Commit Graph

13361 Commits (2e7d2b94ebf614b9711c76ce9bafe9e814b54ee4)

Author SHA1 Message Date
Ozkan Sezer 611b3dd1fd remove unused vulkan/*.hpp files. 2023-07-17 00:10:50 +03:00
Anonymous Maarten 87ccb886fe cmake: remove ability to build tests as a standalone project 2023-07-16 20:22:41 +02:00
Anonymous Maarten 80da0cf06d cmake: convert bmp images to c headers using python script
A pure CMake script was too slow
2023-07-16 16:31:06 +02:00
SDL Wiki Bot 74612701bb Sync SDL3 wiki -> header 2023-07-16 11:33:16 +00:00
Sam Lantinga 1a4995371b Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
Sam Lantinga ae0fce3f01 testcontroller: show face button labels over the activity highlight 2023-07-16 04:32:12 -07:00
Sam Lantinga 505a8dfb15 testcontroller replaces gamepadmap 2023-07-16 04:32:12 -07:00
Sam Lantinga 8296242f2e We don't need to be verbose about gamepad events now that we can visualize them 2023-07-16 04:32:12 -07:00
Sam Lantinga d90b938f0f Additional work on binding mode for testcontroller 2023-07-16 04:32:12 -07:00
Sam Lantinga 5388edd549 Removed Flydigi Vader 2 mappings
Many of the Flydigi controllers use the same VID/PID and have different mappings, so let's revisit this once we have more data.
2023-07-16 04:32:12 -07:00
Sam Lantinga 57cfd1e106 Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
Removing SDL_GAMEPAD_TYPE_VIRTUAL allows a virtual controller to emulate another gamepad type. The other controller types can be treated as generic controllers by applications without special glyph or functionality treatment.
2023-07-16 04:32:12 -07:00
Sam Lantinga 689555a400 Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
Sam Lantinga 404e030b39 Added binding mode to testcontroller 2023-07-16 04:32:12 -07:00
Sam Lantinga 6c2472d459 Relicensed testutils to match other test code
Permission granted in 76a7b629bf (commitcomment-121408342)
2023-07-16 04:32:12 -07:00
Sam Lantinga cd99ae47ef Improved button labels, based on controller style 2023-07-16 04:32:12 -07:00
Sam Lantinga ee34805053 Added ABXY button labels to the gamepad image 2023-07-16 04:32:12 -07:00
Sam Lantinga e674d81844 Show the gamepad bindings in testcontroller 2023-07-16 04:32:12 -07:00
Sam Lantinga 538292c1da Revert "More than one binding might trigger a gamepad button"
This reverts commit 6251504ac8aeb632cba5c9bb3502ad3628bc1bb3.

This is added CPU cost for a use case that was never supported. testcontroller will explicitly clear any previous binding, so I'm backing this out until there is a good use case.
2023-07-16 04:32:12 -07:00
Sam Lantinga 0bcd9944a3 More than one binding might trigger a gamepad button 2023-07-16 04:32:12 -07:00
Sam Lantinga b40fb5c51e Fixed getting the CRC of virtual joysticks without a VID/PID 2023-07-16 04:32:12 -07:00
Sam Lantinga f3d6320bac Added SDL_strndup() 2023-07-16 04:32:12 -07:00
Sam Lantinga 8cc3783e75 Remove extra spaces in stripped tokens 2023-07-16 04:32:12 -07:00
Sam Lantinga a1615dea85 Added SDL_SetGamepadMapping() to set the mapping for a specific device 2023-07-16 04:32:12 -07:00
Sam Lantinga eb0955ef89 Removed SDL_GamepadBinding from the API
The text format is more expressive and widely used than the binary structure
2023-07-16 04:32:12 -07:00
Sam Lantinga ca492dff18 Renamed testgamepad to testcontroller
The program does more than just test gamepads, and will eventually map them as well.
2023-07-16 04:32:12 -07:00
Sam Lantinga d2d26c7b1e testgamepad replaces testjoystick 2023-07-16 04:32:12 -07:00
Sam Lantinga 34876c390f testgamepad works for joysticks as well as gamepads 2023-07-16 04:32:12 -07:00
Anonymous Maarten eda2824e6f ci: move 'set -eu' to after source_cmd 2023-07-14 15:00:52 +02:00
Ryan C. Gordon cf46467a42
pulseaudio: Some fixes that seem to avoid an assertion in libpulse.
- Make sure the hotplug thread has hit its main loop before letting
  DetectDevices continue.
- Don't unref the context subscription operation until it completes
  (or we are shutting down).

I'm not sure which change fixed the problem, but at least one of them
appears to have done so.

Reference Issue #7971.

(cherry picked from commit b9d16dac4ec60a76099865bbb8ed7fe5909054de)
2023-07-12 23:35:51 -04:00
Ozkan Sezer 133482a2c0 pulseaudio: eliminate <pulse/simple.h> include.
(cherry picked from commit 776a5e0d25c641db60bb902c5c346e6c1d075d10)
2023-07-13 01:55:24 +03:00
Sam Lantinga c45a0cd9b3 Don't divide by the scale twice
It's already been done in GetUIScreenModeSize(), in the last commit
2023-07-12 15:34:10 -07:00
Ryan C. Gordon 6aef14fb2d
pulseaudio: We should be using libpulse, not libpulse-simple.
This probably worked by a quirk of the dynamic loader...?
2023-07-12 16:40:42 -04:00
Ryan C. Gordon 6fd0613ac8
pulseaudio: Require PulseAudio 5.0 or later for SDL3. 2023-07-12 16:34:55 -04:00
Ryan C. Gordon 9ebf0ed781
pulseaudio: fix WaitForPulseOperation blocking longer than necessary.
Now the operation state change we're waiting on will signal the
threaded mainloop, so this doesn't wait longer than necessary.

This requires PulseAudio 4.0 or later, so don't merge this into SDL2,
which requires PulseAudio 0.9.15.

Fixes #7971.
2023-07-12 16:09:33 -04:00
Ryan C. Gordon 956b18f50c
pulseaudio: don't wait on pa_context_subscribe in hotplug thread.
This risks blocking the thread if disaster ensues, and we can wait in the
thread's main loop for subscription as well anywhere else.

Reference Issue #7971.
2023-07-12 16:00:13 -04:00
Ozkan Sezer b3861650d3 need pulseaudio >=0.9.15. call pa_threaded_mainloop_set_name only if available. 2023-07-12 21:39:04 +03:00
Sam Lantinga 1903d7b1bf RAWINPUT_RegisterNotifications() should return int, for consistency 2023-07-11 10:50:43 -07:00
Sam Lantinga fdff3b16d6 Fixed build 2023-07-11 10:44:57 -07:00
Sam Lantinga 45cd4b8038 Added button background 2023-07-11 10:26:22 -07:00
Sam Lantinga 4feb2f4b1a Added a button to copy the gamepad mapping to the clipboard 2023-07-11 10:20:08 -07:00
Sam Lantinga 4f122c6e39 Removed test binding for space key
This pops up at the most inconvenient times, and space is handy for other functions in various test programs.
2023-07-11 10:20:08 -07:00
Sam Lantinga 41882a1acb Improved RAWINPUT <-> XInput/WGI device correlation
If there is only one controller slot available, assume that's the one matching new RAWINPUt devices. This will be right most of the time, and uncorrelation will fix any bad guesses.
2023-07-11 10:20:08 -07:00
Sam Lantinga dfc5e6964e Fixed crash if RAWINPUT is not initialized
We shouldn't be doing any of this work in that case
2023-07-11 10:20:08 -07:00
Sam Lantinga 2e3404db01 Added SDL_GetGamepadPowerLevel() to get the power level directly from a gamepad 2023-07-11 10:20:08 -07:00
Sam Lantinga 9885f4d245 Reduced the size of the gamepad front and back images 2023-07-11 10:20:08 -07:00
Sam Lantinga 30a9fffbd4 Fixed array out of bounds access 2023-07-10 22:08:12 -07:00
Sam Lantinga 8ba850bef2 Show battery status on screen in testgamepad 2023-07-10 20:29:09 -07:00
Sam Lantinga 5b9f2d0942 Fixed build 2023-07-10 19:41:45 -07:00
Sam Lantinga e425fdd416 Added the controller name and info to the testgamepad window
Also added instructions for using the Virtual Controller
2023-07-10 19:13:51 -07:00
Sam Lantinga 3cbf16b944 Added SDL_GetGamepadInstanceID() 2023-07-10 19:13:42 -07:00