Ozkan Sezer
0b8309da0c
renamed SDL PI constants to SDL_PI_D and SDL_PI_F.
2022-11-25 22:35:24 +03:00
Sam Lantinga
05139f4a2e
Removed SDL_RWFromFP from the public API
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This will blow up if the SDL library and the application have a different C runtime, which can easily happen on Windows.
2022-11-25 10:46:26 -08:00
Sam Lantinga
670f1df469
Removed SDL_stdinc.h dependency on HAVE_M_PI, added SDL_M_PIl (double) and SDL_M_PIf (float) instead
2022-11-25 10:33:37 -08:00
Sam Lantinga
b0840eb32e
Updated SDL_syswm.h for SDL 3.0
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* The header is no longer dependent on SDL build configuration
* The structures are versioned separately from the rest of SDL
* SDL_GetWindowWMInfo() now returns a standard result code and is passed the version expected by the application
* Updated WhatsNew.txt and docs/README-migration.md with the first API changes in SDL 3.0
2022-11-23 14:05:59 -08:00
Sam Lantinga
1f87e9e24e
Updated patch notes for 2.26 release
2022-11-17 09:00:27 -08:00
Sam Lantinga
0bc852ce53
Revert "Disable the RAWINPUT joystick driver by default"
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Disabling RAWINPUT on Windows 10 causes these issues:
* All Xbox controllers are named "XInput Controller".
* Trigger rumble no longer works.
* "XInput Controllers" are now also listed as separate haptic devices
2022-10-17 17:43:06 -07:00
Sam Lantinga
47ba997f06
Disable the RAWINPUT joystick driver by default
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It's only needed to support more than 4 Xbox controllers, and adds significant complexity to the joystick processing, and we regularly get bugs from people who aren't using an SDL window who need to turn on SDL_HINT_JOYSTICK_THREAD.
2022-10-17 07:39:52 -07:00
Sam Lantinga
c887cb02af
Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
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Also fixed the Y axes on the Wii U Pro controller, and various formatting cleanup
2022-09-01 16:30:55 -07:00
Sam Lantinga
3cbfd75d0f
Re-added the CRC to the joystick guid
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This is now used as a crc field in the mapping rather than directly in mapping guids, for better mapping compatibility between versions of SDL.
Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID, so that mapping programs can clear the CRC from the GUID when generating mappings.
sort_controllers.py has been updated to extract the CRC from mappings created by older mapping programs and convert it into the new crc field. It will also take the CRC into account when checking for duplicate mappings.
Also regenerated the GUIDs for the PS2/PSP/Vita controller mappings, fixing https://github.com/libsdl-org/SDL/issues/6151
2022-08-27 19:00:31 -07:00
Sam Lantinga
cf134235d7
Removed line wrapping in patch notes
2022-08-13 08:23:40 -07:00
Sam Lantinga
f1416ef2ba
Updated to version 2.23.2 for release candidate
2022-08-12 20:27:22 -07:00
Sam Lantinga
3861c557da
Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION
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This hint controls whether mouse warping generates motion events in relative mode, and defaults off.
Fixes https://github.com/libsdl-org/SDL/issues/6034
Fixes https://github.com/libsdl-org/SDL/issues/5741
2022-08-11 14:02:03 -07:00
Sam Lantinga
b4c4dd84c2
Added SDL_crc16() to be used in joystick GUIDs after 2.24.0
2022-08-11 09:53:25 -07:00
Sam Lantinga
d4192850c1
Added SDL_ResetHint() to reset a hint to the default value
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Resolves question of how to clear an override hint raised by @pionere in https://github.com/libsdl-org/SDL/pull/5309
2022-08-10 08:01:24 -07:00
Sam Lantinga
bcdef4aaf9
Added separate hints for Nintendo Online classic controllers and Joy-Cons
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This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
2022-08-03 13:07:47 -07:00
Sam Lantinga
2fa2f9ff77
Greatly improved Nintendo Joy-Con support using the HIDAPI driver
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* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:22:27 -07:00
Ryan C. Gordon
31d38f2f30
WhatsNew.txt: Note that minimum macOS version is now 10.9.
2022-07-26 15:14:37 -04:00
Ozkan Sezer
8cd515c324
better wording.
2022-07-22 20:37:28 +03:00
Ozkan Sezer
192ae1e356
WhatsNew.txt: added line for the calling convention fixes.
2022-07-21 17:11:30 +03:00
Ethan Lee
a33b5449ff
WhatsNew.txt: Added audio channel support changes
2022-07-20 19:11:42 -04:00
Cameron Gutman
d21a18c65f
WhatsNew.txt: Add line for Shield HIDAPI driver
2022-07-17 01:06:16 -05:00
Ethan Lee
cdf9010a19
Added new audio features to WhatsNew.txt
2022-07-16 12:39:30 -04:00
Sam Lantinga
cbd0187475
Removed the limit on the size of the SDL error message
...
Also added SDL_GetOriginalMemoryFunctions()
Fixes https://github.com/libsdl-org/SDL/issues/5795
2022-06-27 16:59:50 -07:00
Sam Lantinga
269fc1bd79
Added more details to WhatsNew.txt
2022-06-16 12:34:35 -07:00
Simon McVittie
cd7c2f1de7
Switch versioning scheme to be the same as GLib and Flatpak
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For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.
For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Sam Lantinga
e551384a99
Added functions to get the platform dependent name for a joystick or game controller
2022-04-26 14:54:14 -07:00
Eddy Jansson
8c1584e8e8
WhatsNew: Start block for 2.0.24
2022-04-26 09:21:40 -07:00
Eddy Jansson
5d4a1f8356
WhatsNew.txt: Add SDL_FRectEqualsEpsilon()
2022-04-20 08:38:53 -07:00
Simon McVittie
c36bd78474
WhatsNew.txt: Document new dependency on libwayland-client 1.18.0
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Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-04-13 10:14:29 -04:00
Ethan Lee
46616af722
WhatsNew.txt: Added SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR
2022-04-12 11:53:40 -04:00
Sam Lantinga
a256e6ba7f
Updated the patch notes with API changes for 2.0.22
2022-04-08 18:10:56 -07:00
Sam Lantinga
18032979d8
Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
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This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
2022-02-15 13:07:51 -08:00
Sam Lantinga
9f1e609aa0
Document SDL_HINT_RENDER_LINE_METHOD in the release notes
2022-01-08 12:42:36 -08:00
Sam Lantinga
9294634840
Updated to version 2.0.20 for release
2022-01-07 18:29:40 -08:00
Cameron Gutman
b7a0200aab
Update 2.0.18 release notes with CMake prefix change
2021-12-03 09:35:47 -08:00
Sam Lantinga
2e9821423a
Aded a patch note for relative mouse mode over RDP
2021-11-29 20:20:07 -08:00
Sam Lantinga
aa1d76e829
Added a patch note about WinRT/UWP WGI support
2021-11-27 10:55:54 -08:00
Sam Lantinga
b6c1cfb93a
Added API changes in 2.0.18
2021-11-26 09:37:27 -08:00
Sam Lantinga
c97b721868
Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
2021-11-21 12:18:10 -08:00
Sam Lantinga
66058bbbd5
Fixed exception accessing Bluetooth devices on Android 12
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Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Fixes https://github.com/libsdl-org/SDL/issues/4952
2021-11-15 16:52:56 -08:00
Sam Lantinga
1c78b08007
Added support for /dev/input/js* on Linux
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Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices
Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices t
hat will be opened in addition to the normal joystick detection
Fixes https://github.com/libsdl-org/SDL/issues/1314
Fixes https://github.com/libsdl-org/SDL/issues/1727
Fixes https://github.com/libsdl-org/SDL/issues/1981
Closes https://github.com/libsdl-org/SDL/pull/4727
2021-11-10 20:02:25 -08:00
Sam Lantinga
dca5ce4ea3
Clarified that AAudio is only used on Android 8.1 and newer
2021-11-10 10:15:47 -08:00
Sam Lantinga
19c129faba
Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true
...
in your application's Info.plist in order to get real Bluetooth mouse events.
2021-11-09 20:32:16 -08:00
Sam Lantinga
6810399352
Enable AAUDIO driver for Android
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I thought this was already enabled for 2.0.16, but apparently not.
Fixes https://github.com/libsdl-org/SDL/issues/3710
2021-08-10 14:50:43 -07:00
Cameron Gutman
f5bc58bf57
Add note about keyboard grab to WhatsNew.txt for 2.0.16
2021-08-04 09:03:28 -07:00
Sam Lantinga
d784dd20b6
Updated WhatsNew with major changes for 2.0.16
2021-07-31 17:53:07 -07:00
Sam Lantinga
d3d2aee7f4
Fixed the name of the PS5 hint
2020-12-09 10:39:36 -08:00
Sam Lantinga
a2098a47b6
Updated SDL to 2.0.14 in preparation for release candidate
2020-12-08 18:56:06 -08:00
Sam Lantinga
f00ddd0a38
Updated WhatsNew.txt with SDL 2.0.12 release notes
2020-03-02 11:39:44 -08:00
Sylvain Becker
1ae61f1009
Added a helper function SDL_LockTextureToSurface()
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Similar to SDL_LockTexture(), except the locked area is exposed as a SDL surface.
2019-09-30 20:58:44 +02:00
Sam Lantinga
972bdfb47f
Made it more explicit that 2.0.10 and newer are required for the SDL_RW* functions
2019-07-01 09:05:15 -07:00
Sam Lantinga
60606dfb31
Documented that the SDL_RW* macros no longer exist, and you can't use an older SDL library if you build with SDL 2.0.10.
2019-07-01 09:02:04 -07:00
Sam Lantinga
63506ae195
Added a patch note about batched rendering
2019-06-18 08:35:31 -07:00
Sam Lantinga
e89789bb4b
Added patch notes for 2.0.10
2019-06-18 07:55:30 -07:00
Sylvain Becker
05333a6e9f
Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
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to set whether the event loop will block itself when the app is paused.
2019-04-05 09:16:30 +02:00
Sylvain Becker
b470cd9b09
Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour
2019-04-05 08:36:31 +02:00
Sylvain Becker
6f732d4ee8
Update WhatsNew.txt
2019-04-04 20:24:22 +02:00
Sylvain Becker
458c60e6a4
Update WhatsNew.txt
2019-04-04 20:10:55 +02:00
Sam Lantinga
91da4963d3
Added patch note for SDL_GameControllerGetPlayerIndex() and friends
2018-10-26 09:49:27 -07:00
Sam Lantinga
88f9f0307d
Added patch notes for SDL 2.0.9
2018-09-27 23:54:40 -07:00
Sam Lantinga
a8ac588549
Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
2018-03-07 13:30:40 -08:00
Sam Lantinga
e9fc66a038
Added patch note for Android Studio support
2018-03-01 08:26:10 -08:00
Sam Lantinga
eac3766698
Added a patch note for OpenGL ES support on Mac
2018-03-01 08:08:20 -08:00
Sam Lantinga
99683f7c04
Added patch note about the Vulkan Mac SDK
2018-02-26 08:39:25 -08:00
Sam Lantinga
cbfee82dff
Moved Android patch note into the Android section
2018-02-24 09:09:20 -08:00
Sam Lantinga
8e4afb556a
Added patch note for Ryan's work
2018-02-24 08:42:04 -08:00
Sam Lantinga
5adc1b7d3e
Updated documentation with API changes in SDL 2.0.8
2018-02-24 08:18:09 -08:00
Sam Lantinga
baae74c857
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
2017-12-10 09:10:02 -08:00
Sam Lantinga
2c5724ef5d
Updated version to 2.0.8 since SDL_image depends on it
2017-11-04 21:58:48 -07:00
Sam Lantinga
7a6cf53aea
Added SDL_AudioStreamFlush() to the list of new audio stream functions
2017-10-20 10:45:38 -07:00
Sam Lantinga
80f8464d97
Added audio stream conversion functions:
...
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamClear
SDL_FreeAudioStream
2017-10-18 15:54:05 -07:00
Sam Lantinga
9c580e14c9
Added functions to query and set the SDL memory allocation functions:
...
SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
2017-10-12 13:44:28 -07:00
Sam Lantinga
0e495e83dd
Updated WhatsNew.txt for 2.0.7 changes
2017-10-10 20:16:52 -07:00
Sam Lantinga
c08a7a74a5
Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category,
...
determining whether the phone mute switch affects the audio
2017-09-15 17:27:32 -07:00
Sam Lantinga
3261ca754f
Fixed typos in 2.0.6 patch notes
2017-09-04 23:10:12 -07:00
Sam Lantinga
657ad72ac4
Added some more big 2.0.6 changes
2017-09-04 21:16:28 -07:00
Sam Lantinga
d75fea89d2
Updated WhatsNew.txt for 2.0.6
2017-09-04 20:48:01 -07:00
Sam Lantinga
4c9f31398f
Added note for David Carlier's work on OpenBSD
2016-10-12 18:57:12 -07:00
Sam Lantinga
3b3dd9af5a
Updated WhatsNew with 2.0.5 changes
2016-10-11 23:56:52 -07:00
Alex Szpakowski
4aae0290ea
Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
2015-12-31 21:16:43 -04:00
David Ludwig
fd9f06a0c2
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
2015-11-30 23:30:01 -05:00
Philipp Wiesemann
2e525193ef
Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
2015-11-25 21:31:02 +01:00
Ryan C. Gordon
e6ad29aec8
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
2015-11-14 12:35:45 -05:00
Philipp Wiesemann
ceb43129ac
Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
2015-10-07 21:18:08 +02:00
Alex Szpakowski
2bf6f1bcb7
Added initial support for MFi game controllers on iOS.
2015-09-20 23:08:36 -03:00
Philipp Wiesemann
cdfec382c6
Added more entries to WhatsNew.txt for 2.0.4.
2015-09-18 21:27:00 +02:00
Philipp Wiesemann
440d6cc00e
Added another entry to WhatsNew.txt for 2.0.4.
2015-09-05 20:20:35 +02:00
Philipp Wiesemann
2d8c49fdbd
Added more entries to WhatsNew.txt for 2.0.4.
2015-08-05 21:03:31 +02:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
...
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00