Commit Graph

13814 Commits (23db9716814bfad469227a5d7069dc1898310d96)

Author SHA1 Message Date
Anonymous Maarten 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 2023-11-09 18:45:54 +01:00
Anonymous Maarten 61c39ce848 ci: re-enable Intel compilers on ci 2023-11-09 18:05:15 +01:00
Sam Lantinga 4ac3f5c07e Updated Xcode project with the video capture API 2023-11-09 09:01:29 -08:00
Sylvain 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 2023-11-09 08:36:23 -08:00
Sam Lantinga 3ab98a3572 Removed debug print statements (thanks @stsp!) 2023-11-08 20:43:44 -08:00
Sam Lantinga f4b61fff30 Implemented VT switching for KMSDRM on Linux
Fixes https://github.com/libsdl-org/SDL/issues/3844
2023-11-08 20:35:16 -08:00
Anonymous Maarten 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set 2023-11-09 03:28:20 +01:00
Anonymous Maarten a6541166bc cmake: also install pdb files of static libraries 2023-11-09 02:17:07 +01:00
Anonymous Maarten 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC)
Using /Zl, the obj files will no longer add a link requirement to the C
runtime libraries. Meanwhile, also add /NODEFAULTLIB for non-UWP MSVC
toolchains.

Because /Zl is a compile option, it can also be used when building a
static SDL3 library, and SDL3_test.
2023-11-09 02:10:58 +01:00
Sam Lantinga bea34c5380 Fixed a memory leak at window creation.
Windows updates the desktop display mode once at video init (in WIN_InitModes()) and once when creating a window (in WIN_RefreshDisplays())

Fixes https://github.com/libsdl-org/SDL/issues/7982
Fixes https://github.com/libsdl-org/SDL/issues/8189
2023-11-08 14:26:07 -08:00
Sam Lantinga b5347c3364 Fixed emscripten and iOS builds 2023-11-08 14:14:41 -08:00
Sam Lantinga 02f356439d Allow the application to draw while Windows is in a modal move/resize loop
If you're using the application main callbacks, your SDL_AppIterate() function will be called while Windows is moving and resizing your window. If not, then SDL will send an SDL_EVENT_WINDOW_EXPOSED event for your window and you can use an event watcher to redraw your window directly from the callback.

Fixes https://github.com/libsdl-org/SDL/issues/1059
Closes https://github.com/libsdl-org/SDL/pull/4836
2023-11-08 13:32:56 -08:00
Sam Lantinga 1934417b4d Show the existing mapping when a controller is connected 2023-11-08 12:38:54 -08:00
Sam Lantinga 407a3cb4e0 Fixed infinite recursion initializing properties 2023-11-08 12:38:04 -08:00
Sam Lantinga 979214363f Added SDL_GetGlobalProperties()
We'll undoubtedly want to have global properties available
2023-11-08 12:01:48 -08:00
Sam Lantinga 151cdfa99f Added the "SDL.window.wayland.registry" property
Fixes https://github.com/libsdl-org/SDL/issues/8393
2023-11-08 12:01:48 -08:00
Sam Lantinga 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property
Fixes https://github.com/libsdl-org/SDL/issues/8491
2023-11-08 12:01:48 -08:00
Sam Lantinga 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver 2023-11-08 12:01:48 -08:00
Sam Lantinga fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties 2023-11-08 12:01:48 -08:00
Sam Lantinga aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup()
Most of the time people won't need to set a cleanup callback, so we can simplify the more commonly used API.
2023-11-08 12:01:48 -08:00
Sam Lantinga a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 2023-11-08 12:01:48 -08:00
Sam Lantinga 0cd4b7d3e3 Added display properties 2023-11-08 12:01:48 -08:00
Sam Lantinga a02afbaea5 Clean up window properties when the window is destroyed 2023-11-08 12:01:48 -08:00
Sam Lantinga 8668943746 Standardized property names for internal SDL properties 2023-11-08 12:01:48 -08:00
Sam Lantinga a4c6b38fef Fixed FreeBSD build 2023-11-08 07:46:02 -08:00
Sam Lantinga d9e6dcc650 Fixed FreeBSD build 2023-11-08 04:45:29 -08:00
Sam Lantinga 7cc3e94eb2 Store the requested muted state 2023-11-08 03:36:47 -08:00
Sam Lantinga ce9e1bd324 Don't mute the console input if we can't read the keyboard
This makes sure you can hit Ctrl-C if you don't have permission to access the raw keyboard device.

Fixes https://github.com/libsdl-org/SDL/issues/4812
2023-11-08 03:29:10 -08:00
Wohlstand 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work
#6778
2023-11-08 02:57:28 -08:00
Sam Lantinga 80b2bbad21 Removed useless branch test
Fixes https://github.com/libsdl-org/SDL/issues/8286

(cherry picked from commit e5ccc80aba60f4132823d71ea6952c87f2392d06)
(cherry picked from commit 7e11bd1ac18855e804559ec3eb9d845e4bf30271)
2023-11-08 01:36:14 -08:00
Sam Lantinga 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs
At the point we're calling SDL_IsJoystickXboxSeriesX(), we don't know for sure that the controller is an Xbox controller.

Fixes https://github.com/libsdl-org/SDL/issues/8174
2023-11-08 00:42:42 -08:00
Sam Lantinga 8049af3355 Assume all 8BitDo Xbox controllers have a share button
Fixes https://github.com/libsdl-org/SDL/issues/8174
2023-11-08 00:34:50 -08:00
Sam Lantinga ed1e0c1530 Make sure joysticks are locked when adding and removing them
Fixes https://github.com/libsdl-org/SDL/issues/8146
2023-11-08 00:13:16 -08:00
Sam Lantinga 415283ef38 Fixed checking for linux/input.h 2023-11-08 00:13:16 -08:00
Sam Lantinga fea2504a37 Prioritize the pipewire audio driver over ALSA
ALSA is used very rarely anymore and the pipewire ALSA emulation isn't as good as using pipewire directly. The Pulseaudio emulation is very good, and Pulseaudio is still commonly available on Linux systems, so we'll default to that first and fall back to pipewire if it's not available. We'll finally try ALSA, to handle very old systems.

Fixes https://github.com/libsdl-org/SDL/issues/7541
2023-11-07 22:02:27 -08:00
Sam Lantinga 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 2023-11-07 21:57:15 -08:00
Sam Lantinga 521bbcc15e Destroy the window surface if we've created it for the software renderer
Fixes https://github.com/libsdl-org/SDL/issues/8011
2023-11-07 21:44:18 -08:00
Sam Lantinga 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!)
Fixes https://github.com/libsdl-org/SDL/issues/7116
2023-11-07 18:08:11 -08:00
Sam Lantinga 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8()
Fixes https://github.com/libsdl-org/SDL/issues/6728
2023-11-07 16:24:08 -08:00
Sam Lantinga b5057edf29 Remove unused SDL_TextureModulate enum
Fixes https://github.com/libsdl-org/SDL/issues/6387
2023-11-07 09:23:26 -08:00
Sam Lantinga 9458cbf75e Removed unused SDL_OSEvent 2023-11-07 09:14:35 -08:00
Frank Praznik 1a57f6bb29 wayland: Remove QtWayland extensions
These were added a very long time ago and seem to serve no purpose now, as the functionality they provided is now in core Wayland protocols, current information on their usage and status is nonexistent, no modern compositor seems to support them, and the code paths are untested and subject to bit-rot at this point. It also causes duplicate symbol issues when statically linking an application to both Qt and SDL.
2023-11-07 11:00:32 -05:00
Ozkan Sezer 5f920d6639 fix emscripten build after commit 07cb7c10 2023-11-07 07:55:30 +03:00
Sam Lantinga 22016b4eae Enable the 5th player LED on the DualSense controller
Fixes https://github.com/libsdl-org/SDL/issues/5152
2023-11-06 20:14:50 -08:00
Sam Lantinga 66cf30c2de Removed misleading comment
Fixes https://github.com/libsdl-org/SDL/issues/5069
2023-11-06 19:33:40 -08:00
Sam Lantinga dbcd390cdf Log drag and drop position updates in SDL test programs 2023-11-06 18:53:06 -08:00
Sam Lantinga 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!)
Emscripten was using its own, private integer in order to allocate
new SDL_JoystickIDs.  SDL keeps a similar integer for allocating
joystick-ids, one which is shared across multiple joystick backends.

SDL 2.0.13 introduces a new joystick-backend, a Virtual joystick
backend, which allows for software-driven joysticks, and which is
designed to sit alongside joystick-backends that provide access to
physical joysticks.

The Emscripten and the Virtual backends were, at times, getting
allocated the same SDL_JoystickIDs, if and when both backends were used
simultaneously.  This could happen if, for example, an application
was using a virtual joystick in order to drive a touch-screen
based joystick, while also supporting physical joysticks through the
Emscripten backend.

When two joysticks end up with the same SDL_JoystickID, conflicts
can occur.  For example, disconnecting a physical joystick with
the same SDL_JoystickID as a virtual one, can lead to the virtual
joystick being closed, inadvertently.

This fix makes the Emscripten backend use SDL's cross-joystick-backend
integer counter, which is shared among joystick backends, for allocating
new SDL_JoystickIDs, rather than a private, Emscripten-specific
counter.

Fixes https://github.com/libsdl-org/SDL/issues/3647
2023-11-06 17:12:51 -08:00
Ryan C. Gordon 869257a5c1
SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. 2023-11-06 19:16:38 -05:00
Ryan C. Gordon c6d9fb1ad7
hidapi: Avoid memcpy'ing to NULL.
(This fix was originally from @themightyoarfish on GitHub. Thanks!)

Fixes #8428.
Reference PR #8431.
2023-11-06 13:48:07 -05:00
Ryan C. Gordon 4d1aecc225
vulkan: Patched to compile on iOS. 2023-11-06 13:35:19 -05:00