Anonymous Maarten
2afee88c81
ci+haiku: ignore return code of sv force-restart
2023-02-01 19:43:11 +01:00
Frank Praznik
d58693928d
video: Return the display ID when the window is fully enclosed
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If the window was fully enclosed, GetDisplayForRect() would return the index of the display ID in the array instead of the display ID itself. Return the display ID itself.
2023-01-31 20:23:52 +01:00
Sam Lantinga
c5f570b30b
Make sure count is 0 in out of memory conditions
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This prevents a crash if the caller assumes that they can always dereference the returned pointer if there is a non-zero count.
2023-01-31 10:04:51 -08:00
Vladyslav Serhiienko
47deebe23f
Fixes for Android builds
2023-01-31 08:39:51 -08:00
Anonymous Maarten
0a3d038ff7
cmake: fix installed SDL3::SDL3_test + test on ci
2023-01-31 05:29:38 +01:00
Anonymous Maarten
72f40cb1f5
ci: restart VM after installing haiku dependencies
2023-01-31 01:59:21 +01:00
Anonymous Maarten
25b723cc82
cmake: detect Emscripten architecture as emscripten
2023-01-31 01:59:21 +01:00
Anonymous Maarten
53d434fd24
cmake: add CPack support for creating binary archives
2023-01-31 01:59:21 +01:00
Anonymous Maarten
64c97906c9
ci: fail CMake configuration on warning
2023-01-31 01:59:21 +01:00
Anonymous Maarten
23c2c15a70
cmake: capitalize SDL3::Headers target
2023-01-31 01:59:21 +01:00
Anonymous Maarten
d45f0a0566
ci: upload artifacts for main workflow
2023-01-31 01:59:21 +01:00
Anonymous Maarten
32e7921f98
cmake: by default, link tests to SDL3.dll on Windows
2023-01-31 01:59:21 +01:00
Anonymous Maarten
13c294eec3
cmake: add support for creating Apple frameworks with CMake
2023-01-31 01:59:21 +01:00
Anonymous Maarten
93c25e650c
cmake: create SDL3::headers for include path + no exported CMake variables
2023-01-31 01:59:21 +01:00
Anonymous Maarten
5690dfb65b
cmake: don't install Android.mk files for Android
2023-01-31 01:59:21 +01:00
Anonymous Maarten
09e2f83e17
cmake: no more SDL3_* cache variables
2023-01-31 01:59:21 +01:00
Anonymous Maarten
19d162281c
cmake: detect cpu architecture in SDL_DetectCPUArchitecture
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Stop looking for arch, when one is found
2023-01-31 01:59:21 +01:00
Anonymous Maarten
9cf34908a1
cmake: pass VERSION to project() + don't use SDL_VERSION
2023-01-31 01:59:21 +01:00
Anonymous Maarten
3aa456dead
cmake: remove MSCOS_RPATH related FIXME
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The Macos CI does not show any warnings, so assume it's fixed
2023-01-31 01:59:21 +01:00
Bruno Sanches
7c085862e1
SDL_Video.h - audio driver
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I believe you intend to say "video driver", not audio driver
2023-01-30 08:13:16 -08:00
Sylvain
d66f27376e
Prevent setting an error "invalid display" when the parameter displayID hasn't been set.
2023-01-30 10:57:51 +01:00
Sam Lantinga
b07f8e987b
Fixed checking the return values of SDL_AddBasicVideoDisplay() and SDL_AddVideoDisplay()
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Also fixed Wayland and Windows usage of SDL_DelVideoDisplay()
https://github.com/libsdl-org/SDL/issues/7192
2023-01-29 21:58:15 -08:00
Sam Lantinga
1ffc09c6e6
Changed SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED to be the same value as SDL_EVENT_WINDOW_SIZE_CHANGED so SDL2 applications continue to work as expected.
2023-01-29 21:37:51 -08:00
Sam Lantinga
de766fdcd7
Fixed Haiku build
2023-01-29 21:35:45 -08:00
SDL Wiki Bot
87af6c0019
Sync SDL3 wiki -> header
2023-01-30 03:26:14 +00:00
Sam Lantinga
22c69bccdf
Displays are now referenced by instance ID instead of index
2023-01-29 19:25:15 -08:00
Anonymous Maarten
758c0dd6d8
Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP)
2023-01-29 19:24:48 -08:00
Sylvain
413376cdb3
migration: replace SDL_DisplayMode w and h by screen_w and screen_h
2023-01-29 12:19:09 -08:00
Frank Praznik
e22f5ed7d3
wayland: Check that all required dynamic symbols have been successfully resolved at init time
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Ensure that all hard dependencies are resolved when dynamically loading the libraries required for the Wayland backend and fail gracefully if a required module was not initialized successfully.
2023-01-29 11:23:08 -08:00
Sasha Szpakowski
90795291e4
Remove SDL_GL/Metal/Vulkan_GetDrawableSize().
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SDL_GetWindowSizeInPixels supersedes those functions.
2023-01-29 11:20:33 -08:00
Sasha Szpakowski
0d0a34f79f
iOS: fix the desktop display mode's display scale property.
2023-01-29 11:11:46 -08:00
Frank Praznik
a67b441a10
wayland: Send a pixel sized change event when the drawable size changes
2023-01-28 18:37:15 -08:00
Aaron Barany
4667d65f77
Fixes for building on Mac with OpenGL disabled.
2023-01-28 17:24:25 -08:00
Sam Lantinga
df7639f100
Call SDL_OnWindow* handlers after the event has been delivered
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This guarantees that events which trigger other events will happen in dependency order, instead of being reversed.
2023-01-28 15:56:02 -08:00
Sam Lantinga
432af82a88
Don't deliver window events while it's being destroyed
2023-01-28 15:56:02 -08:00
Sam Lantinga
bf4095359c
Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
2023-01-28 15:56:02 -08:00
Sasha Szpakowski
af0ec13fc3
iOS: fix display modes to have accurate pixel sizes and screen scales.
2023-01-28 15:48:08 -08:00
SDL Wiki Bot
8814bedc3b
Sync SDL3 wiki -> header
2023-01-28 18:57:14 +00:00
Sam Lantinga
31f464153d
SDL_WINDOW_INPUT_GRABBED has been renamed SDL_WINDOW_MOUSE_GRABBED
2023-01-28 10:56:38 -08:00
Sam Lantinga
e83c54f271
SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags
2023-01-28 10:56:38 -08:00
Sasha Szpakowski
67037f064b
macOS: remove obsolete 10.7 and 10.8-specific code.
2023-01-27 20:46:38 -08:00
Sasha Szpakowski
d293145ec9
macOS: include @1x display modes with the same point-size as @2x modes
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Previously they were discarded because SDL didn't expose enough information for apps to differentiate between a low-dpi and high-dpi mode which had the same size in DPI-scaled points. Now the information is available in SDL_DisplayMode.
Fixes #3025 .
2023-01-27 20:43:13 -08:00
Frank Praznik
ba74e76e56
wayland: Correct mode values to use pixels instead of screen units
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Fixes the Wayland backend to report the desktop mode dimensions in pixels instead of screen units, adjusts enumerated fullscreen resolutions to use the correct pixel values and scaling, and changes some nomenclature to reflect the terminology used in the new DPI system.
2023-01-27 14:51:08 -08:00
Sam Lantinga
0229091f37
Fixed build
2023-01-27 14:24:06 -08:00
Sam Lantinga
24fec13ac1
Add full high DPI information to SDL_DisplayMode
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SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.
2023-01-27 12:38:46 -08:00
Sylvain
b23d20cd4d
Android: display_mode scale: cast to do a float division
2023-01-27 08:17:20 -08:00
Frank Praznik
fc5f363ff7
video: Send the new fullscreen size in screen coordinates
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After successfully entering fullscreen, send the new fullscreen window dimensions in screen coordinates, not pixels, to avoid a unit mismatch.
2023-01-27 08:16:27 -08:00
Sam Lantinga
c2d79cb411
Verify that clear ignores the viewport and test a logical size that isn't the same aspect ratio as the window
2023-01-26 16:10:13 -08:00
Sam Lantinga
d9b53399fe
Added an SDL render logical size test
2023-01-26 14:49:23 -08:00
Sam Lantinga
c708ddd66f
Added a SDL render viewport test
2023-01-26 13:58:59 -08:00