Sam Lantinga
24e836b0db
Added controller mapping for the Nimbus+ controller on macOS when MFi support is not available
2021-07-06 10:00:09 -07:00
Ozkan Sezer
6b21a6ccc6
Update config.guess and config.sub from mainstream.
2021-07-05 20:02:02 +03:00
Ivan Epifanov
0994a75879
Don't hardcode message length
2021-07-01 15:14:49 -07:00
Ivan Epifanov
3b6e999244
Vita: remove unused variable and allow Razor perf analysis
2021-07-01 15:14:49 -07:00
Ivan Epifanov
656eb7df35
Vite: return system installed memory
2021-07-01 15:14:49 -07:00
Ivan Epifanov
89015b9c35
Vita: default window size for tests
2021-07-01 15:14:49 -07:00
Ivan Epifanov
b55ee12f69
Vita: fix clip rectangle
2021-07-01 15:14:49 -07:00
Ivan Epifanov
e41d3e617e
VIta: fix render clearing
2021-07-01 15:14:49 -07:00
Ivan Epifanov
6b12280510
Vita: proper syntax
2021-07-01 15:14:49 -07:00
Ivan Epifanov
32deb6f70c
Vita: fix point size
2021-07-01 15:14:49 -07:00
Ivan Epifanov
9d4527193d
Vita: append messagebox title
2021-07-01 15:14:49 -07:00
Ivan Epifanov
6460151c84
Vita: add missing stub
2021-07-01 15:14:49 -07:00
Dimitriy Ryazantcev
39302c9214
Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values
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See https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices for details on what is Steam Virtual Gamepad.
2021-06-30 08:48:13 -07:00
Sam Lantinga
0c4ac33a09
Added support for the Razer Wolverine Tournament Edition controller
2021-06-28 14:31:27 -07:00
Ozkan Sezer
2143534a1c
configure.ac: manually check immintrin.h with AC_COMPILE_IFELSE().
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AC_CHECK_HEADER() emits warnings when configuring for non-x86, because
the preprocessor check is OK but the compile check is not:
configure: WARNING: immintrin.h: present but cannot be compiled
configure: WARNING: immintrin.h: check for missing prerequisite headers?
configure: WARNING: immintrin.h: see the Autoconf documentation
configure: WARNING: immintrin.h: section "Present But Cannot Be Compiled"
configure: WARNING: immintrin.h: proceeding with the compiler's result
2021-06-28 02:00:24 +03:00
Joshua Ashton
ca383599b5
Fix Anne Pro II keyboard showing up as a joystick
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Having used this for a couple years, I can definitely confirm that it is not a joystick.
2021-06-26 21:23:26 -07:00
Joshua Ashton
c90bd3bf79
Add missing PS5 DualSense GUIDs
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Fixes my DualSense controller not being recognised as a SDL GameController which breaks Steam Input filtering causing SDL to fight for input.
2021-06-26 21:21:46 -07:00
Ozkan Sezer
bfdea60572
avoid -Wundef warning from SDL_config_windows.h
2021-06-26 05:56:10 +03:00
Sam Lantinga
205b951b46
SDL_DINPUT_JoystickPresent() needs to do the full device enumeration
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It is called from WGI before the normal joystick detection has been run, so it needs to actually enumerate currently connected devices.
We can skip the logic checking for other drivers also supporting this device, because that logic is duplicated from the call site.
2021-06-25 14:20:08 -07:00
Sam Lantinga
ae6d9e343b
Correcting the name of the Amazon Luna Controller
2021-06-25 11:09:46 -07:00
Sam Lantinga
5042ab6f24
Added Linux and macOS mappings for the DirectInput mode of the Amazon Luna Controller
2021-06-24 18:09:06 -07:00
Sam Lantinga
5b051459ed
Fixed warnings on Windows
2021-06-24 18:09:04 -07:00
Sam Lantinga
99700a5c52
SDL: add Windows mappings for Luna controllers for USB DirectInput mode and BT. Note: the triggers do not seem to work in BT mode.
2021-06-24 18:09:01 -07:00
Ozkan Sezer
33b84c8d15
s/memcmp/SDL_memcmp/ for conistency
2021-06-24 23:10:56 +03:00
Ethan Lee
56b77b12bc
cocoa: Implement FlashWindow
2021-06-24 13:08:26 -07:00
scribam
c2e8a791bb
SDL_windowsevents: add support for multiple mice
2021-06-24 12:15:54 -07:00
Cameron Gutman
7948c16df2
Pump events each time through the loop in SDL_WaitEventTimeout_Device()
...
Not only is it more efficient to batch process pending events, it is
necessary for correctness with the Win32 backend. WIN_PumpEvents() runs
periodic updates of the cursor clip region and disambiguation of
left and right shift keys in addition to standard event processing.
2021-06-24 12:14:17 -07:00
Cameron Gutman
105de64c2d
Only queue one wakeup event per wait
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Queuing more than one can lead to a spurious wakeup on the next wait.
2021-06-24 12:14:17 -07:00
Anthony Pesch
c262569cd8
kmsdrm: fix KMSDRM_SetDisplayMode being called for the default desktop mode doing nothing
2021-06-24 12:12:29 -07:00
Anthony Pesch
98bda39186
kmsdrm: sync the display's current mode with what's set in KMSDRM_CreateSurfaces
2021-06-24 12:12:29 -07:00
Anthony Pesch
d031a24e00
kmsdrm: defer surface recreation inside of KMSDRM_SetWindowSize and
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KMSDRM_SetWindowFullscreen as is done in KMSDRM_SetWindowDisplayMode
2021-06-24 12:12:29 -07:00
Anthony Pesch
5a296e2589
kmsdrm: avoid overriding the mode requested by SDL_SetWindowDisplayMode
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when recreating surfaces
2021-06-24 12:12:29 -07:00
Sam Lantinga
814285d6e3
Workaround for crash on Apple Mac M1 hardware
2021-06-23 09:19:02 -07:00
Cameron Cawley
bc141e4458
Remove -static-libgcc from sdl2-config output
2021-06-23 17:41:25 +03:00
Ozkan Sezer
a6715a20d8
revert the previous -Wc,-static-libgcc patch:
...
Someone reported breakage with that:
bc51de2f87 (commitcomment-52550755)
2021-06-23 14:56:02 +03:00
Ozkan Sezer
bc51de2f87
regenerated configure script.
2021-06-22 18:11:24 +03:00
Cameron Cawley
23575a42e0
Ensure that libgcc is linked statically on Windows
2021-06-22 18:10:11 +03:00
Sam Lantinga
41fab8532d
ControllerList: set the default deadzone for Ps5 controller back to same one as Xbox controllers. Too many users complained about drift.
2021-06-18 18:10:24 -07:00
Sam Lantinga
a8b28939a6
ControllerList: add more Xbox controllers from minidumps
2021-06-18 18:10:23 -07:00
Sam Lantinga
08eff56a5b
ControllerList: add Brooks Mars controller to PS4 controller list
2021-06-18 18:10:22 -07:00
Sam Lantinga
afd100f02b
Added support for the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow and Blue controllers
2021-06-18 17:37:46 -07:00
Ryan C. Gordon
839387ed0a
video/dummy: Don't zero out the fake display mode before adding it.
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The SDL_zero call was in the wrong place as a historical accident, I think.
2021-06-17 22:11:10 -04:00
Sam Lantinga
268fbcd460
Fixed compiler warning on Visual Studio
2021-06-17 11:23:47 -07:00
Sam Lantinga
d8dba5bcf3
Added support for the Logitech G923 racing wheel
2021-06-17 11:22:08 -07:00
Ethan Lee
7f261d3b76
wayland: Fix returning to a window from fullscreen without calling SetWindowSize
2021-06-15 09:00:18 -07:00
Ivan Epifanov
8da0dd17a1
Oops. Renderer already queues viewport change
2021-06-15 08:58:53 -07:00
Ivan Epifanov
1fc519880d
Reset/re-apply viewport on frame start/target change. Fixes SDL_RenderSetLogicalSize on PSVita
2021-06-15 08:58:53 -07:00
Gianfranco Berardi
0cad302346
Removed reference to ant project.
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The android-project-ant directory does not exist anymore.
2021-06-14 12:58:48 -07:00
Ivan Epifanov
2465444fba
Add missing dependencies
2021-06-14 11:53:19 -07:00
Phillip Trudeau
bc7ac134db
Windows: Fix SDL_GetBasePath() truncating paths
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SDL_GetBasePath grows its path buffer for long paths, but GetModuleFileNameExW always truncates and succeeds,
so `len` was always equal to (buflen - 1) which is 127. This is easily fixed by checking for (buflen - 1) instead of buflen.
For paths longer than MAX_PATH, this problem sometimes got hidden by Windows path shortening ("C:\PROGRA~1\" etc.).
Tested on Windows 10 x64 19041 and 10586.
2021-06-12 23:07:46 -04:00