Commit Graph

565 Commits (2aee3e654ddd0f1c272ff249cd5bc2fcc3f3bdf6)

Author SHA1 Message Date
Daniel Gibson 2aee3e654d Remove SDL_main from VS Solutions in VisualC/ and VisualC-GDK/
and update README-visualc.md and README-gdk.md accordingly

Also moved src/main/windows/version.rc to src/core/windows/
and adjusted VS solutions, CMakeLists.txt and versioning scripts
in build-scripts/ accordingly.

This will eventually allow us to remove all of src/main/

# Conflicts:
#	VisualC/tests/testgesture/testgesture.vcxproj
2022-12-15 08:01:01 -08:00
Anonymous Maarten 9eb4d1f020 cmake: use FindALSA.cmake to find ALSA libraries
Co-authored-by: nfarid <54642193+nfarid@users.noreply.github.com>
2022-12-12 01:37:01 +01:00
Jan Engelhardt 1878674477 build: add symbol versioning for SDL
If a program built against one version of SDL is run in an
environment where there is an earlier version of the SDL .so library
installed, the result varies depending on platform configuration; in
the best case, it won't start at all, at worst it aborts in the
middle of the user doing "something important" (systems implementing
lazy symbol resolution). verdefs on the other hand are always checked
on startup.

The dependency information present in programs and shared libraries
is not only of value to the dynamic linker, but also to a
distribution's package management. If the dynamic linker is able to
tell that a program is not runnable per the above, a package manager
is able to come to the same conclusion — and block the installation
of a nonfunctional program+library ensemble.

Because there are a lot more symbols than there are libraries (I am
going to throw in "10^4 to 1 or worse"), package managers generally
do not evaluate symbols, but only e.g. the SONAME, NEEDED and VERNEED
fields/blocks. Because the SONAME is the same between two SDL
versions like 2.0.24, and 2.0.26, everything rests on having verdefs.

This patch proposes the addition of verdefs.
2022-12-02 13:05:37 -08:00
Sam Lantinga e2432bbd3b How did PS2 build without a condition variable implementation? 2022-12-02 12:37:41 -08:00
Anonymous Maarten 14ffaba399 cmake: build with rpath's, they are removed on install
This allows to build and run tests (on Linux) linked against the shared library
2022-12-01 20:32:47 +01:00
Sam Lantinga 1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation
In SDL3 we plan to make more use of shaders in the 2D render API, and this minimizes the number of platforms we have to consider for new features. OpenGL ES 2.0 or newer is supported on all modern iOS and Android devices.
2022-11-30 13:39:37 -08:00
Sam Lantinga c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
Fixes https://github.com/libsdl-org/SDL/issues/6704
2022-11-29 18:34:15 -08:00
Anonymous Maarten a52327f6b8 cmake: add support for precompiled headers 2022-11-29 14:23:42 -08:00
Sam Lantinga 71d5f510c6 Fixed dylib generation on macOS
We just build libSDL3.dylib instead of libSDL3.0.0.0.dylib with symlinks

Fixed the compatiblity vs current version, e.g.

SDL 3.20.87
    @rpath/libSDL3.0.dylib (compatibility version 2001.0.0, current version 2001.87.0)

SDL 3.21.5
    @rpath/libSDL3.dylib (compatibility version 2106.0.0, current version 2106.0.0)
2022-11-29 11:57:19 -08:00
Anonymous Maarten 6f20d990ad cmake: swap VERSION and SOVERSION 2022-11-29 20:36:46 +01:00
Anonymous Maarten ba19d3c048 cmake: remove SDL_CMAKE_DEBUG_POSTFIX option
Use CMAKE_DEBUG_POSTFIX instead
2022-11-29 11:29:03 -08:00
Anonymous Maarten 2d89c4680f cmake: simplify .so and .dylib versioning 2022-11-29 11:29:03 -08:00
Anonymous Maarten 7e7a8e76a5 cmake: move platform detection to cmake/sdl/paltform.cmake for re-use by SDL2-compat 2022-11-29 21:10:56 +03:00
Anonymous Maarten e2060de714 cmake: use target_link_libraries to pass -Wl,--undefined=WinMain 2022-11-29 21:10:56 +03:00
Sam Lantinga c2432f8d0d Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries 2022-11-28 10:57:59 -08:00
Anonymous Maarten 3acd1ad25f cmake: only MSVC understands -nodefaultlib:MSVCRT 2022-11-28 00:20:22 +01:00
Anonymous Maarten 5151cbf4d1 cmake: check essential headers even when building with SDL_LIBC=OFF 2022-11-28 00:20:22 +01:00
Anonymous Maarten 9d7e4a7d6e cmake: don't cache HAVE_xxx variables for checking libc features 2022-11-28 00:20:22 +01:00
Anonymous Maarten b2e428626b cmake: disable system iconv by default on Windows
This is a different default then current CMake and autotools, but matches the released SDLx.dll's.
2022-11-28 00:20:22 +01:00
Anonymous Maarten 27707755c1 cmake: use SDL_LIBC_DEFAULT for default SDL_LIBC value 2022-11-28 00:20:22 +01:00
Anonymous Maarten 3fad16cc2b cmake: use SDL_CPU_X86 to enable MMX/SSE on x86 2022-11-28 00:20:01 +01:00
Anonymous Maarten 21f8e3ce04 cmake: use CMakePushCheckState while testing ARM NEON support 2022-11-28 00:20:01 +01:00
Anonymous Maarten 46d85fd5a4 cmake: don't cache HAVE_3DNOW value 2022-11-28 00:20:01 +01:00
Anonymous Maarten 82360b3175 cmake: don't cache HAVE_SSE value 2022-11-28 00:20:01 +01:00
Anonymous Maarten 375456a3a0 cmake: use SDL_ASSEMBLY_DEFAULT for default SDL_ASSEMBLY value 2022-11-28 00:20:01 +01:00
Anonymous Maarten 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
Sam Lantinga 2af4f74e1c Remove sdl3.m4 and sdl3-config, and document pkg-config as the recommended replacement
Fixes https://github.com/libsdl-org/SDL/issues/6639
2022-11-27 14:11:06 -08:00
Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga e4b97c42b3 cmake: avoid copy of headers by moving generated headers to include/build_config (thanks @madebr!)
Shove all build system generated headers in include/build_config.
Doing this, cmake does not need to copy the headers anymore.
This was done for external projects vendoring SDL.

See https://github.com/libsdl-org/SDL/issues/6641#issuecomment-1328092535
2022-11-26 15:37:08 -08:00
Sam Lantinga bde808cd87 Fixed some warnings when building on Linux with -DSDL_LIBC=OFF 2022-11-26 05:18:26 -08:00
Sam Lantinga 63f307fe1f Remove SDL_config.h from the public headers
The SDL headers are no longer dependent on the build configuration.

Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga cc1f9eb983 Use Apple's nomenclature for macOS and iOS
Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Anonymous Maarten 716821ca67 autotools: remove SDL3.spec.in 2022-11-25 15:37:30 -08:00
Anonymous Maarten 95b0712033 cmake: don't create libSDL3.so symbolic link at install time 2022-11-25 12:57:32 -08:00
Simon McVittie 7ef38beb7e build: Simplify library name
We want the library to come out as libSDL3.so.0 on Unix, or something
similar on other platforms. There's no need to have libSDL3-3.0.so.0,
because next time we intentionally break the API it should become libSDL4
anyway.

Partially implements #5626.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-11-25 12:57:32 -08:00
Anonymous Maarten 4574c16178 cmake: test for lsx and lasx intrinsics for loongarch 2022-11-25 21:50:08 +01:00
Anonymous Maarten d1f423d9db cmake: make all assembly options depend on SDL_ASSEMBLY and architecture 2022-11-25 21:50:08 +01:00
Anonymous Maarten d0e14008b5 cmake: find libudev library so it gets priority 2022-11-25 21:36:53 +01:00
Anonymous Maarten 1bbff6596c cmake: add support for some BSD's wscons input 2022-11-25 21:36:53 +01:00
Ozkan Sezer 1e4cd682b3 removed M_PI detection from cmake, removed HAVE_M_PI from config files.
(didn't touch autofoo side for it so as not to break PR/6605)
2022-11-25 22:35:40 +03:00
Anonymous Maarten ecd36c8f07 cmake: fix typo's in last commit 2022-11-25 04:31:25 +01:00
Anonymous Maarten c9b8559af5 cmake: use option to pass extra check options instead of hardcoding them 2022-11-25 03:15:30 +01:00
Anonymous Maarten c069ff1586 cmake: add /usr/local/include to check include directories 2022-11-24 23:33:59 +01:00
Anonymous Maarten cd13600944 cmake: don't reset check state after pushing state 2022-11-24 23:33:54 +01:00
Cameron Cawley 84781a7b6f
Disable the offscreen video driver if EGL is unavailable (#6234) 2022-11-23 10:55:34 -08:00
Sam Lantinga a635a485bc Re-added WinRT support until we're sure that it's no longer being used 2022-11-23 10:41:43 -08:00
Ozkan Sezer 34231f5ba0 reverted opengles removal. 2022-11-23 18:50:02 +03:00
Ozkan Sezer 5db60670ba removed linkage to OpenGLES framework 2022-11-23 07:47:00 +03:00
Ozkan Sezer 016b757311 reverted jack audio backend removal. 2022-11-23 06:50:20 +03:00
Ozkan Sezer dc2a3e06e9 removed WinRT support. 2022-11-22 23:36:24 +03:00