Anonymous Maarten
7150d6b05a
cmake: add SDL3 to include path
...
This reverts parts of 9f2ca87
2022-12-29 09:01:56 -08:00
Sam Lantinga
659abc721a
SDL API renaming: SDL_gamecontroller.h
...
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.
Fixes https://github.com/libsdl-org/SDL/issues/6885
2022-12-27 09:47:24 -08:00
Ryan C. Gordon
3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
...
Fixes #6864 .
2022-12-22 11:39:26 -05:00
Sam Lantinga
de871dc5f7
Sorted headers in Xcode project
...
This lets us more easily see when one is missing
2022-12-19 09:55:53 -08:00
Sam Lantinga
0d172ccb40
Fixed marking SDL headers as public in the Xcode project
...
Fixes https://github.com/libsdl-org/SDL/issues/6851
2022-12-19 09:45:43 -08:00
Sam Lantinga
5a45d2e58b
Updated Xcode project for SDL_main as a header-only library
2022-12-15 10:53:44 -08:00
Daniel Gibson
c3bf253b09
Remove SDL3_main from build systems, remove most of src/main/*
...
XCode is still missing, and src/main/winrt/SDL3-WinRTResource*
still need to find a new home
2022-12-15 08:01:01 -08:00
Ryan C. Gordon
a76053352c
gesture: Removed the gesture API from SDL3.
...
Fixes #6758 .
2022-12-13 14:54:37 -05:00
Sasha Szpakowski
b3b94cf36b
Fix xcode project after opengles renderer removal
2022-11-30 17:25:43 -08:00
Sam Lantinga
c5790359fd
Added precompiled header support for Visual Studio and Xcode ( #6710 )
...
Fixes https://github.com/libsdl-org/SDL/issues/6704
2022-11-29 18:34:15 -08:00
Sam Lantinga
c2432f8d0d
Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries
2022-11-28 10:57:59 -08:00
Sam Lantinga
0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
...
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```
I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
else
find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
fi
done
```
Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga
63f307fe1f
Remove SDL_config.h from the public headers
...
The SDL headers are no longer dependent on the build configuration.
Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga
6786dc481d
Xcode expects SUPPORTED_PLATFORMS to be "macosx" (thanks @MaddTheSane!)
2022-11-25 17:16:34 -08:00
Sam Lantinga
cc1f9eb983
Use Apple's nomenclature for macOS and iOS
...
Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Sam Lantinga
2c4159b99a
First pass at changing SDL 2.0 to SDL 3.0
2022-11-21 20:28:58 -08:00
Sam Lantinga
0bfeed061b
Updated to version 2.26.0 for release
2022-11-21 16:15:58 -08:00
Sam Lantinga
78ea6af2cd
Updated to version 2.25.1 for release candidate
2022-11-17 09:01:35 -08:00
Anonymous Maarten
e6c4db8160
The SDL2::SDL2 target in SDL2.framework needs to see the SDL2 include folder
...
SDL.h includes other files through SDL2/SDL_xxx.h
2022-11-15 19:22:47 +01:00
Sam Lantinga
0dfc829a6b
Added simple BLE Steam Controller support on all platforms
...
This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
2022-11-10 19:17:04 -08:00
Anonymous Maarten
cbb1cf0c93
cmake+xcode: only create SDL2::SDL2main target when it does not exist again
2022-10-04 21:15:09 +02:00
Sam Lantinga
13c443f224
Removed obsolete search path setting
2022-09-28 01:10:10 -07:00
Sam Lantinga
26997bc153
Removed unused framework entries from the Xcode project
2022-09-28 00:52:39 -07:00
Sam Lantinga
229315b014
Updated SDL Xcode test project to build for iOS and tvOS
...
Tested with Xcode 14.0.1
2022-09-28 00:06:06 -07:00
Sam Lantinga
3a6b4835f8
Updated macOS Xcode test programs
2022-09-27 22:28:50 -07:00
Sam Lantinga
8fc133ac2c
Updated Xcode project with new offscreen video driver files
2022-09-16 08:18:42 -07:00
Ozkan Sezer
911524da45
fix DYLIB version inconsistencies and test failures after #6188 .
2022-09-06 03:15:02 +03:00
tjpadula
a0f143fc93
Add build target to Xcode project to create an xcframework for iOS ( #6188 )
2022-09-05 13:10:15 -07:00
Sam Lantinga
4e98ba612b
Set DYLIB_COMPATIBILITY_VERSION to DYLIB_CURRENT_VERSION to match autotools
...
Autotools sets both versions to the same value, so Xcode and CMake need to match for the libraries to be compatible between the different builds.
See these for details:
https://github.com/libsdl-org/sdl12-compat/pull/207
https://github.com/libsdl-org/SDL/issues/2934
https://stackoverflow.com/questions/67055770/usage-of-current-version-and-compatibility-version-on-macos
2022-09-05 08:28:06 -07:00
Sam Lantinga
397672edfe
Added SDL_hidapi_wii.c to the Xcode project
2022-09-01 15:31:03 -07:00
Anonymous Maarten
dc2ef31c29
cmake: create SDL2::SDL2main target in Apple framework official release
2022-08-24 06:20:28 -07:00
Sam Lantinga
6ac6accd33
Added SDL_hidapi_ps3.c to the Xcode project
2022-08-23 23:05:11 -07:00
Sam Lantinga
6e9c14e550
Updated to version 2.25.0 for development
2022-08-19 09:38:42 -07:00
Sam Lantinga
8c9beb0c87
Updated to version Updated to version 2.24.0 for release
2022-08-19 08:44:09 -07:00
Sam Lantinga
f1416ef2ba
Updated to version 2.23.2 for release candidate
2022-08-12 20:27:22 -07:00
Sam Lantinga
c2db429f93
Added SDL_crc16.c to the Xcode project
2022-08-11 13:20:17 -07:00
Sam Lantinga
2909f63743
Revert "Enable bitcode by default for iOS and tvOS builds"
...
This reverts commit 59963473ef
.
This fixes https://github.com/libsdl-org/SDL/issues/6015
Starting with Xcode 14, bitcode is no longer required for watchOS and tvOS applications, and the App Store no longer accepts bitcode submissions from Xcode 14.
Xcode no longer builds bitcode by default and generates a warning message if a project explicitly enables bitcode: “Building with bitcode is deprecated. Please update your project and/or target settings to disable bitcode.” The capability to build with bitcode will be removed in a future Xcode release. IPAs that contain bitcode will have the bitcode stripped before being submitted to the App Store. Debug symbols for past bitcode submissions remain available for download. (86118779)
2022-08-06 23:28:39 -07:00
Sam Lantinga
181877ebeb
Added SDL_hidapi_combined.c to the Xcode project
2022-07-28 21:54:34 -07:00
Anonymous Maarten
5da85376b9
stdlib: move all mslibc functions to SDL_mslibc.c
...
This allows disabling LTO on them by only specifying a single file.
2022-07-27 09:07:56 -07:00
Sam Lantinga
f789bc7d5f
Updated minimum OS targets on Apple platforms to match supported platforms using Xcode 13
2022-07-26 11:36:01 -07:00
Sam Lantinga
59963473ef
Enable bitcode by default for iOS and tvOS builds
2022-07-22 10:58:32 -07:00
Sam Lantinga
e3916993e2
Added SDL_utils.c to the Xcode project
2022-07-17 08:47:06 -07:00
Cameron Gutman
6e712d2440
joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
...
Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
2022-07-10 10:53:26 -07:00
Cameron Cawley
78089e6598
Remove unused internal header SDL_sysevents.h
2022-07-01 07:39:48 -07:00
Sam Lantinga
b004133f08
Updated to version 2.23.1 for pre-release checkpoint
2022-06-16 12:50:19 -07:00
Sam Lantinga
5b4f53bc0f
Added SDL_memset.c and SDL_memcpy.c to Xcode project
2022-06-15 14:26:47 -07:00
Pierre Wendling
1963cccce1
CMake: Fix XCode CMake config file. ( #5787 )
...
As mentionned in libsdl-org/SDL_net#48 and libsdl-org/SDL_ttf#213 :
- Options needs to use `SHELL:` to avoid aggressive option de-duplication
- Framework path needs to be quoted to support paths with spaces.
2022-06-12 15:48:57 +02:00
Ozkan Sezer
6bd49fc00c
revert mode changes from commit d58d637ac
2022-06-08 21:58:10 +03:00
Sam Lantinga
d58d637ac6
Added support for the Qanba Obsidian Arcade Joystick on Linux
2022-06-08 11:07:36 -07:00
Sam Lantinga
168b97ca32
Updated Xcode project with SDL_guid.c and controller_type.c
2022-06-07 00:33:59 -07:00
Anonymous Maarten
96e3733a18
cmake: make Xcode's sdl2-config.cmake compatible with the one from autotools
2022-06-03 12:41:36 -07:00
Anonymous Maarten
3c3c02518c
Add Compatible Interface Properties to VisualC and Xcode SDL2 config file
2022-05-31 00:10:55 +02:00
Anonymous Maarten
774c50174c
Add CMake section to the Xcode ReadMe.txt
2022-05-31 00:10:55 +02:00
Sam Lantinga
423c7ef856
Don't set SDL2_LIBRARY, we need the Framework configuration on Apple platforms
2022-05-31 00:10:55 +02:00
Sam Lantinga
37ef6a765d
Use a full path for the framework header include path
2022-05-31 00:10:55 +02:00
Anonymous Maarten
f73c25648f
cmake: attempt to use framework in Xcode's sdl2-config.cmake
2022-05-31 00:10:55 +02:00
Anonymous Maarten
4c3d1d32a5
Use INTERFACE_INCLUDE_DIRECTORIES in Xcode's sdl2-config.cmake
2022-05-31 00:10:55 +02:00
Sam Lantinga
7c2a6ea5f2
Removed 64-bit check for Apple
...
We build the SDL framework for macOS, iOS, and tvOS, including 32-bit and 64-bit architectures. Since this file will actually be included in the framework you're linking, it should be fine to use.
2022-05-31 00:10:55 +02:00
Sam Lantinga
e30b9993b9
Fixed warning about location of CMake support files
2022-05-31 00:10:55 +02:00
Sam Lantinga
01492a24f1
Added CMake package support files to the SDL framework
2022-05-31 00:10:55 +02:00
Anonymous Maarten
2c591e408e
Add CMake configuration files, meant for Macos framework
2022-05-31 00:10:55 +02:00
Alex Szpakowski
ec8fa57750
macOS: always use Objective-C ARC (automatic ref counting).
...
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
2022-05-09 21:53:40 -07:00
Alex Szpakowski
d35c737f1c
macOS: change min supported OS from 10.6 to 10.7.
2022-05-09 21:53:40 -07:00
Simon McVittie
fff97c95eb
build: Mechanically generate ABI versions from version number
...
If we're strict about applying something resembling semantic versioning
to the "marketing" version number, then we can mechanically generate
the ABI version from it.
This limits the range of valid micro versions (patchlevels) to 0-99.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
cd7c2f1de7
Switch versioning scheme to be the same as GLib and Flatpak
...
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.
For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Sam Lantinga
41b9198515
Fixed Xcode warning about Framework include style
2022-04-30 11:39:44 -07:00
Sam Lantinga
fa29e2d7f7
Updated to version 2.0.23 for development
2022-04-25 13:45:51 -07:00
Sam Lantinga
505d6a4a05
Update version to 2.0.22 for release
2022-04-08 18:18:56 -07:00
Sylvain Becker
1c9299b00d
Add SDL_list to macosx xcode
2022-04-01 08:12:31 +02:00
DominusExult
ee96407edf
iOS >= 10.0 silence GLes deprecation warnings
2022-03-24 12:37:10 -07:00
Sam Lantinga
a0e3c884d4
Updated to version 2.0.21 for development
2022-01-17 15:32:27 -08:00
Sam Lantinga
9294634840
Updated to version 2.0.20 for release
2022-01-07 18:29:40 -08:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Sam Lantinga
056c09942d
Updated iOS build instructions
2021-11-30 12:19:26 -08:00
Sam Lantinga
5fc901d4f3
Updated to version 2.0.19 for development
2021-11-30 09:58:21 -08:00
Sam Lantinga
3008b005c3
Include SDL_hidapi.h in the public headers
...
Fixes https://github.com/libsdl-org/SDL/issues/5015
2021-11-27 07:56:23 -08:00
Sam Lantinga
7242075b2b
Updated version to 2.0.18 for release
2021-11-26 08:12:45 -08:00
Sam Lantinga
7b9fe52e1a
We're no longer building a separate shared library for hidapi
2021-11-09 05:40:57 -08:00
Sam Lantinga
5b646cd19e
Build hidapi code into SDL as a new public API
...
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
2021-11-07 23:00:59 -08:00
Sam Lantinga
d854ba99c2
Removed X11 code from Apple Xcode project
2021-09-24 10:59:35 -07:00
Sylvain Becker
fd236af8eb
Update Xcode project to add SDL_triangle.{c,h}
2021-08-19 00:10:59 +02:00
Sam Lantinga
3f6ebffff4
Updated to version 2.0.17 for development
2021-08-10 15:02:36 -07:00
Sam Lantinga
cb1fd30e9a
Updated to version 2.0.16 for release
2021-07-31 13:28:54 -07:00
Sam Lantinga
3e76646cc6
Added libSDLmain.a for iOS and tvOS
2021-07-31 13:10:05 -07:00
Sam Lantinga
1a9253f752
Removed unused IOS_DYLIB definition
2021-07-31 12:37:28 -07:00
Ozkan Sezer
118480e563
fix permissions
2021-07-08 17:56:14 +03:00
Sam Lantinga
46f19c311d
Implemented mouse relative mode for iOS 14.1 and newer
2021-07-08 07:23:29 -07:00
Sam Lantinga
75a9f8e2b2
Added SDL_hidapi_luna.c to the Xcode project
2021-07-07 13:06:15 -07:00
Ozkan Sezer
646ddfb782
minor watcom build fixes.
2021-05-15 00:22:50 +03:00
Sam Lantinga
9231f1f1cf
Added support for the PS5 controller on iOS and tvOS
2021-05-07 12:29:03 -07:00
Ryan C. Gordon
2fdbae22cb
cocoa: Remove mouse event tap.
...
It doesn't appear to work anymore, and was disabled by default anyhow, since
the needed APIs are forbidden on the Mac App Store.
A better solution to lock the mouse to the window on macOS would still be
welcome. CGAssociateMouseAndMouseCursorPosition() works fine for relative
mouse mode, this was just a question of SDL_SetWindowGrab(). As it stands
now, a grabbed mouse can briefly break out of the window, causing varying
degrees of chaos.
2021-04-26 18:43:28 -04:00
Ozkan Sezer
bb76edf3d7
fix permissions of a few files
2021-02-22 15:44:32 +03:00
Sam Lantinga
f5e9c5b7e0
Chromebooks support relative mouse motion now
2021-02-21 11:03:25 -08:00
Alex Szpakowski
d4d32833f4
macOS: Fix Xcode project when deployment target is > 10.7
...
SDL_mfijoystick.m requires ARC, but the Xcode project's macOS targets weren't compiling the file with ARC enabled.
2021-02-14 13:51:34 -05:00
Ozkan Sezer
582e1f4a1c
config.guess and config.sub updates from mainstream
2021-02-10 10:22:17 -05:00
Sam Lantinga
d95a9eaedc
Added WIN_IsWindows8OrGreater() for internal use
2021-02-10 10:22:17 -05:00
Sam Lantinga
360e04dd23
Added Stadia controller source file to Visual Studio and Xcode projects
2021-01-24 00:51:26 -05:00
Ozkan Sezer
29888bd69a
fixed permissions of xcode project file
2021-01-08 21:56:00 +03:00
Sam Lantinga
b2a0c712cb
Allow setting the player index to -1, which turns off the player LED for PS5 controllers
2021-01-04 12:24:44 -08:00
Sam Lantinga
393c8c1f16
Fixed bug 5440 - MacCatalyst build failures
...
C.W. Betts
I tested building commit http://hg.libsdl.org/SDL/rev/7adf3fdc19f3 on Mac Catalyst and found some issues:
* MTLFeatureSet_iOS_* enums aren't available under Mac Catalyst.
* OpenGL ES is unavailable under Mac Catalyst.
* Some Metal features are available under Catalyst but not iOS, such as displaySyncEnabled.
* Set Metal as the default renderer on Mac Catalyst
Attaching a patch that will make SDL2 build for Mac Catalyst.
2021-01-03 10:32:55 -08:00