Sylvain
f815580dde
Fix SIGSEV in SDL_error. Re-apply same pattern on this uncompiled code (see #5795 )
2022-06-28 13:09:38 +02:00
Sylvain
d4e6047e3c
Fix SIGSEV in SDL_error (After removing the limit on the size of the SDL error message) (see #5795 )
2022-06-28 09:46:12 +02:00
chalonverse
7a02dcf3e6
Add note to GDK docs about XCurl.dll
2022-06-27 23:23:31 -04:00
Sourcery AI
cddf095a16
'Refactored by Sourcery'
2022-06-27 17:55:47 -07:00
Sam Lantinga
b6f1c91862
Fixed Watcom C build
2022-06-27 17:44:55 -07:00
Sam Lantinga
cbd0187475
Removed the limit on the size of the SDL error message
...
Also added SDL_GetOriginalMemoryFunctions()
Fixes https://github.com/libsdl-org/SDL/issues/5795
2022-06-27 16:59:50 -07:00
Pierre Wendling
f25b4b2774
Style: Flip `if` statement.
2022-06-27 15:19:40 -07:00
Pierre Wendling
6c536afdb7
Fix C89 declaration for macOS modules.
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Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
2022-06-27 15:19:40 -07:00
Francisco Javier Trujillo Mata
e4a8087551
Initial Audio driver
2022-06-27 15:18:48 -07:00
Brad Smith
9723917637
Use proper header for OpenBSD PPC CPU detection
2022-06-27 11:01:34 -07:00
SDL Wiki Bot
0a9a0a79e0
Sync SDL wiki -> header
2022-06-27 17:20:12 +00:00
chalonverse
3b191580c3
Windows GDK Support ( #5830 )
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* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Sylvain
314bb5a1ed
Fixed bug #5850 : Android EGL_BAD_ACCESS because of viewport command while turning the screen off/on.
2022-06-27 14:45:14 +02:00
Francisco Javier Trujillo Mata
7fd46ec581
Initial PS2_Joystick implementation
2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata
84d69da4e1
Initial SDL_ps2_main implementation
2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata
1f3ae75228
Add ps2_drivers dependency
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Fix CI
2022-06-27 00:32:43 -07:00
Ivan Epifanov
b2f07d94d2
Vita: create rendertarget color surface with same format as texture. Fixes #5844
2022-06-26 15:41:14 -07:00
unknown
ebe4f47f2b
Fixed __VA_ARGS__ in gcc when no args
2022-06-26 15:35:18 -07:00
unknown
51c6488f97
Add support for SDL_render_d3d12.c to compile in C++ mode
2022-06-26 15:35:18 -07:00
Anonymous Maarten
fa39f73552
cmake: add generated files to a custom target ( #5851 )
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This way, headers are only generated once .
2022-06-26 23:34:30 +02:00
Ozkan Sezer
787dc260a8
autotools: properly enable the version static assertions
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SDL doesn't use automake, therefore instead of AC_DEFINE_UNQUOTED
manually add the defines to EXTRA_CFLAGS.
2022-06-24 20:37:20 +03:00
Anonymous Maarten
76f40e2b3b
cmake: remove stray debug line
2022-06-24 19:12:39 +02:00
Anonymous Maarten
ca30936314
cmake: check and use clock_gettime by default on android
2022-06-24 19:12:15 +02:00
Ryan C. Gordon
118a2189fb
build-scripts/wikiheaders.pl: ignore the 'FrontPage' wiki pages.
2022-06-23 16:07:35 -04:00
hsdk123
bd49696133
cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR ( #5834 )
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* Update install directory to match generated
https://github.com/libsdl-org/SDL/blob/main/CMakeLists.txt#L3122
Sets `SDL2Config.cmake` to `CMAKE_BINARY_DIR`, whereas the install file tries to find it from a different location.
* cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR
* ci: test SDL included as a cmake subproject
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2022-06-23 14:18:44 +02:00
Anonymous Maarten
6dcb2868b0
cmake: avoid use of possible non-available XEXT_LIB
2022-06-23 14:17:38 +02:00
Anonymous Maarten
78a3751659
cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms
2022-06-23 14:17:38 +02:00
Anonymous Maarten
c61367c273
cmake: do list(APPEND SDLMAIN_SOURCES)
2022-06-23 14:17:38 +02:00
Anonymous Maarten
965c164537
cmake: let cmake test script make use of the installed cmake scripts
2022-06-23 14:17:38 +02:00
Anonymous Maarten
3617691fe0
cmake: install Android.mk files for ndk-build
...
This allows including SDL2 with ndk-build using
NDK_MODULE_PATH + import-module
An install tree looks like:
```
`-- share
|-- aclocal
| `-- sdl2.m4
|-- licenses
| `-- SDL2
| `-- LICENSE.txt
`-- ndk-modules
|-- SDL2
| `-- Android.mk
|-- SDL2-static
| `-- Android.mk
|-- SDL2main
| `-- Android.mk
`-- SDL2test
`-- Android.mk
```
The generated `/share/ndk-modules/SDL2/Android.mk` contains:
```
LOCAL_PATH := $(call my-dir)
_IMPORT_PREFIX := $(LOCAL_PATH)/../../..
include $(CLEAR_VARS)
LOCAL_MODULE := SDL2
LOCAL_SRC_FILES := $(_IMPORT_PREFIX)/lib/libSDL2.so
LOCAL_CPP_FEATURES := rtti exceptions
LOCAL_EXPORT_C_INCLUDES := ${_IMPORT_PREFIX}/include\
${_IMPORT_PREFIX}/include/SDL2
include $(PREBUILT_SHARED_LIBRARY)`
```
2022-06-23 14:17:38 +02:00
Anonymous Maarten
b3159714db
cmake: set HAVE_STATIC_PIC for correct summary
2022-06-23 14:17:38 +02:00
Anonymous Maarten
de409d2a81
cmake: remove spurious UNIX_SYS in dep_option
2022-06-23 14:17:38 +02:00
Anonymous Maarten
2f321fb73c
cmake: disable UNIX_SYS by default for Android
...
This force disables SDL_OSS, SDL_ALSA, SDL_JACK, SDL_ESD,
SDL_PIPEWIRE, SDL_ARTS, SDL_NAS, SDL_SNDIO, SDL_LIBSAMPLERATE,
SDL_RPATH, SDL_CLOCK_GETTIME and SDL_X11.
2022-06-23 14:17:38 +02:00
Wouter Wijsman
3b0c86a36f
Merge pull request #5835 from fjtrujy/psp/improveJoystickDriver
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[PSP] Improve Joystick driver
2022-06-23 01:14:56 +02:00
Anonymous Maarten
5f4e9fb9b3
cmake: use add_custom_command to copy include files
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Otherwise, the make program would not rebuild when a header got changed
2022-06-22 17:04:58 +02:00
Anonymous Maarten
485b1037b0
cmake: copy all headers to the build directory and exclusively use that
2022-06-22 17:04:58 +02:00
Anonymous Maarten
3e1021239a
cmake: also add the recently-added include folder to the public interface
2022-06-22 17:04:58 +02:00
Anonymous Maarten
4ad4fe67c7
cmake: install generated SDL_config.h
...
The generated SDL_config.h recently changed location, so update the install.
2022-06-22 17:04:58 +02:00
Francisco Javier Trujillo Mata
2b41f497db
Improve Joystick removing semaphores
2022-06-22 15:08:41 +02:00
Francisco Javier Trujillo Mata
c3a5e4aa7b
Adding GetGamepadMapping to Vita Joystick driver
2022-06-22 02:23:00 +03:00
Ozkan Sezer
7adb08a79a
fixed SDL_BlitMap typedef redefinition errors
2022-06-22 01:37:00 +03:00
Ryan C. Gordon
12b371ee0f
x11: Don't send diplay-add events for displays connected at init time.
...
Reference Issue #4977 .
2022-06-21 14:49:21 -04:00
Frank Praznik
c11bdeeb69
wayland: Round fractional backbuffer sizes halfway away from zero
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Use SDL_lroundf() to round fractional backbuffer sizes halfway away from zero, as this is the rounding method recommended by the forthcoming Wayland fractional scaling protocol.
2022-06-21 14:01:29 -04:00
Ryan C. Gordon
ff735b3c0f
SDL_Surface: don't implicitly declare struct SDL_BlitMap.
...
It's just an opaque type, but it's more clear to have it typedef'd outside
the containing struct.
Fixes #5828 .
2022-06-20 18:31:39 -04:00
Anonymous Maarten
d460000b45
cmake: use add_definitions for compatibility with cmake 3.0
2022-06-20 19:29:13 +02:00
Pieter-Jan Briers
9914e87faa
Also send DPI change when expected resize.
2022-06-20 06:54:40 -07:00
Pieter-Jan Briers
af733c7a32
Fix DPI-raised SDL_WINDOWEVENT_SIZE_CHANGED with event callback.
...
Move the sending of this event down so stuff like calling SDL_GL_GetDrawableSize() from a callback reports the new size instead of the old one.
2022-06-20 06:54:40 -07:00
Ozkan Sezer
2316e5682e
SDL_windows.h: match WINVER value to _WIN32_WINNT.
2022-06-19 08:33:28 -07:00
Ozkan Sezer
22a29321e9
tweak _WIN32_WINNT value for shellscalingapi.h present but no d3d12
2022-06-19 08:33:28 -07:00
Ozkan Sezer
bdcdbfc757
Enable D3D12 detection when using mingw-w64 with cmake too
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c.f.: autotools commit 59fb7acbf7
2022-06-19 11:04:24 +03:00