Commit Graph

13501 Commits (251f8fa2725ca52ac185f2afc6bffe05c5d25090)

Author SHA1 Message Date
Sam Lantinga 7afb76824e Added code missed in the resolve 2013-12-05 09:29:04 -08:00
Sam Lantinga 43825e275a Clean up the cursor clipping area when quitting SDL.
This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
2013-12-05 09:14:56 -08:00
Gabriel Jacobo 77d2d55e1e [Android] Handle native thread finishing when not commanded from the Java side 2013-12-05 10:51:38 -03:00
Gabriel Jacobo 6c495a806a [Android] Signal the resume semaphore after pushing the relevant events
Ref: Request in #2242
2013-12-03 12:09:58 -03:00
Gabriel Jacobo 5ac1813451 Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro.

controllermap can now skip bindings by pressing space or clicking/touching the
screen.
2013-12-03 12:01:28 -03:00
Sam Lantinga 013d99823d Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak 2013-12-02 23:54:35 -08:00
Gabriel Jacobo d0d07decc1 Adding WhatsNew.txt changes
...before I forget them.
2013-12-02 19:51:48 -03:00
Gabriel Jacobo 95ec90aa8a Adds controllermap utility to test suite. 2013-12-02 19:35:04 -03:00
Gabriel Jacobo 45ae148aef Adds SDL_GameControllerAddMappingsFromFile 2013-12-02 19:34:08 -03:00
Gabriel Jacobo 7d9e42f28c Select EGL config when creating the EGL surface 2013-12-02 10:08:57 -03:00
Gabriel Jacobo f848adff5f Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Philipp Wiesemann c933166401 Fixed bug 2258 - Crash when using Android clipboard
chw

The Android clipboard manager methods must be called from the UI thread,
otherwise crashes of the dalvikvm happen.
2013-11-23 23:38:16 +01:00
Ryan C. Gordon e9af6dcd93 Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
Fixes Bugzilla #2262.
2013-11-23 15:52:49 -05:00
Philipp Wiesemann 5aa702fe74 Removed second return statement. 2013-11-23 18:37:36 +01:00
Philipp Wiesemann 01acbd389b Fixed spaces in license comment. 2013-11-23 18:34:27 +01:00
Philipp Wiesemann 2aa4974bf9 Removed include of no more needed header. 2013-11-23 18:29:36 +01:00
Gabriel Jacobo 7a18a6747b [Android] Fixes #2264, handle joystick open/closed state properly 2013-11-23 09:47:25 -03:00
Sam Lantinga a3bb007ee5 Fixed double-free of the window shape path 2013-11-23 02:02:29 -08:00
Gabriel Jacobo 4abeed93c7 Fixes compilation on Mingw. 2013-11-22 14:19:52 -03:00
Gabriel Jacobo 61959aa67b OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
Gabriel Jacobo 45dbff2ee4 [Android] Fixes #2247, enable hardware acceleration by default.
Setting android:hardwareAccelerated="true" seems to fix some random behaviors
in certain devices like the XperiaE.

Ref: http://developer.android.com/guide/topics/graphics/hardware-accel.html
2013-11-22 10:26:28 -03:00
Ryan C. Gordon a218717111 Query version for X11 XInput2 multitouch separately from base XInput2. 2013-11-20 21:17:26 -05:00
Gabriel Jacobo 9095952ac4 Clean up X11 OpenGL ES backend
If you really need to switch between OpenGL and GLES context types, just issue
a SDL_GL_UnloadLibrary manually.
2013-11-20 12:51:18 -03:00
Ryan C. Gordon 2f30140418 Fixed SONAME lookup for runtime loading of shared libraries in CMake project.
Fixes Bugzilla #2249.
2013-11-19 15:25:00 -05:00
Ryan C. Gordon 825a68983a -fvisibility=hidden is no longer a requirement for dynamic X11.
We don't clash with Xlib symbols anymore.
2013-11-19 15:00:39 -05:00
Gabriel Jacobo 131a072503 Find the best EGL config available between those returned by eglChooseConfig
This existed in the old Android Java code, it got lost in the migration to the
commong EGL code.
2013-11-19 11:04:05 -03:00
Gabriel Jacobo 47139fb3eb Adds testgles2
Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!)

Minor fixes, configure script changes done by me.
2013-11-19 10:56:38 -03:00
Gabriel Jacobo fdfea4ad1f [Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices
It seems some devices report themselves as DPAD or GAMEPAD and KEYBOARD as well,
and we need to route different keycodes to different parts of SDL.
2013-11-19 10:00:05 -03:00
Sam Lantinga 48954ba194 Accidentally committed debug code 2013-11-18 20:22:36 -08:00
Sam Lantinga d75498f6be Textures need to be freed before renderers 2013-11-18 20:21:45 -08:00
Philipp Wiesemann 48cffe33f9 Added missing resource release in test source. 2013-11-18 23:45:46 +01:00
Philipp Wiesemann 3cba79970c Fixed unreachable return statement warning in gamecontroller source. 2013-11-18 23:43:15 +01:00
Philipp Wiesemann b5c6811108 Fixed implicit function declaration warning in joystick source for Android. 2013-11-18 23:38:59 +01:00
Gabriel Jacobo 2f6198edb6 Fixes building for RPi using --no-undefined 2013-11-17 11:07:55 -03:00
Gabriel Jacobo ec080ff892 Restore evdev sources to configure script 2013-11-17 10:41:16 -03:00
Sam Lantinga 9dd923fb9a When the mouse is grabbed it's constrained to the client area, not the window frame. 2013-11-16 21:19:16 -08:00
Sam Lantinga e4146267fa Fixed bug 2245 - add SDL_acos and SDL_asin
Sylvain

Here's some code to add arc cosine, and arc sin functions to SDL_stdlib.c
There are plainly written using SDL_atan.
2013-11-16 18:56:02 -08:00
Ryan C. Gordon 923709a699 Turn off --no-undefined on OpenBSD again. Leave it on everywhere else for now. 2013-11-16 21:52:56 -05:00
Sam Lantinga 5a68214b7a Fixed bug 2232 - Version Mismatch in VS2013 Solution File
Joe LeVeque

Line 3 of SDL_VS2013.sln file reads "# Visual Studio 2012" instead of "# Visual Studio 2013" which causes Windows to associate the file with Visual Studio 2012, if installed, instead of Visual Studio 2013.
2013-11-16 12:11:19 -08:00
Sam Lantinga 8acec42a06 Fixed up configure so it doesn't reference input/evdev anymore 2013-11-16 12:04:00 -08:00
Sam Lantinga 4e1ee55739 Fixed bug 2231 - Move src/input/evdev into src/core/linux
Ryan C. Gordon

To keep the directory layout sane, we should probably move this one piece of source to the linux catch-all directory, instead of making it look like this is part of an SDL "input" subsystem.
2013-11-16 12:02:09 -08:00
Sam Lantinga 744cd465e1 Fixed bug 2238 - Enable GCC atomics for clang
Marcus von Appen

clang provides support for optimized atomics.
The attached patch enables the cmake build system to take clang into account on checking for atomics.
2013-11-16 11:58:21 -08:00
Sam Lantinga 3b52058f6c Fixed bug 2241 - SSE intrinsic in fillrect MMX path
norfanin

The MMX path in SDL_fillrect.c uses the SSE intrinsic _mm_stream_pi. The function or symbol provided by the compiler will not be present because the SSE header may not get included. The linker will complain about an undefined reference.

Since this is the only intrinsic used here (and someone forgot to create one for MOVQ), I think the MMX path can be removed completely. At least I don't see another way to move 64-bits from an MMX register to memory.
2013-11-16 11:54:16 -08:00
Sam Lantinga 517747d536 Added information on reporting bugs to the README.txt file 2013-11-16 10:27:46 -08:00
Sam Lantinga 104ceb864a Fixed compile warning, thanks to Michael Pohoreski 2013-11-16 10:25:46 -08:00
Sam Lantinga 8093cfd8ce Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer
At least, it works better here on my Mac. :)
2013-11-15 22:07:35 -08:00
Sam Lantinga 44959a21ef Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon.
If it works correctly you should see a square moving from the upper left to the lower right, with a little yellow box at the top of the moving square.

You can pass --target as a command line option to have it use a render target instead of rendering directly to the screen.  The output should be identical in this case.
2013-11-15 22:05:26 -08:00
Sam Lantinga 30f7e86882 Added space in the common state structure for render targets 2013-11-15 22:01:58 -08:00
Ryan C. Gordon 4f39f0115b Fix viewport being upside down in OpenGL renderer.
Fixes Bugzilla #2207.
2013-11-15 23:20:50 -05:00
Sam Lantinga 4295a92f97 Fixed bug 2240 - On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register
philhassey

On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register.

Steps to Reproduce:

1. Open a windowed window on OS/X.  (With the border on.)

2. e.button.button will give values 1,2,3 depending on which mouse button I click.

3. Call SDL_SetWindowBordered to disable the border.

4. e.button.button will only give values 1,2.  3 (right mouse button) stops coming through.

Expected result:

I expect all mouse buttons to register.
2013-11-14 22:26:49 -08:00