Commit Graph

270 Commits (4e8d1ec98373444e872d47668cdbfa072a5fe501)

Author SHA1 Message Date
Sam Lantinga c2432f8d0d Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries 2022-11-28 10:57:59 -08:00
Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga 63f307fe1f Remove SDL_config.h from the public headers
The SDL headers are no longer dependent on the build configuration.

Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga 6786dc481d Xcode expects SUPPORTED_PLATFORMS to be "macosx" (thanks @MaddTheSane!) 2022-11-25 17:16:34 -08:00
Sam Lantinga cc1f9eb983 Use Apple's nomenclature for macOS and iOS
Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Sam Lantinga 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
Sam Lantinga 0bfeed061b Updated to version 2.26.0 for release 2022-11-21 16:15:58 -08:00
Sam Lantinga 78ea6af2cd Updated to version 2.25.1 for release candidate 2022-11-17 09:01:35 -08:00
Anonymous Maarten e6c4db8160 The SDL2::SDL2 target in SDL2.framework needs to see the SDL2 include folder
SDL.h includes other files through SDL2/SDL_xxx.h
2022-11-15 19:22:47 +01:00
Sam Lantinga 0dfc829a6b Added simple BLE Steam Controller support on all platforms
This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
2022-11-10 19:17:04 -08:00
Anonymous Maarten cbb1cf0c93 cmake+xcode: only create SDL2::SDL2main target when it does not exist again 2022-10-04 21:15:09 +02:00
Sam Lantinga 13c443f224 Removed obsolete search path setting 2022-09-28 01:10:10 -07:00
Sam Lantinga 26997bc153 Removed unused framework entries from the Xcode project 2022-09-28 00:52:39 -07:00
Sam Lantinga 229315b014 Updated SDL Xcode test project to build for iOS and tvOS
Tested with Xcode 14.0.1
2022-09-28 00:06:06 -07:00
Sam Lantinga 3a6b4835f8 Updated macOS Xcode test programs 2022-09-27 22:28:50 -07:00
Sam Lantinga 8fc133ac2c Updated Xcode project with new offscreen video driver files 2022-09-16 08:18:42 -07:00
Ozkan Sezer 911524da45 fix DYLIB version inconsistencies and test failures after #6188. 2022-09-06 03:15:02 +03:00
tjpadula a0f143fc93
Add build target to Xcode project to create an xcframework for iOS (#6188) 2022-09-05 13:10:15 -07:00
Sam Lantinga 4e98ba612b Set DYLIB_COMPATIBILITY_VERSION to DYLIB_CURRENT_VERSION to match autotools
Autotools sets both versions to the same value, so Xcode and CMake need to match for the libraries to be compatible between the different builds.

See these for details:
https://github.com/libsdl-org/sdl12-compat/pull/207
https://github.com/libsdl-org/SDL/issues/2934
https://stackoverflow.com/questions/67055770/usage-of-current-version-and-compatibility-version-on-macos
2022-09-05 08:28:06 -07:00
Sam Lantinga 397672edfe Added SDL_hidapi_wii.c to the Xcode project 2022-09-01 15:31:03 -07:00
Anonymous Maarten dc2ef31c29 cmake: create SDL2::SDL2main target in Apple framework official release 2022-08-24 06:20:28 -07:00
Sam Lantinga 6ac6accd33 Added SDL_hidapi_ps3.c to the Xcode project 2022-08-23 23:05:11 -07:00
Sam Lantinga 6e9c14e550 Updated to version 2.25.0 for development 2022-08-19 09:38:42 -07:00
Sam Lantinga 8c9beb0c87 Updated to version Updated to version 2.24.0 for release 2022-08-19 08:44:09 -07:00
Sam Lantinga f1416ef2ba Updated to version 2.23.2 for release candidate 2022-08-12 20:27:22 -07:00
Sam Lantinga c2db429f93 Added SDL_crc16.c to the Xcode project 2022-08-11 13:20:17 -07:00
Sam Lantinga 2909f63743 Revert "Enable bitcode by default for iOS and tvOS builds"
This reverts commit 59963473ef.

This fixes https://github.com/libsdl-org/SDL/issues/6015

Starting with Xcode 14, bitcode is no longer required for watchOS and tvOS applications, and the App Store no longer accepts bitcode submissions from Xcode 14.

Xcode no longer builds bitcode by default and generates a warning message if a project explicitly enables bitcode: “Building with bitcode is deprecated. Please update your project and/or target settings to disable bitcode.” The capability to build with bitcode will be removed in a future Xcode release. IPAs that contain bitcode will have the bitcode stripped before being submitted to the App Store. Debug symbols for past bitcode submissions remain available for download. (86118779)
2022-08-06 23:28:39 -07:00
Sam Lantinga 181877ebeb Added SDL_hidapi_combined.c to the Xcode project 2022-07-28 21:54:34 -07:00
Anonymous Maarten 5da85376b9 stdlib: move all mslibc functions to SDL_mslibc.c
This allows disabling LTO on them by only specifying a single file.
2022-07-27 09:07:56 -07:00
Sam Lantinga f789bc7d5f Updated minimum OS targets on Apple platforms to match supported platforms using Xcode 13 2022-07-26 11:36:01 -07:00
Sam Lantinga 59963473ef Enable bitcode by default for iOS and tvOS builds 2022-07-22 10:58:32 -07:00
Sam Lantinga e3916993e2 Added SDL_utils.c to the Xcode project 2022-07-17 08:47:06 -07:00
Cameron Gutman 6e712d2440 joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
2022-07-10 10:53:26 -07:00
Cameron Cawley 78089e6598 Remove unused internal header SDL_sysevents.h 2022-07-01 07:39:48 -07:00
Sam Lantinga b004133f08 Updated to version 2.23.1 for pre-release checkpoint 2022-06-16 12:50:19 -07:00
Sam Lantinga 5b4f53bc0f Added SDL_memset.c and SDL_memcpy.c to Xcode project 2022-06-15 14:26:47 -07:00
Pierre Wendling 1963cccce1
CMake: Fix XCode CMake config file. (#5787)
As mentionned in libsdl-org/SDL_net#48 and libsdl-org/SDL_ttf#213:
- Options needs to use `SHELL:` to avoid aggressive option de-duplication
- Framework path needs to be quoted to support paths with spaces.
2022-06-12 15:48:57 +02:00
Ozkan Sezer 6bd49fc00c revert mode changes from commit d58d637ac 2022-06-08 21:58:10 +03:00
Sam Lantinga d58d637ac6 Added support for the Qanba Obsidian Arcade Joystick on Linux 2022-06-08 11:07:36 -07:00
Sam Lantinga 168b97ca32 Updated Xcode project with SDL_guid.c and controller_type.c 2022-06-07 00:33:59 -07:00
Anonymous Maarten 96e3733a18 cmake: make Xcode's sdl2-config.cmake compatible with the one from autotools 2022-06-03 12:41:36 -07:00
Anonymous Maarten 3c3c02518c Add Compatible Interface Properties to VisualC and Xcode SDL2 config file 2022-05-31 00:10:55 +02:00
Anonymous Maarten 774c50174c Add CMake section to the Xcode ReadMe.txt 2022-05-31 00:10:55 +02:00
Sam Lantinga 423c7ef856 Don't set SDL2_LIBRARY, we need the Framework configuration on Apple platforms 2022-05-31 00:10:55 +02:00
Sam Lantinga 37ef6a765d Use a full path for the framework header include path 2022-05-31 00:10:55 +02:00
Anonymous Maarten f73c25648f cmake: attempt to use framework in Xcode's sdl2-config.cmake 2022-05-31 00:10:55 +02:00
Anonymous Maarten 4c3d1d32a5 Use INTERFACE_INCLUDE_DIRECTORIES in Xcode's sdl2-config.cmake 2022-05-31 00:10:55 +02:00
Sam Lantinga 7c2a6ea5f2 Removed 64-bit check for Apple
We build the SDL framework for macOS, iOS, and tvOS, including 32-bit and 64-bit architectures. Since this file will actually be included in the framework you're linking, it should be fine to use.
2022-05-31 00:10:55 +02:00
Sam Lantinga e30b9993b9 Fixed warning about location of CMake support files 2022-05-31 00:10:55 +02:00
Sam Lantinga 01492a24f1 Added CMake package support files to the SDL framework 2022-05-31 00:10:55 +02:00
Anonymous Maarten 2c591e408e Add CMake configuration files, meant for Macos framework 2022-05-31 00:10:55 +02:00
Alex Szpakowski ec8fa57750 macOS: always use Objective-C ARC (automatic ref counting).
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
2022-05-09 21:53:40 -07:00
Alex Szpakowski d35c737f1c macOS: change min supported OS from 10.6 to 10.7. 2022-05-09 21:53:40 -07:00
Simon McVittie fff97c95eb build: Mechanically generate ABI versions from version number
If we're strict about applying something resembling semantic versioning
to the "marketing" version number, then we can mechanically generate
the ABI version from it.

This limits the range of valid micro versions (patchlevels) to 0-99.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie cd7c2f1de7 Switch versioning scheme to be the same as GLib and Flatpak
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.

For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Sam Lantinga 41b9198515 Fixed Xcode warning about Framework include style 2022-04-30 11:39:44 -07:00
Sam Lantinga fa29e2d7f7 Updated to version 2.0.23 for development 2022-04-25 13:45:51 -07:00
Sam Lantinga 505d6a4a05 Update version to 2.0.22 for release 2022-04-08 18:18:56 -07:00
Sylvain Becker 1c9299b00d Add SDL_list to macosx xcode 2022-04-01 08:12:31 +02:00
DominusExult ee96407edf iOS >= 10.0 silence GLes deprecation warnings 2022-03-24 12:37:10 -07:00
Sam Lantinga a0e3c884d4 Updated to version 2.0.21 for development 2022-01-17 15:32:27 -08:00
Sam Lantinga 9294634840 Updated to version 2.0.20 for release 2022-01-07 18:29:40 -08:00
Sam Lantinga 120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Sam Lantinga 056c09942d Updated iOS build instructions 2021-11-30 12:19:26 -08:00
Sam Lantinga 5fc901d4f3 Updated to version 2.0.19 for development 2021-11-30 09:58:21 -08:00
Sam Lantinga 3008b005c3 Include SDL_hidapi.h in the public headers
Fixes https://github.com/libsdl-org/SDL/issues/5015
2021-11-27 07:56:23 -08:00
Sam Lantinga 7242075b2b Updated version to 2.0.18 for release 2021-11-26 08:12:45 -08:00
Sam Lantinga 7b9fe52e1a We're no longer building a separate shared library for hidapi 2021-11-09 05:40:57 -08:00
Sam Lantinga 5b646cd19e Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
2021-11-07 23:00:59 -08:00
Sam Lantinga d854ba99c2 Removed X11 code from Apple Xcode project 2021-09-24 10:59:35 -07:00
Sylvain Becker fd236af8eb Update Xcode project to add SDL_triangle.{c,h} 2021-08-19 00:10:59 +02:00
Sam Lantinga 3f6ebffff4 Updated to version 2.0.17 for development 2021-08-10 15:02:36 -07:00
Sam Lantinga cb1fd30e9a Updated to version 2.0.16 for release 2021-07-31 13:28:54 -07:00
Sam Lantinga 3e76646cc6 Added libSDLmain.a for iOS and tvOS 2021-07-31 13:10:05 -07:00
Sam Lantinga 1a9253f752 Removed unused IOS_DYLIB definition 2021-07-31 12:37:28 -07:00
Ozkan Sezer 118480e563 fix permissions 2021-07-08 17:56:14 +03:00
Sam Lantinga 46f19c311d Implemented mouse relative mode for iOS 14.1 and newer 2021-07-08 07:23:29 -07:00
Sam Lantinga 75a9f8e2b2 Added SDL_hidapi_luna.c to the Xcode project 2021-07-07 13:06:15 -07:00
Ozkan Sezer 646ddfb782 minor watcom build fixes. 2021-05-15 00:22:50 +03:00
Sam Lantinga 9231f1f1cf Added support for the PS5 controller on iOS and tvOS 2021-05-07 12:29:03 -07:00
Ryan C. Gordon 2fdbae22cb cocoa: Remove mouse event tap.
It doesn't appear to work anymore, and was disabled by default anyhow, since
the needed APIs are forbidden on the Mac App Store.

A better solution to lock the mouse to the window on macOS would still be
welcome. CGAssociateMouseAndMouseCursorPosition() works fine for relative
mouse mode, this was just a question of SDL_SetWindowGrab(). As it stands
now, a grabbed mouse can briefly break out of the window, causing varying
degrees of chaos.
2021-04-26 18:43:28 -04:00
Ozkan Sezer bb76edf3d7 fix permissions of a few files 2021-02-22 15:44:32 +03:00
Sam Lantinga f5e9c5b7e0 Chromebooks support relative mouse motion now 2021-02-21 11:03:25 -08:00
Alex Szpakowski d4d32833f4 macOS: Fix Xcode project when deployment target is > 10.7
SDL_mfijoystick.m requires ARC, but the Xcode project's macOS targets weren't compiling the file with ARC enabled.
2021-02-14 13:51:34 -05:00
Ozkan Sezer 582e1f4a1c config.guess and config.sub updates from mainstream 2021-02-10 10:22:17 -05:00
Sam Lantinga d95a9eaedc Added WIN_IsWindows8OrGreater() for internal use 2021-02-10 10:22:17 -05:00
Sam Lantinga 360e04dd23 Added Stadia controller source file to Visual Studio and Xcode projects 2021-01-24 00:51:26 -05:00
Ozkan Sezer 29888bd69a fixed permissions of xcode project file 2021-01-08 21:56:00 +03:00
Sam Lantinga b2a0c712cb Allow setting the player index to -1, which turns off the player LED for PS5 controllers 2021-01-04 12:24:44 -08:00
Sam Lantinga 393c8c1f16 Fixed bug 5440 - MacCatalyst build failures
C.W. Betts

I tested building commit http://hg.libsdl.org/SDL/rev/7adf3fdc19f3 on Mac Catalyst and found some issues:

* MTLFeatureSet_iOS_* enums aren't available under Mac Catalyst.
* OpenGL ES is unavailable under Mac Catalyst.
* Some Metal features are available under Catalyst but not iOS, such as displaySyncEnabled.
* Set Metal as the default renderer on Mac Catalyst

Attaching a patch that will make SDL2 build for Mac Catalyst.
2021-01-03 10:32:55 -08:00
Sam Lantinga 9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Ozkan Sezer b5f0483cb3 fix permissions 2021-01-01 22:30:28 +03:00
Sam Lantinga 5f0b2a7f54 Fixed resource leak with D3D11 NV12 textures 2021-01-01 11:12:22 -08:00
Sam Lantinga 5aba082703 Build SDL for Mac hardware when targeting iOS 2020-12-30 11:38:51 -08:00
Sam Lantinga 350f1b0d16 Updated SDL to version 2.0.15 for development 2020-12-22 10:36:15 -08:00
Ozkan Sezer 637d425e3e whitespace. 2020-12-15 00:11:10 +03:00
Sam Lantinga e65e4fd3ef Fixed detecting the guide button on Xbox One S controllers over Bluetooth on Linux 2020-12-14 09:48:51 -08:00
Sam Lantinga c8ee06911b Added SDL_misc.h to the Xcode built frameworks 2020-12-13 00:15:54 -08:00
Ozkan Sezer 475405e036 CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project 2020-12-09 12:03:24 +03:00
Sam Lantinga a2098a47b6 Updated SDL to 2.0.14 in preparation for release candidate 2020-12-08 18:56:06 -08:00