Commit Graph

13639 Commits (38afd48daf368c77118681b6155f49aeb88822a1)

Author SHA1 Message Date
Anonymous Maarten 917e036f6f MSVC has __declspec(deprecated) 2023-08-09 02:54:18 +02:00
Sam Lantinga 279ff8909f Changed example code to avoid potential divide by zero 2023-08-08 16:52:09 -07:00
Sam Lantinga 8a1afc9b10 Fixed Android not sending controller event timestamps 2023-08-08 09:47:49 -07:00
Sam Lantinga 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 2023-08-08 09:47:49 -07:00
Simon McVittie 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use
According to #8088 it has no value as an automated test, and by
default it takes long enough to hit the default test timeout.

Resolves: #8088
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-08-08 08:45:57 -07:00
Sam Lantinga a2d594269c Fixed pixel format compatibility with SDL2 2023-08-07 22:45:21 -07:00
Sam Lantinga 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 2023-08-07 22:20:40 -07:00
SDL Wiki Bot 8fdebdd3e0 Sync SDL3 wiki -> header 2023-08-08 03:37:14 +00:00
Sam Lantinga b903ccf945 SDL_rwops read/write functions return size_t again
The current status is stored in the SDL_rwops 'status' field to be able to determine whether a 0 return value is caused by end of file, an error, or a non-blocking source not being ready.

The functions to read sized datatypes now return SDL_bool so you can detect read errors.

Fixes https://github.com/libsdl-org/SDL/issues/6729
2023-08-07 20:36:21 -07:00
Brick c03f5b4b69 Fixed rounding up in SDL_PrintFloat
This wasn't caught by the 9.9999999 case, because that value is actually just equal to 10.0
2023-08-07 14:15:19 -07:00
Sam Lantinga 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers
I don't know of any specific issue with this, but third party PS4 controllers have had issues with reports that are specific to Sony hardware, so this is a speculative change to prevent issues with future controllers.

If it turns out that these reports are valid and useful for third party controllers, we can back this change out.
2023-08-07 14:06:10 -07:00
Sam Lantinga fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 2023-08-07 14:04:34 -07:00
Sam Lantinga 26205b659d Fixed PS4/PS5 touchpad for third party controllers
We should always report touchpad and battery status if they are available. We just want to make sure we don't enable enhanced reports unless the application wants that behavior.
2023-08-07 10:48:52 -07:00
Ryan C. Gordon 6af0448af9
include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs.
(cherry picked from commit 8087c0a5d2e2e47b7841cdd9d3fdff8cfb23e241)
2023-08-06 10:45:46 -04:00
Ozkan Sezer f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h
The windows hacks in there will not be needed any longer
2023-08-06 14:11:02 +03:00
Sam Lantinga 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)"
This reverts commit 9d453daa23.

Oops, it totally doesn't work:
error: unused variable 'SDL_compile_time_assert_SDL_copyp' [-Werror=unused-variable]
2023-08-05 19:23:30 -07:00
Sam Lantinga 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 2023-08-05 19:18:31 -07:00
Sam Lantinga 1fb2419882 Removed reference to renamed function 2023-08-05 19:11:10 -07:00
Ryan C. Gordon e7d56dd0b2
audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2023-08-05 19:20:14 -04:00
Mathieu Eyraud 2b0c0f5b6b Don't pass NULL to strncmp 2023-08-05 18:17:21 -04:00
Mathieu Eyraud 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked
And add diagnostic that allows to find this kind of issue in clang-tidy
2023-08-05 14:14:45 -04:00
SDL Wiki Bot 4bb426abad Sync SDL3 wiki -> header 2023-08-05 17:45:14 +00:00
meyraud705 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c
Commit bea99d4 was partially reverted by 905c4ff "audio: First shot at the SDL3 audio subsystem redesign!"
2023-08-05 13:44:48 -04:00
Ozkan Sezer 2ba03b4db0 fix build after previous commit. 2023-08-05 18:15:10 +03:00
Ozkan Sezer 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 2023-08-05 18:10:10 +03:00
Ozkan Sezer 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes
Port of original SDL2 patch by Christopher Wellons (@skeeto, #7607)
to SDL3.
2023-08-05 17:39:30 +03:00
Sam Lantinga d3bcc3f057 Fixed build errors when OpenGL isn't enabled 2023-08-05 00:25:12 -07:00
SDL Wiki Bot 35ad68e126 Sync SDL3 wiki -> header 2023-08-04 17:40:16 +00:00
Frank Praznik 70323a8350 Add a function to display the system menu for a window
Add SDL_ShowWindowSystemMenu() to display the system-level menu for windows. Typically, this is done by right-clicking on the system provided window decorations, however, if an application is rendering its own client-side decorations, there is currently no way to display it. This menu is provided by the system and can provide privileged desktop functionality such as moving or pinning a window to a specific workspace or display, setting the always-on-top property, or taking screenshots. In many cases, there are no APIs which allow applications to perform these actions manually.

Implemented for Wayland via functionality provided by the xdg_toplevel protocol, Win32 via the undocumented message 0x313 (typically called WM_POPUPSYSTEMMENU), and X11 via the "_GTK_SHOW_WINDOW_MENU" atom (supported in GNOME and KDE).
2023-08-04 13:39:45 -04:00
Ryan C. Gordon be5f66c84e
testaudio: Fixed soundboard icon, which had a colorkey issue. 2023-08-03 21:35:38 -04:00
SDL Wiki Bot c0a88930bf Sync SDL3 wiki -> header 2023-08-04 01:28:15 +00:00
Ryan C. Gordon 18c59cc969
Merge the SDL3 audio subsystem redesign!
This rips up the entire SDL audio subsystem! While we still feed the audio device from a separate thread, the audio callback into the app is now gone a totally optional alternative.

Now the app will bind an SDL_AudioStream to a given device and feed data to it. As many streams as one likes can be bound to a device; SDL will mix them all into a single buffer and feed the device from there.

So not only does this function as a basic mixer, it also means that multiple device opens are handled seamlessly (so if you want to open the device for your game, but you also link to a library that provides VoIP and it wants to open the device separately, you don't have to worry about stepping on each other, or that the OS will fail to allow multiple opens of the same device, etc).

Merged from pull request #7704.

Fixes #7379.
Reference Issue #6889.
Reference Issue #6632.
2023-08-03 21:27:54 -04:00
Sam Lantinga 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 2023-08-03 13:07:51 -07:00
Sam Lantinga 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller
This allows testing Steam Controller support on iOS/tvOS, once you enable SDL_JOYSTICK_HIDAPI in SDL_build_config_ios.h
2023-08-03 13:07:51 -07:00
Sam Lantinga ca02bb6c8c We don't need testdropfile-Info.plist 2023-08-03 13:07:51 -07:00
Sam Lantinga e063f662e9 Enable the controller update complete events
It's not intuitive from a developer's point of view that you wouldn't get these events. If they're impacting performance they can be explicitly disabled for applications that don't want them.
2023-08-03 10:19:54 -07:00
Sam Lantinga 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702
Fixes https://github.com/libsdl-org/SDL/issues/8068
2023-08-02 14:35:39 -07:00
Ryan C. Gordon 5ca3c50bf0
testaudio: Fix compiler warning. 2023-08-02 15:23:37 -04:00
Ryan C. Gordon 1b1f02c5aa
testaudio: Apparently compilers don't like this possibly being NULL now...? 2023-08-02 15:07:40 -04:00
Ryan C. Gordon 2de9253b6c
test: Added testaudio 2023-08-02 15:02:32 -04:00
Ozkan Sezer fb3ab3f113 SDL_video.c: move ngage video before offscreen.
Reference issue: https://github.com/libsdl-org/SDL/pull/8069.
2023-08-02 17:02:02 +03:00
Sam Lantinga 843572d993 Don't mark autorelease keys as virtual
Also make sure we time out the hardware_timestamp even if SDL_HardwareKeyboardKeyPressed() isn't called.
2023-08-02 01:32:13 -07:00
Sam Lantinga 648de4f9b8 Fixed duplicate key press/release events on iOS
When a hardware keyboard is attached, it can take over 100 ms for the keyboard event to generate text input. In that case we want to record that we recently received a keyboard event so we don't synthesize duplicate virtual key press/release events for the input text.
2023-08-02 01:08:00 -07:00
Sam Lantinga a8abe612ed Only pass keypresses up the responder chain when text input is active
This is another attempt to make sure we don't cause beeps from unhandled key presses while still allowing full text input functionalty.

If this isn't selective enough, we might need to go up the responder chain to see what's going to handle the event before passing it along.

Fixes https://github.com/libsdl-org/SDL/pull/6962
2023-08-02 00:19:57 -07:00
Sam Lantinga c3288d113e Synchronize on-screen keyboard state with text input active state
When a hardware keyboard is attached to an iPad, you can easily trigger a set of on-screen keyboard transitions that will take place over time, and we need to track whether we're currently showing or hiding the keyboard and make sure we don't clobber the existing state during those transitions.

Testing:
* Connected a hardware keyboard to an iPad
* Launched checkkeys
* Noted the keyboard bar was active at the bottom of the screen and text input was active
* Tapped with both fingers to quickly toggle text input off and back on
* Noted the keyboard bar slid down and then back up, and text input was active
* Tapped on the keyboard bar to bring up the full on-screen keyboard and then closed it so the keyboard bar was still active, and text input was still active
* Tapped on the screen to turn text input off, noted the keyboard bar slid down
* Tapped with both fingers to quickly toggle text input on and back off
* Noted that the keyboard bar slid up and then back down, and text input was inactive
* Tapped on the screen to turn text input on, tapped on the keyboard bar to bring up the full on-screen keyboard, and text input was active
* Pressed a key on the physical keyboard, the on-screen keyboard closed, the key press and release was delivered (with no text input) and then the keyboard bar slid up, and text input was active again

Fixes https://github.com/libsdl-org/SDL/issues/7979
2023-08-02 00:11:17 -07:00
Sam Lantinga 5fb92ef2f7 Fixed whitespace 2023-08-02 00:11:17 -07:00
Sam Lantinga f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs"
This reverts commit bbf38bbbc3, which prevented text input from working when a hardware keyboard was connected, since key strokes don't get to the text input field.

Fixes https://github.com/libsdl-org/SDL/issues/7958
2023-08-02 00:08:07 -07:00
Sam Lantinga 546508b9b4 Allow test programs to run at full resolution on iPads 2023-08-01 21:52:23 -07:00
Sam Lantinga 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects
This fixes current_mode from pointing at the wrong data when displays are moved around
2023-08-01 19:24:29 -07:00
Sam Lantinga 07578fde3d Fixed crash if a display is enumerated twice
This can happen if a monitor is in the process of becoming primary because another monitor was disconnected.
2023-08-01 18:28:55 -07:00