Sam Lantinga
7681695875
Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions"
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This reverts commit 61db102da9
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This causes the build to fail:
SDL_waylandwindow.c:1876:45: error: implicit truncation from 'int' to a one-bit wide bit-field changes value from 1 to -1 [-Werror,-Wsingle-bit-bitfield-constant-conversion]
wind->fullscreen_was_positioned = SDL_TRUE;
2023-12-29 17:14:05 -08:00
Frank Praznik
8f94102b04
tests: Use unsigned format specifiers for printing flags
2023-12-29 14:41:38 -05:00
Frank Praznik
5d0c893723
wayland: Remove bitfield specifiers from boolean values
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If SDL_bool is no longer unsigned, this won't work as the valid values are only 1 and -1.
2023-12-29 14:18:55 -05:00
Sam Lantinga
530b41d531
Fixed warnings in SDL_pen.c
2023-12-29 10:37:28 -08:00
Sam Lantinga
9906d6d3bc
Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data
2023-12-29 10:37:28 -08:00
Sam Lantinga
ebd7f9adbd
Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c
2023-12-29 10:37:28 -08:00
Sam Lantinga
dc1c27885e
Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c
2023-12-29 09:26:36 -08:00
Sam Lantinga
e813c72b3c
Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch
2023-12-29 09:25:57 -08:00
Sam Lantinga
dce626f469
Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data
2023-12-29 09:24:52 -08:00
Sam Lantinga
7f376277e5
Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data
2023-12-29 09:24:22 -08:00
Sam Lantinga
61db102da9
Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions
2023-12-29 09:23:47 -08:00
Sam Lantinga
d71454da17
Store the surface properties in the reserved pointer of a surface
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This prevents us from exposing the properties publicly and allows us to repurpose the pointer later if necessary.
Fixes https://github.com/libsdl-org/SDL/issues/8758
2023-12-29 08:17:06 -08:00
Frank Praznik
b6a92c113f
wayland: Don't apply old libdecor window dimensions
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Don't overwrite the current dimensions unless they've actually changed, or programmatically set dimensions can be overwritten.
2023-12-29 08:59:45 -05:00
Sam Lantinga
39e24e52c8
Fixed example of creating a window with properties
2023-12-28 16:35:31 -08:00
Sam Lantinga
dc450ba908
Added an example of creating a window with position
2023-12-28 16:34:13 -08:00
Sam Lantinga
ce4fe32ce3
Added documentation for getting the X11 display from an SDL window
2023-12-28 16:26:55 -08:00
Sam Lantinga
327d31a5d9
Added documentation for getting the NSWindow from an SDL window
2023-12-28 16:09:59 -08:00
Sam Lantinga
3976bbef2a
Added documentation for getting the X11 window from an SDL window
2023-12-28 15:56:37 -08:00
Sam Lantinga
ffb8515c21
Use the Valve code name for the Steam Deck controller
2023-12-28 15:41:02 -08:00
Sam Lantinga
43c40d30a2
Added comment for the BDA Pro Ex controller
2023-12-28 15:22:28 -08:00
Sam Lantinga
61704b5862
Removed an assertion it's possible to hit
2023-12-28 15:22:28 -08:00
Sam Lantinga
c24b33d8d9
Fixed building with older Windows SDK
2023-12-28 15:14:34 -08:00
Sam Lantinga
70ba3f2830
Report the D-Pad for HIDAPI gamepads as a hat
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This makes it easier for games that don't use the gamepad API to handle D-Pad navigation, and is consistent with many other non-HIDAPI mappings.
Fixes https://github.com/libsdl-org/SDL/issues/8754
2023-12-28 14:14:51 -08:00
Sam Lantinga
ce329d60e4
Added support for alpha blending using palette alpha
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Fixes https://github.com/libsdl-org/SDL_image/issues/409
2023-12-28 09:33:02 -08:00
Frank Praznik
9c3e831e33
uikit: Send fullscreen enter/leave events
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Send fullscreen enter/leave events, which will implicitly update the fullscreen flag. Manually setting the flag will suppress attempts to send the events later, as the flag is used for deduplication purposes in the event code.
2023-12-27 17:23:49 -05:00
SDL Wiki Bot
5df3eac925
Sync SDL3 wiki -> header
2023-12-27 20:21:11 +00:00
Sam Lantinga
0dfdf1f3f2
Fixed crash if joystick functions are passed a NULL joystick
2023-12-27 11:25:54 -08:00
Reilly Brogan
4ce935b910
Fix static build with libdecor 0.2.0
2023-12-26 16:29:36 -08:00
Susko3
5d6d149862
Allow passing in `extrainfo` value to `GetMouseMessageSource()`
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This saves a syscall in WM_INPUT handling
2023-12-26 13:42:19 -08:00
Susko3
e0df963ef0
Fix wrong bit count in comment
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If we're counting bits from 0, then the MSB is bit 31!
2023-12-26 13:42:19 -08:00
Susko3
c2a55cd2c5
Add missing `(void)` in functions params
2023-12-26 13:42:19 -08:00
Susko3
a3c8f2f6cb
Consolidate mouse-touch event checking logic
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Saves one `GetMessageExtraInfo()` syscall when handling WM_INPUT events.
Will provide consistent results across various event types.
2023-12-26 13:42:19 -08:00
Susko3
d747daf03d
Use correct touch check flag
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Matches the one in `GetMouseMessageSource()`.
From my testing on Windows 11, the lower 8 bits in touch events cycle
trough the values 0x8c-0x95 in order.
2023-12-26 13:42:19 -08:00
Susko3
a961066d0b
Add basic touch/finger support to `testpen.c`
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Reuses the pen code as much as possible.
Seems like the right place, see
https://github.com/libsdl-org/SDL/pull/8749#issuecomment-1869671334 .
2023-12-26 13:42:19 -08:00
Sam Lantinga
a3b5eb07b2
Removed extern "C" linkage from main() declaration
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According to the C++ spec, main() should not have any linkage specifier:
https://en.cppreference.com/w/cpp/language/main_function
Fixes https://github.com/libsdl-org/SDL/issues/8738
2023-12-26 10:19:22 -08:00
Sam Lantinga
50e309bb17
Include SDL_events.h in SDL_main.h
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Applications shouldn't need to include it separately if they want to process events using the main callbacks.
Fixes https://github.com/libsdl-org/SDL/issues/8746
2023-12-26 10:11:48 -08:00
Alynne
cae657140c
Add Access Controller
2023-12-26 09:58:09 -08:00
Sam Lantinga
74418e1aa8
Made the cursor list check a compile time assert instead of a runtime one
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This will catch this being out of date more quickly in the future
2023-12-26 09:57:11 -08:00
Sam Lantinga
d6fb0d91d8
Added testpen to the Visual Studio solution
2023-12-26 09:55:09 -08:00
Susko3
bbdd41f287
Fix windows touch using wrong axis for normalisation
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Regressed with 9302d7732d
2023-12-26 09:12:17 -08:00
Susko3
a28ac29aa0
Add missing cursor types
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The flowing assert would trip:
SDL_assert(SDL_arraysize(cursorNames) == SDL_NUM_SYSTEM_CURSORS)
2023-12-26 09:12:17 -08:00
Tyson Whitehead
6daf2e943f
Try SDL_UDEV_deviceclass to detect joysticks even if in a container
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The udev container issue is mostly to do with device notifications
and netlink. The device classification stuff just pokes file in /sys
and /run/udev. Doesn't hurt to try it first for classifying joysticks
and then fall to the guess heuristics if it fails.
2023-12-24 22:39:16 -08:00
Sam Lantinga
1bf78ed544
We get a resize event when the view enters fullscreen mode on iOS
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The call stack is:
We want to use this instead of the desktop mode because the view may be in a different orientation than the device orientation, which the desktop mode is based on.
2023-12-24 17:45:35 -08:00
Sam Lantinga
e3b5999bb4
Use the application requested size to determine automatic orientation on iOS
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Fixes https://github.com/libsdl-org/SDL/issues/8201
2023-12-24 17:14:16 -08:00
Sam Lantinga
278e3f9184
Whoops, fixed setting fullscreen flag
2023-12-24 17:12:01 -08:00
Sam Lantinga
69e60e0f1b
Fixed setting fullscreen mode on iOS
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Needed to update the actual window flags based on the requested state (@Kontrabant)
2023-12-24 16:24:22 -08:00
Sam Lantinga
0e5ea3cc4b
Fixed infinite recursion when adding an accelerometer as joystick on iOS
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Fixes https://github.com/libsdl-org/SDL/issues/8716
2023-12-24 11:19:16 -08:00
Sam Lantinga
c3d84c3342
Record the initial input report mode and only restore simple mode if that's what we started with
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Fixes https://github.com/libsdl-org/SDL/issues/8108
Closes https://github.com/libsdl-org/SDL/pull/8115
2023-12-24 08:12:14 -08:00
Julian Uy
10a8b750a0
Use common generic syscond for platforms with no cond implementation
2023-12-24 06:52:42 -08:00
Julian Uy
4914e5bb78
PS2 use WaitSemaEx for waiting for semaphore with timeout
2023-12-24 06:52:27 -08:00