Ryan C. Gordon
c6f08c2553
testaudio: Removed debugging code.
2023-10-16 15:25:34 -04:00
Ryan C. Gordon
d5dac0ad27
testaudio: Deal with a texture being unexpectedly NULL when scaling.
...
This happens to work because our current textures are all 128x128, but in
theory one shouldn't hit this case anyhow...right?!
Reference Issue #8344 .
2023-10-16 14:03:58 -04:00
Ryan C. Gordon
b19e68c8ec
testaudio: Properly display playback progress, regardless of data source.
2023-10-16 13:56:43 -04:00
Ryan C. Gordon
354611a0c6
testaudio: Fixed some bugs Valgrind pointed out.
2023-10-16 10:04:02 -04:00
Ryan C. Gordon
1c6d996108
testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures.
2023-10-14 23:17:59 -04:00
Ryan C. Gordon
b17151eb16
testaudio: Don't crash if renderer is NULL (happens during shutdown).
2023-10-14 13:43:22 -04:00
Anonymous Maarten
382751c4b5
testffmpeg: print usage of options to change audio/video codec
2023-10-13 02:30:14 +02:00
Sam Lantinga
f91bde64d5
testffmpeg: Only enable blending if we're using a texture format that supports it
2023-10-12 14:26:46 -07:00
Sam Lantinga
516d6f9efc
testffmpeg: added support for YUVA formats using swscale
...
Fixes https://github.com/libsdl-org/SDL/issues/8377
2023-10-12 14:10:25 -07:00
Sam Lantinga
d18f910248
testffmpeg: added the ability to specify audio and video codecs
2023-10-12 11:38:14 -07:00
Sam Lantinga
bf64fecf19
testffmpeg: allow resizing of the video window
2023-10-12 00:04:00 -07:00
Sam Lantinga
efa9a45048
Clarified that testffmpeg will resize the window to the video size
2023-10-11 23:38:08 -07:00
Sam Lantinga
4368f70ff9
Added properties to various SDL objects
...
The following objects now have properties that can be user modified:
* SDL_AudioStream
* SDL_Gamepad
* SDL_Joystick
* SDL_RWops
* SDL_Renderer
* SDL_Sensor
* SDL_Surface
* SDL_Texture
* SDL_Window
2023-10-11 22:38:00 -07:00
Sam Lantinga
973c8b3273
Added SDL properties API
...
Fixes https://github.com/libsdl-org/SDL/issues/7799
2023-10-11 22:38:00 -07:00
Anonymous Maarten
1ae33f6751
cmake: optionally install pdb's
2023-10-12 02:26:48 +02:00
Sam Lantinga
c552cc6847
We don't require the audio system to be initialized for audio format conversion
...
This is helpful for tools pipelines where audio devices are never used.
2023-10-11 09:23:23 -07:00
Ryan C. Gordon
bb2f767f5d
testaudio: Make program usable without a 3-button mouse.
2023-10-11 10:02:07 -04:00
Anonymous Maarten
ebfbd7327b
testffmpeg: use SDL_test to parse arguments and track memory
2023-10-10 21:58:10 +02:00
Anonymous Maarten
ee53e4d319
cmake: check ffmpeg capability instead of version
2023-10-10 21:58:10 +02:00
Sam Lantinga
adcace6f95
Added a "--software" option to testffmpeg
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This allows easy performance comparison between hardware and software decoding
2023-10-10 04:07:22 -07:00
Ozkan Sezer
86ada8a9f0
fix testffmpeg.c build.
2023-10-10 14:02:40 +03:00
Sam Lantinga
303f4e965c
testffmpeg works with ffmpeg 5.1.3 and newer
2023-10-10 03:58:57 -07:00
Sam Lantinga
2bd478ae65
Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
...
Also switched the D3D11 and D3D12 renderers to use real NV12 textures for NV12 data.
The combination of these two changes allows us to implement 0-copy video decode and playback for D3D11 in testffmpeg without any access to the renderer internals.
2023-10-10 03:32:46 -07:00
Sam Lantinga
a842446f62
Added support for 0-copy decode and display using D3D11
...
FIXME: We need a way to do this that doesn't involve reaching into the D3D11 texture internals
2023-10-10 03:32:46 -07:00
Sam Lantinga
d830cd140b
Added support for 0-copy decode and display using Apple VideoToolbox
2023-10-10 03:32:46 -07:00
Sam Lantinga
1bf913b29a
Added support for 0-copy decode and display using VAAPI and EGL
2023-10-10 03:32:46 -07:00
Sam Lantinga
ce8161e0cf
Make sure we're building with ffmpeg 6.0 or newer
2023-10-10 03:32:46 -07:00
Sam Lantinga
ed6381b68d
Allow setting any number of sprites over the video
...
Default to no sprites over the video
2023-10-10 03:32:46 -07:00
Anonymous Maarten
ebf5e08fa1
cmake: use *_STATIC_* variables when linking to a static ffmpeg
2023-10-10 03:32:46 -07:00
Sam Lantinga
88f2fb9dcf
Added an example of video decoding with ffmpeg
2023-10-10 03:32:46 -07:00
Simon McVittie
04edb38cdf
shape: Use SDL[Test]_ReadSurfacePixel
...
This avoids assuming that the pixels are suitably aligned for direct
access, which there's no guarantee that they are; in particular,
3-bytes-per-pixel RGB images are likely to have 3 out of 4 pixels
misaligned. On x86, dereferencing a misaligned pointer does what you
would expect, but on other architectures it's undefined whether it will
work, crash with SIGBUS, or silently give a wrong answer.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-10-10 03:23:20 -07:00
Anonymous Maarten
183606d3d4
testdrawchessboard: clean up renderer and window
2023-10-05 13:41:01 +02:00
Frank Praznik
64ec208479
Fix log message spelling
2023-10-02 19:47:39 -04:00
Frank Praznik
9111c5e178
tests: Disable mouse warp test under Wayland
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Wayland does not allow warping the mouse pointer, thus these tests are unreliable and should be skipped.
2023-10-02 19:44:02 -04:00
Simon McVittie
6248472c0c
test: Accept small numerical differences in more mathematical tests
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We can't rely on irrational numbers like pi being represented exactly,
particularly when compiling for i386, where the i387 floating-point
interface carries out calculations in registers that have higher
precision than the actual double-precision variable. The 1980s were a
strange time.
Resolves: https://github.com/libsdl-org/SDL/issues/8311
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-09-28 09:37:12 -07:00
Anonymous Maarten
f5886f11d0
cmake: let every test depends on pretest
2023-09-25 18:02:40 +02:00
Anonymous Maarten
f45761908a
Move check for SDL_Delay upper bounds to testtimer
2023-09-25 18:02:40 +02:00
Anonymous Maarten
474c8d0073
testautomation: don't do float equality tests
2023-09-25 18:02:40 +02:00
Anonymous Maarten
85e3099ba4
testautomation: only require accelated renderer with non-dummy video driver
2023-09-25 18:02:40 +02:00
Anonymous Maarten
0e955a9127
cmake: run testautomation with CTest
2023-09-25 18:02:40 +02:00
Ryan C. Gordon
e0b0f9a36e
testaudio: Fix mouseover testing.
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Not sure how this line got lost.
2023-09-20 17:02:44 -04:00
Ryan C. Gordon
b656720bc6
loopwave: Use SDL_GetAudioStreamQueued() for more accurate results.
2023-09-20 10:15:03 -04:00
Anonymous Maarten
4c3e84897f
testspriteminimal: make standalone by embedding icon.bmp
2023-09-19 17:58:25 +02:00
Anonymous Maarten
2a01f9dcb5
tests: plug leaks when running with --trackmem
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(using SDL_VIDEO_DRIVER=x11/wayland on Linux)
2023-09-19 17:58:25 +02:00
Brick
a62e62f97a
Refactored SDL_audiocvt.c
2023-09-17 13:13:23 -07:00
Ryan C. Gordon
2f43f7bc53
audio: Allow querying of device buffer size.
2023-09-13 11:03:17 -04:00
Ryan C. Gordon
8b26e95f91
audio: Change SDL_AudioStreamCallback
...
Now it offers the total requested bytes in addition to the amount
immediately needed (and immediately needed might be zero if the stream
already has enough queued to satisfy the request.
2023-09-13 10:11:23 -04:00
Sam Lantinga
cd633b9a88
Renamed SDL_IsAudioDevicePaused() to SDL_AudioDevicePaused()
...
This aligns with the SDL3 convention of removing "Is" from self-explanatory function names
Also improved some documentation in SDL_audio.h
2023-09-12 12:11:09 -07:00
Ryan C. Gordon
3a992af446
audio: Added a postmix callback to logical devices.
...
You can see it in action in testaudio by mousing over a logical device; it
will show a visualizer for the current PCM (whatever is currently being
recorded on a capture device, or whatever is being mixed for output on
playback devices).
Fixes #8122 .
2023-09-09 16:26:37 -04:00
Anonymous Maarten
a2e17852d9
cmake: make sure SDL_GetPrefPath is run before testfilesystem
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60 seconds timeout ought to be sufficient.
2023-09-08 09:05:58 -04:00