Commit Graph

83 Commits (297f8e41af330d5b2addc83ef35cfc54814d3a84)

Author SHA1 Message Date
Sam Lantinga 917d683811 Moved SDL_JoyBallEvent together with the other joystick events 2024-03-21 12:51:59 -07:00
Ozkan Sezer 888cc29df6 add missing `reserved` field to struct SDL_JoyBallEvent,
Fixes https://github.com/libsdl-org/SDL/issues/9327
2024-03-21 20:10:50 +03:00
Sam Lantinga 6c11449cd4 Added a note for the SDL_CommonEvent type 2024-03-14 09:00:47 -07:00
Sam Lantinga 442073f379 Added missing reserved field in SDL_CameraDeviceEvent (thanks @Saalvage!) 2024-03-14 08:51:48 -07:00
Sam Lantinga 9bef331dc8 Note that SDL_UserEvent and SDL_Event type are intentionally Uint32 2024-03-14 08:49:02 -07:00
Sam Lantinga efbbafb3f1 Re-added balls to the SDL joystick API
It turns out these were being used on Linux and at least one virtual driver was making use of them (thanks @mrfixit2001!)
2024-03-10 21:30:14 -07:00
Sam Lantinga 790cd395f5 Make sure the type in the SDL_Event aligns properly across the union 2024-03-07 06:58:43 -08:00
Susko3 722f4104bf Use enums as types in SDL_*Event structures
The main `SDL_Event` union is not using the enum as
valid user events types are not in the enum.
2024-03-06 15:40:05 -08:00
SDL Wiki Bot 2d0cd90171 Sync SDL3 wiki -> header 2024-03-06 17:52:26 +00:00
Sam Lantinga 860155680d SDL_RegisterEvents() now returns 0 if it couldn't allocate any user events. 2024-03-06 09:51:15 -08:00
Sam Lantinga 95fbbc6f07 Fixed accidental use of tabs 2024-03-05 16:55:26 -08:00
Susko3 e268cdbec6
Use specific types in public headers (#9205)
Uses specific typedef'd types instead of generic integral types where applicable.
2024-03-05 16:52:15 -08:00
Ryan C. Gordon 22dbc0f32f camera: Patched to compile after rebasing to latest in main. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 67708f9110 camera: Emscripten support!
This also adds code to deal with waiting for the user to approve camera
access, reworks testcameraminimal to use main callbacks, etc.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon d3e6ef3cc6 camera: Massive code reworking.
- Simplified public API, simplified backend interface.
- Camera device hotplug events.
- Thread code is split up so it backends that provide own threads can use it.
- Added "dummy" backend.

Note that CoreMedia (Apple) and Android backends need to be updated, as does
the testcamera app (testcameraminimal works).
2024-02-20 15:56:26 -05:00
Sam Lantinga cacac6cc34 Updated structure and field names for consistency
Type names are camel case and field names are snake case except for fields ending in id, which are capitalized.

Fixes https://github.com/libsdl-org/SDL/issues/6955
2024-02-11 08:27:56 -08:00
Sam Lantinga 6f87973b9c Added a reserved field to the SDL_Event structure
This guarantees 64-bit alignment for the timestamp
2024-02-11 08:27:56 -08:00
Sam Lantinga 30e176d6ba Added HDR display properties and related event
Also added an HDR calibration stage to testcolorspace
2024-02-06 02:48:05 -08:00
SDL Wiki Bot b5bcf45a65 Sync SDL3 wiki -> header 2024-01-18 12:02:08 +00:00
Sam Lantinga 4fee6cb274 Added documentation for custom event cleanup in SDL_FlushEvent() 2024-01-18 04:00:48 -08:00
Sam Lantinga 5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Sam Lantinga c981a597dc Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GetGamepadSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam.

Also added an event SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.
2023-12-20 10:40:28 -08:00
Frank Praznik 4fd778119b video: Implement asynchronous windowing
SDL window size, state, and position functions have been considered immediate, with their effects assuming to have taken effect upon successful return of the function. However, several windowing systems handle these requests asynchronously, resulting in the functions blocking until the changes have taken effect, potentially for long periods of time. Additionally, some windowing systems treat these as requests, and can potentially deny or fulfill the request in a manner differently than the application expects, such as not allowing a window to be positioned or sized beyond desktop borders, prohibiting fullscreen, and so on.

With these changes, applications can make requests of the window manager that do not block, with the understanding that an associated event will be sent if the request is fulfilled. Currently, size, position, maximize, minimize, and fullscreen calls are handled as asynchronous requests, with events being returned if the request is honored. If the application requires that the change take effect immediately, it can call the new SDL_SyncWindow function, which will attempt to block until the request is fulfilled, or some arbitrary timeout period elapses, the duration of which depends not only on the windowing system, but on the operation requested as well (e.g. a 100ms timeout is fine for most X11 events, but maximizing a window can take considerably longer for some reason). There is also a new hint 'SDL_VIDEO_SYNC_ALL_WINDOW_OPS' that will mimic the old behavior by synchronizing after every window operation with, again, the understanding that using this may result in the associated calls blocking for a relatively long period.

The deferred model also results in the window size and position getters not reporting false coordinates anymore, as they only forward what the window manager reports vs allowing applications to set arbitrary values, and fullscreen enter/leave events that were initiated via the window manager update the window state appropriately, where they didn't before.

Care was taken to ensure that order of operations is maintained, and that requests are not ignored or dropped. This does require some implicit internal synchronization in the various backends if many requests are made in a short period, as some state and behavior depends on other bits of state that need to be known at that particular point in time, but this isn't something that typical applications will hit, unless they are sending a lot of window state in a short time as the tests do.

The automated tests developed to test the previous behavior also resulted in previously undefined behavior being defined and normalized across platforms, particularly when it comes to the sizing and positioning of windows when they are in a fixed-size state, such as maximized or fullscreen. Size and position requests made when the window is not in a movable or resizable state will be deferred until it can be applied, so no requests are lost. These changes fix another long-standing issue with renderers recreating maximized windows, where the original non-maximized size was lost, resulting in the window being restored to the wrong size. All automated video tests pass across all platforms.

Overall, the "make a request/get an event" model better reflects how most windowing systems work, and some backends avoid spending significant time blocking while waiting for operations to complete.
2023-12-07 10:26:19 -08:00
Ozkan Sezer 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down
... to preserve compatibility with sdl2-compat.
2023-11-12 12:22:43 -08:00
Christoph Reichenbach 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland
This patch adds an API for querying pressure-
sensitive pens, cf. SDL_pen.h:
- Enumerate all pens
- Get pen capabilities, names, GUIDs
- Distinguishes pens and erasers
- Distinguish attached and detached pens
- Pressure and tilt support
- Rotation, distance, throttle wheel support
  (throttle wheel untested)
- Pen type and meta-information reporting
  (partially tested)

Pen event reporting:
- Three new event structures: PenTip, PenMotion, and
  PenButton
- Report location with sub-pixel precision
- Include axis and button status, is-eraser flag

Internal pen tracker, intended to be independent
of platform APIs, cf. SDL_pen_c.h:
- Track known pens
- Handle pen hotplugging

Automatic test:
- testautomation_pen.c

Other features:
- XInput2 implementation, incl. hotplugging
- Wayland implementation, incl. hotplugging
- Backward compatibility: pen events default to
  emulating pens with mouse ID SDL_PEN_MOUSEID
- Can be toggled via SDL_HINT_PEN_NOT_MOUSE
- Test/demo program (testpen)
- Wacom pen feature identification by pen ID

Acknowledgements:
- Ping Cheng (Wacom) provided extensive feedback
  on Wacom pen features and detection so that
  hopefully untested Wacom devices have a
  realistic chance of working out of the box.
2023-11-12 09:52:02 -08:00
Sam Lantinga fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties 2023-11-08 12:01:48 -08:00
Sam Lantinga 9458cbf75e Removed unused SDL_OSEvent 2023-11-07 09:14:35 -08:00
Ryan C. Gordon c53843a961
docs: Remove Doxygen `\brief` tags.
Doxygen and the wiki bridge don't need them; they'll both just use the first
line/sentence instead.

Fixes #8446.
2023-11-06 10:26:06 -05:00
Ozkan Sezer c132295ad7 SDL_FlushEventMemory is not a public procedure. 2023-11-06 17:40:56 +03:00
Ryan C. Gordon 7ac281f800
Sync wiki -> headers. 2023-11-06 09:33:05 -05:00
Sam Lantinga 04dfca958a Added a note to events indicating that memory is owned by SDL 2023-11-05 21:25:43 -08:00
Sam Lantinga 70c149c88f Automatically clean up memory associated with events 2023-11-05 09:14:11 -08:00
Sam Lantinga 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events
This prevents input text from being split across Unicode combining or modifier characters, and in practice allocations will rarely happen.
2023-11-04 20:55:10 -07:00
Ryan C. Gordon e5f2cea234
Sync wiki -> headers 2023-11-04 22:18:38 -04:00
Sam Lantinga 91f0456391 Add the source application for drag and drop events (thanks Nathan!)
This is only implemented on iOS, but is useful for third party application integrations.

Fixes https://github.com/libsdl-org/SDL/issues/2024
2023-11-04 13:00:41 -07:00
Sam Lantinga ad9dcdbbce Clarify that you should use the other field when reading the event 2023-11-04 09:58:35 -07:00
Sam Lantinga 7e445da569 Added SDL_CleanupEvent()
This is used to free any dynamically allocated memory in events.
2023-11-04 06:47:24 -07:00
SDL Wiki Bot 3ab6670cb1 Sync SDL3 wiki -> header 2023-11-04 05:36:15 +00:00
Sam Lantinga f439ccfc1a Updated return values for SDL event functions
SDL_PollEvent(), SDL_WaitEvent(), and SDL_WaitEventTimeout() all return SDL_bool.
SDL_AddEventWatch() returns an int result code.

Also improved timeout accuracy in SDL_WaitEventTimeout()
2023-11-03 22:31:42 -07:00
Sam Lantinga c98a14fdeb Renamed display added/removed events for consistency with the rest of the API
Fixes https://github.com/libsdl-org/SDL/issues/8425
2023-10-23 09:14:54 -07:00
Ryan C. Gordon 23206b9e3f audio: Added SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED
This fires if an opened device changes formats (which it can on Windows,
if the user changes this in the system control panel, and WASAPI can
report), or if a default device migrates to new hardware and the format
doesn't match.

This will fire for all logical devices on a physical device (and if it's
a format change and not a default device change, it'll fire for the
physical device too, but that's honestly not that useful and might change).

Fixes #8267.
2023-09-20 10:12:10 -04:00
Sam Lantinga 80850af7ce The controller update complete events are no longer disabled by default 2023-08-10 17:45:00 -07:00
Ryan C. Gordon 660054f3dc
include: Correct comment about audio device hotplug events. 2023-07-30 11:56:41 -04:00
Frank Praznik 44536b7537 Add and event and flag to report when a window has been occluded
Adds the SDL_EVENT_WINDOW_OCCLUDED events and the window flag SDL_WINDOW_OCCLUDED to report when the window occlusion state has changed, so that the application can take appropriate measures, as it may wish to suspend drawing, throttle, or otherwise behave in a more energy efficient manner when the window is not visible. When the window is no longer occluded, the SDL_EVENT_WINDOW_EXPOSED event is sent and the occlusion flag is cleared.

This is handled on macOS via the window occlusion state event (available as of 10.9), and via the xdg-shell protocol on Wayland (version 6, wayland-protocols 1.32, passed through in libdecor 0.1.2).
2023-07-18 16:42:05 -04:00
Sam Lantinga c980ce2120 Removed SDL_EVENT_CLIPBOARD_CANCELLED in favor of the cleanup callback 2023-07-05 20:06:59 -07:00
Sam Lantinga 35876da3c4 Clipboard data API revamp
The clipboard data API is now supported on all platforms, at least for internal use.
2023-07-05 20:06:59 -07:00
Sam Lantinga 4c9fb3e169 Added the events SDL_EVENT_JOYSTICK_UPDATE_COMPLETE and SDL_EVENT_GAMEPAD_UPDATE_COMPLETE
This allows the application to tell when a joystick polling cycle is complete and can process state changes as a single atomic update. It is disabled by default, at least for now.
2023-06-21 13:59:53 -07:00
Sam Lantinga c699f3d1d8 Updated SDL high DPI support
We have gotten feedback that abstracting the coordinate system based on the display scale is unexpected and it is difficult to adapt existing applications to the proposed API.

The new approach is to provide the coordinate systems that people expect, but provide additional information that will help applications properly handle high DPI situations.

The concepts needed for high DPI support are documented in README-highdpi.md. An example of automatically adapting the content to display scale changes can be found in SDL_test_common.c, where auto_scale_content is checked.

Also, the SDL_WINDOW_ALLOW_HIGHDPI window flag has been replaced by the SDL_HINT_VIDEO_ENABLE_HIGH_PIXEL_DENSITY hint.

Fixes https://github.com/libsdl-org/SDL/issues/7709
2023-05-17 12:58:00 -07:00
Linus Probert 19adfa3ad9 wayland: Add support for images in clipboard.
Re-writes the clipboard data handling in wayland to an on demand
solution where callbacks are provided to generate/provide the clipboard
data when requested by the OS.
2023-05-12 07:54:56 -07:00
Frank Praznik bee6099372 events: Emit an event when a window is destroyed
As child windows can be recursively destroyed when their parents are destroyed, emit an event to notify the application when a window is being or has been implicitly destroyed so that it can appropriately clean up any associated resources.

If the application has registered an event watch, the destroy message will be received when the window handle is still valid, so the application can retrieve and release any userdata associated with the window. If the message is processed at any time after that, the window handle is already invalid and the ID is only useful for application-side bookkeeping purposes.
2023-04-28 15:09:47 -04:00