionally log every call into the SDL API.
...
This will only log things going through dynapi, which means it won't
do anything if dynapi is disabled for a given build, but also things
that call the `*_REAL` version of an API won't log either (which is
to say, if an internal piece of SDL calls a public API, it won't log
it, but if an application calls that same entry point, it will).
Since this just inserts a different function pointer, unless you
explicitly request this at runtime, it won't add any overhead, and,
of course, the entire thing can be turned off with a single #define
so it doesn't even add extra unused code to the shared library if
the kill switch is flipped.
2022-10-10 13:17:07 -04:00
Sam Lantinga
4507083503
Fixed build
2022-10-10 09:39:55 -07:00
Sam Lantinga
680d0f043a
Added support for undefined or centered position for shaped windows
...
Fixes https://github.com/libsdl-org/SDL/issues/6359
2022-10-10 09:27:26 -07:00
Pierre Wendling
b737833d3c
N3DS: Turn on SDL_WERROR in CI.
2022-10-10 08:50:59 -07:00
Pierre Wendling
6784d84c9d
N3DS: Fix `-Wformat` warnings in tests.
...
All warnings were about invalid specifiers. Since U/Sint32 is a long,
using `%d` emits a -Wformat warning.
2022-10-10 08:50:59 -07:00
Pierre Wendling
43a2b0b1e5
N3DS: Use macro to correct axis.
...
Using `(value * SDL max) / 3DS max` allows for marginally better
accuracy compared to `value * (SDL max / 3DS max)`.
2022-10-10 08:50:59 -07:00
Pierre Wendling
49c25b1daf
N3DS: Fix PrivateSensorUpdate call.
...
A new timestamp parameter was added in 2c51874
.
2022-10-10 08:50:59 -07:00
Pierre Wendling
cb1972b3ba
N3DS: ZL and ZR should be considered as triggers.
...
Previously they were considered as clicking stick.
2022-10-10 08:50:59 -07:00
Pierre Wendling
86a8714fea
N3DS: Refactor joystick module to avoid globals.
2022-10-10 08:50:59 -07:00
Pierre Wendling
392f3882d0
N3DS: Use SDL_Sensor instead of Joystick sensors.
2022-10-10 08:50:59 -07:00
Pierre Wendling
27557b62b6
N3DS: Prefix timer sources with `N3DS_`.
2022-10-10 08:50:59 -07:00
Pierre Wendling
efc93e6851
N3DS: Don't set `num_display` by hand.
...
Doing so creates 2 empty displays at the beginning of the list.
2022-10-10 08:50:59 -07:00
Pierre Wendling
c7c0e81c1c
N3DS: Update README.
2022-10-10 08:50:59 -07:00
Pierre Wendling
83ec6062af
N3DS: Move gfxInit and hidInit from main to video.
2022-10-10 08:50:59 -07:00
Pierre Wendling
266014faa7
N3DS: Use SDL_Touch instead of the Joystick touch.
2022-10-10 08:50:59 -07:00
Pierre Wendling
f9785702a6
N3DS: Deduce screen from window's display.
...
This removes the need for a dedicated window creation flag.
2022-10-10 08:50:59 -07:00
Pierre Wendling
46a13ad97a
N3DS: NEON is likely not supported.
2022-10-10 08:50:59 -07:00
Pierre Wendling
af2bc2ed0e
N3DS: Use osSetSpeedupEnable instead of PTMSYSM.
2022-10-10 08:50:59 -07:00
Pierre Wendling
03bbbcd85e
N3DS: Use CreateJoystickGUIDForName.
2022-10-10 08:50:59 -07:00
Pierre Wendling
2b2693ae90
N3DS: Use asprintf instead of snprintf.
2022-10-10 08:50:59 -07:00
Pierre Wendling
655275378d
N3DS port (squashed)
...
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Sam Lantinga
61b5360e17
Only check to see if the ICC profile changes when the display changes or we gain focus
...
Fixes https://github.com/libsdl-org/SDL/issues/6366
2022-10-10 08:29:05 -07:00
Aaron Barany
6ffc45b0ed
Removed "undefined" argument for Apple platforms.
...
This is incompatible with enabling bitcode, such as with iOS builds. The
default value for "undefined" is "error" so this option should be
redundant.
2022-10-09 18:57:55 -07:00
Cameron Gutman
ec1137dfbd
cmake: Apply CETCOMPAT fix from ef988fe1
to tests
2022-10-09 15:19:47 -05:00
Sam Lantinga
f99fc3268e
d3d12: fixed window resize handling
...
Fixes https://github.com/libsdl-org/SDL/issues/6355
2022-10-09 11:42:39 -07:00
Sam Lantinga
490c20f93f
d3d12: reset the vertex buffer size when it is released
2022-10-09 09:57:55 -07:00
Sam Lantinga
efdb390caa
Disable the HIDAPI Wii driver by default as it doesn't work with the dolphinbar
2022-10-09 09:11:33 -07:00
Frank Praznik
6391ad970c
wayland: Factor out common libdecor frame commit code
...
The pattern of:
libdecor_state_new()
libdecor_frame_commit()
libdecor_state_free()
was used in several places. Factor it out into a common function.
2022-10-09 08:50:54 -07:00
Frank Praznik
b0a9396b00
wayland: Remove XDG surface geometry calls
...
These were needed to fix some buggy behavior regarding committing old buffer sizes when entering fullscreen that has since been corrected. Remove them.
2022-10-09 08:50:54 -07:00
Guldoman
b91ddbc3e2
wayland: null-terminate drop data
2022-10-09 08:48:34 -07:00
SDL Wiki Bot
9df1af352f
Sync SDL wiki -> header
2022-10-09 15:44:07 +00:00
Ozkan Sezer
d022039529
testhaptic: fix watcom "&array may not produce intended result" warning
2022-10-09 12:01:02 +03:00
Anonymous Maarten
151c23415e
ci: Add SDL_WERROR to a few configurations
2022-10-08 23:41:07 +02:00
Anonymous Maarten
eb8eb621b1
SDL_x11modes: fix -Wunused-variable
2022-10-08 23:41:07 +02:00
Anonymous Maarten
01498d3acf
SDL_render_psp.c: fix -Wshadow
...
Emitted by PSP's gcc
2022-10-08 23:41:07 +02:00
Anonymous Maarten
4298e79887
SDL_offscreenframebuffer.c: fix format '%d' expecting int instead of Uint32
...
Emitted by Nintendo 3DS's gcc (fix is same as used by ngage)
2022-10-08 23:41:07 +02:00
Anonymous Maarten
b8a4b8d1cd
testautomation_mouse: fix format '%i' expecting 'int' instead of 'Uint32'
...
Emitted by Nintendo 3DS's gcc
2022-10-08 23:41:07 +02:00
Anonymous Maarten
b51a88a95c
SDL_malloc.c: fix variable 'used' set but not used
...
Emitted by clang-cl
2022-10-08 23:41:07 +02:00
Anonymous Maarten
5c150ddc2f
SDL_mslibc.c: fix unknown pragma ignored [-Wunknown-pragmas]
...
Emitted by clang-cl
2022-10-08 23:41:07 +02:00
Anonymous Maarten
37beabd11c
SDL_mslib.c: clang-cl does not support `/GL-`
2022-10-08 23:41:07 +02:00
Anonymous Maarten
85fd40fafd
Fix -Wunused-const-variable warning when using clang-cl
2022-10-08 23:41:07 +02:00