Commit Graph

82 Commits (495e432fb9776fdc13a8d96179136064ccddf6e5)

Author SHA1 Message Date
Sam Lantinga 5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Ryan C. Gordon c53843a961
docs: Remove Doxygen `\brief` tags.
Doxygen and the wiki bridge don't need them; they'll both just use the first
line/sentence instead.

Fixes #8446.
2023-11-06 10:26:06 -05:00
Ryan C. Gordon 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. 2023-11-04 15:06:41 -04:00
SDL Wiki Bot 142366c837 Sync SDL3 wiki -> header 2023-10-19 14:03:06 +00:00
Sam Lantinga b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 2023-10-17 20:27:49 -07:00
Ryan C. Gordon ac71831350
Sync wiki -> headers 2023-10-12 15:20:53 -04:00
Sam Lantinga 4368f70ff9 Added properties to various SDL objects
The following objects now have properties that can be user modified:
* SDL_AudioStream
* SDL_Gamepad
* SDL_Joystick
* SDL_RWops
* SDL_Renderer
* SDL_Sensor
* SDL_Surface
* SDL_Texture
* SDL_Window
2023-10-11 22:38:00 -07:00
Ryan C. Gordon a4541a255e
audio: SDL_GetAudioStreamQueued now returns bytes, not frames.
Reference #8266.
2023-09-20 14:15:47 -04:00
Ryan C. Gordon 703aefbce0
Sync SDL3 wiki -> header 2023-09-20 14:08:32 -04:00
Ryan C. Gordon 34b931f7eb audio: Added SDL_GetAudioStreamQueued 2023-09-20 10:15:03 -04:00
Sam Lantinga 9f17d1a9d8 Don't reference the same function in "see also" 2023-09-13 11:01:00 -07:00
Ozkan Sezer 86505ea630 fix SDL_AudioStreamCallback documentation 2023-09-13 18:35:30 +03:00
SDL Wiki Bot d885d5c310 Sync SDL3 wiki -> header 2023-09-13 15:04:13 +00:00
Ryan C. Gordon 2f43f7bc53
audio: Allow querying of device buffer size. 2023-09-13 11:03:17 -04:00
Ryan C. Gordon 8b26e95f91
audio: Change SDL_AudioStreamCallback
Now it offers the total requested bytes in addition to the amount
immediately needed (and immediately needed might be zero if the stream
already has enough queued to satisfy the request.
2023-09-13 10:11:23 -04:00
Sam Lantinga cd633b9a88 Renamed SDL_IsAudioDevicePaused() to SDL_AudioDevicePaused()
This aligns with the SDL3 convention of removing "Is" from self-explanatory function names

Also improved some documentation in SDL_audio.h
2023-09-12 12:11:09 -07:00
Ryan C. Gordon a6e52f9e48
Sync SDL3 wiki -> header 2023-09-12 14:27:21 -04:00
Ryan C. Gordon 3a992af446 audio: Added a postmix callback to logical devices.
You can see it in action in testaudio by mousing over a logical device; it
will show a visualizer for the current PCM (whatever is currently being
recorded on a capture device, or whatever is being mixed for output on
playback devices).

Fixes #8122.
2023-09-09 16:26:37 -04:00
Ryan C. Gordon 116b0ec977
include: minor tweak to audio API documentation 2023-09-07 10:45:45 -04:00
Brick f2ca9a615b Added SDL_AUDIO_FRAMESIZE 2023-09-05 17:56:58 -07:00
Brick 53122593f8 Added SDL_AUDIO_BYTESIZE 2023-09-05 17:56:58 -07:00
Sam Lantinga 3a932141e4 Restore audio format binary compatibility with SDL 2.0 2023-09-04 10:16:53 -07:00
Sam Lantinga 233789b0d1 Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
Native endian types have no LE/BE suffix
2023-09-04 09:48:44 -07:00
SDL Wiki Bot 36b5f3e35c Sync SDL3 wiki -> header 2023-09-04 14:47:15 +00:00
Brick 0e552761b7 Renamed AudioStreamSpeed to AudioStreamFrequencyRatio 2023-09-04 07:46:18 -07:00
Brick e55844274d Added SDL_(Get|Set)AudioStreamSpeed 2023-09-01 14:38:45 -04:00
Sam Lantinga 82db2b58f9 Renamed audio stream callback and moved the userdata parameter first
In general SDL API callbacks are called with the userdata paramter first, to mimic C++ method call convention
2023-08-27 14:43:21 -07:00
SDL Wiki Bot 5bdad5210f Sync SDL3 wiki -> header 2023-08-27 20:55:12 +00:00
Ryan C. Gordon 58c859f64d audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice. 2023-08-27 16:54:30 -04:00
Ryan C. Gordon efd2023a72 audio: Fixed documentation. 2023-08-27 16:54:30 -04:00
Ryan C. Gordon 1e775e0eef audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream.
This is meant to offer a simplified API for people that are either migrating
directly from SDL2 with minimal effort or just want to make noise without
any of the fancy new API features.

Users of this API can just deal with a single SDL_AudioStream as their only
object/handle into the audio subsystem.

They are still allowed to open multiple devices (or open the same device
multiple times), but cannot change stream bindings on logical devices opened
through this function.

Destroying the single audio stream will also close the logical device behind
the scenes.
2023-08-27 16:54:30 -04:00
Ryan C. Gordon e7d56dd0b2
audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2023-08-05 19:20:14 -04:00
SDL Wiki Bot 4bb426abad Sync SDL3 wiki -> header 2023-08-05 17:45:14 +00:00
meyraud705 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c
Commit bea99d4 was partially reverted by 905c4ff "audio: First shot at the SDL3 audio subsystem redesign!"
2023-08-05 13:44:48 -04:00
SDL Wiki Bot c0a88930bf Sync SDL3 wiki -> header 2023-08-04 01:28:15 +00:00
Ryan C. Gordon db39cbf208
audio: Allow SDL_GetAudioDeviceFormat() to query the default devices.
Officially removed SDL_GetDefaultAudioInfo(), as its functionality that
isn't obsolete is now offered elsewhere.
2023-07-30 11:55:55 -04:00
Ryan C. Gordon 464640440f
audio: Added SDL_GetAudioStreamBinding.
Now you can open a device, bind a stream, and forget about the device ID
until you're ready to shutdown, where you can query the stream for it.
2023-07-30 11:55:54 -04:00
Ryan C. Gordon 01f7b53865
audio: Readded (logical) device pausing. 2023-07-30 11:55:53 -04:00
Ryan C. Gordon fd4c9f4e11
audio: documentation improvements. 2023-07-30 11:55:53 -04:00
Ryan C. Gordon b2e020958f
audio: Wrap device access in opening of logical devices.
Now you open an audio device and attach streams, as planned, but each
open generates a new logical device. Each logical device has its own
streams that are managed as a group, but all streams on all logical
devices are mixed into a single buffer for a single OS-level open of
the physical device.

This allows multiple opens of a device that won't interfere with each
other and also clean up just what the opener assigned to their logical
device, so all their streams will go away on close but other opens will
continue to mix as they were.

More or less, this makes things work as expected at the app level, but
also gives them the power to group audio streams, and (once added) pause
them all at once, etc.
2023-07-30 11:55:53 -04:00
Ryan C. Gordon 3d65a2cefe
audio: Made SDL_LoadWAV a real function, not just a macro. 2023-07-30 11:55:52 -04:00
Ryan C. Gordon 26525f5fd3
audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. 2023-07-30 11:55:52 -04:00
Ryan C. Gordon e6aaed7d79
include: Audio is not, and has not been, a raw mixing buffer for a long time. 2023-07-30 11:55:52 -04:00
Ryan C. Gordon 56b1bc2198
audio: SDL_AudioStream now has callbacks for Get and Put operations.
This allows code to feed a stream (or feed from a stream) on-demand,
which is to say: it can efficiently simulate the SDL2 audio callback.
2023-07-30 11:55:51 -04:00
Ryan C. Gordon 905c4fff5b
audio: First shot at the SDL3 audio subsystem redesign!
This is a work in progress! (and this commit will probably get
force-pushed over at some point).
2023-07-30 11:55:51 -04:00
SDL Wiki Bot 550c84b4df Sync SDL3 wiki -> header 2023-07-09 20:50:16 +00:00
Sam Lantinga bea99d48f2 Changed 'freesrc' parameter from int to SDL_bool 2023-07-09 13:49:04 -07:00
Sylvain 627165a2b2 Fix comments 2023-06-22 15:44:48 +02:00
SDL Wiki Bot 9786d8ac40 Sync SDL3 wiki -> header 2023-05-09 18:27:15 +00:00
Ryan C. Gordon 2b6cb7bfb2
include: SDL_ConvertAudioSamples docs now warn about converting in chunks.
Fixes #7154.
2023-05-09 14:24:22 -04:00