Sam Lantinga
54771080f3
Add controller mapping for Bluetooth DualShock 4 controllers on Linux
...
Frank Praznik
Add a gamepad mapping entry for Bluetooth DualShock 4 controllers on Linux.
The button mapping is the same as the USB controller, but the GUID is
different.
2014-06-15 13:05:30 -07:00
Sam Lantinga
b9d1f9edd8
Fixed Android error on static lib build, if relative NDK_MODULE_PATH used
...
Stefan P?schel
if the variable NDK_MODULE_PATH is set to a relative path (like "../"),
compiling of a static SDL lib fails with an error similar to this:
make: *** No rule to make target
`..//android_libs/SDL/..//android_libs/SDL/src/main/android/SDL_android_main.c',
needed by
`obj/local/armeabi/objs/SDL2_static/__//android_libs/SDL/src/main/android/SDL_android_main.o'.
Stop.
Regarding the shared lib, this is already prevented by a "subst" command
in the /Android.mk, which removes all occurences of "$(LOCAL_PATH)/".
The attached patch does the same with the additional
"SDL_android_main.c", which is included for build the static SDL lib.
2014-06-15 13:01:10 -07:00
Sam Lantinga
ab4f1aaae3
Fixed Visual Studio 2008 projects
...
Added missing files to SDL2 project
Added missing Visual Studio 2008 tests to the solution
Added output paths which match the 2010+ projects
Added SDL project references instead of old style project dependencies
Removed post-build copy step and added data files to projects
2014-06-15 10:42:28 -07:00
Ryan C. Gordon
39bad809c3
Mac: Fixed crash when returning from a fullscreen Space on shutdown.
2014-06-15 11:59:16 -04:00
Ryan C. Gordon
70cebc7d43
Add coreaudio to the configure script's summary output.
2014-06-15 01:19:01 -04:00
Ryan C. Gordon
446d19c4de
Removed SDL_SYS_JoystickNeedsPolling().
...
It was simpler to just have the polling (actually: hotplug detection)
functions return immediately if it's not an appropriate time to poll.
Note that previously, if any joystick/controller was opened, we would poll
every time anyhow, skipping this function.
2014-06-14 23:31:23 -04:00
Ryan C. Gordon
9e5504f89d
Mac: Run the CFRunLoop in joystick mode during SDL_SYS_JoystickNeedsPolling().
...
This fixes hotplugging failing to detect devices.
2014-06-13 14:52:26 -04:00
Alfred Reynolds
8c2c744ad5
- fixed crash if you removed a device twice, the deviceRef is invalid if removed from the removed device callback (added in http://hg.libsdl.org/SDL/rev/d4e4d0fcda03 ).
2014-06-13 10:50:24 -07:00
Ryan C. Gordon
8719a76535
Regenerated SDL_audiotypecvt.c with updated perl script.
2014-06-10 19:39:33 -04:00
Ryan C. Gordon
91b7fb00d0
Fix audio resampling in some cases.
...
Fixes Bugzilla #2389 .
2014-06-10 19:37:59 -04:00
Philipp Wiesemann
78d40e0901
Fixed nesting of HTML elements in documentation.
...
The code element may only contain inline but the pre element is block.
2014-06-09 17:37:59 +02:00
Philipp Wiesemann
f4df542580
Fixed typos in documentation.
2014-06-09 17:28:08 +02:00
Philipp Wiesemann
ea93820e1f
Fixed format string faults in audio tests.
...
They were found by the recent code annotations.
2014-06-09 17:25:03 +02:00
Gabriel Jacobo
7467e30b83
Forgot a piece of README-nacl.txt
2014-06-08 18:50:40 -03:00
Gabriel Jacobo
efa2d0581d
Fixes audio for Native Client, and other fixes...
...
- SDL_NaClMount, SDL_NaClUmount
- Default mounting of https at / in SDL's main function
- More documentation in README-nacl.txt
2014-06-08 18:18:13 -03:00
Sam Lantinga
5ae12b46b5
The NaCL mount/unmount functions need to be in SDL_system.h and specific to NaCL
2014-06-08 12:05:17 -07:00
Sam Lantinga
be74705f82
Visual Studio 2013 Express Edition can load the standard solution, so we don't need special Express Edition solutions.
2014-06-08 12:00:29 -07:00
Sam Lantinga
d639d031cf
Ignore Visual Studio test data files
2014-06-08 11:59:36 -07:00
Philipp Wiesemann
ef3887ecfc
Changed two Java nested classes into static nested classes.
...
Both do not need an implicitly created reference to enclosing class.
2014-06-08 13:14:20 +02:00
Philipp Wiesemann
d2220917e0
Fixed typo in log message.
2014-06-08 13:03:45 +02:00
Philipp Wiesemann
2b95c4c40b
Fixed doxygen comment in header.
2014-06-08 13:01:04 +02:00
Philipp Wiesemann
0ad1dc1875
Fixed typo in source comment.
2014-06-08 12:51:02 +02:00
Sam Lantinga
85cae4783b
Updated projects for Visual Studio 2010, 2012 and 2013
...
* Test programs use project references instead of hard-coding SDL library dependencies
* Test data files are copied only when needed.
* Copying SDL2.dll is no longer necessary
* Fixed /SAFESEH warning
* Fixed attempted rebuild of SDL every time a test program is run
2014-06-07 21:58:18 -07:00
Sam Lantinga
47e0aa0e6a
Fixed building on command line Mac OS X
2014-06-07 20:43:12 -07:00
Sam Lantinga
cde32ccc83
Fixed compile warnings
2014-06-07 18:20:25 -07:00
Sam Lantinga
6101e4b20e
Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
2014-06-07 18:20:01 -07:00
Sam Lantinga
40538446d9
Fixed crash with SDL_SetError(NULL)
2014-06-07 17:31:50 -07:00
Sam Lantinga
0ddd252fdd
Fixed initializing test event queue
2014-06-07 17:25:56 -07:00
Sam Lantinga
5907cfaadf
Fixed another loopwave crash with no command line arguments
2014-06-07 17:25:35 -07:00
Sam Lantinga
a93474a2e5
Fixed loopwave crash with no command line arguments
2014-06-07 17:09:32 -07:00
Sam Lantinga
9fb2cc10c0
dront78 implemented YUV texture support for OpenGL ES 2.0
2014-06-07 11:36:08 -07:00
Gabriel Jacobo
93aabd3224
Adds missing Makefile for NACL test and a couple of smaller fixes
2014-06-06 18:33:17 -03:00
Gabriel Jacobo
1e352d7929
Chrome's Native Client backend implementation
2014-06-06 15:45:59 -03:00
Brandon Schaefer
04a0836b1a
Turns out visualstudio does not like PRIu64, soo lets just cast it to llu.
2014-06-05 15:37:33 -07:00
Brandon Schaefer
1f71676906
Fix warnings, only major one being an SDL_SetError not providing enough arguments.
2014-06-05 15:29:23 -07:00
Sam Lantinga
6671aa2a08
Code analysis annotations found a legitimate bug!
2014-06-05 09:49:45 -07:00
Sam Lantinga
d0146cfcc0
Added missing headers that should be installed.
2014-06-05 09:27:06 -07:00
Ryan C. Gordon
4f7329a127
Don't link directly against OpenGL.framework on Mac OS X.
...
We dlopen() it as appropriate already.
2014-06-05 11:04:07 -04:00
Ryan C. Gordon
c294130f6e
Added SDL_opengl_glext.h to the list of headers to install.
2014-06-05 10:28:08 -04:00
Ryan C. Gordon
3dedcf29ff
Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev).
2014-06-05 01:55:52 -04:00
Sam Lantinga
1188c174d7
Fixed Mac OS X build
2014-06-04 16:35:07 -07:00
Brandon Schaefer
d829af786e
Assume all motion events are mouse events unless tool_type states otherwise.
2014-06-04 12:55:18 -07:00
Sam Lantinga
4fd03b9582
Setting the window size changes the fullscreen display mode, unless a window display mode has been set.
...
Testing:
* Ran testsprite2 --fullscreen, used Ctrl+ and Ctrl- to change window sizes, verified that the display mode changed as well.
2014-06-04 10:57:52 -07:00
Sam Lantinga
c15e26d77d
Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen)
2014-06-04 10:57:40 -07:00
Sam Lantinga
947a0b8bae
Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400
...
Generated dynapi stuff for the new WinRT entry points.
http://hg.libsdl.org/SDL/rev/d54306e2b8a7
2014-06-04 10:57:12 -07:00
Sam Lantinga
da6d9a9f2a
Added annotations to help code analysis tools
...
CR: Bruce Dawson
2014-06-04 10:56:56 -07:00
Sam Lantinga
529bcf6293
Fixed bug 2526, but regressed delivering dead key presses
2014-06-04 10:56:43 -07:00
Sam Lantinga
4750fe7390
When the window fullscreen mode changes, update the display resolution
2014-06-04 10:56:37 -07:00
Sam Lantinga
707fd9f071
Fixed bug where changing the window border would change the window size on Windows.
2014-06-04 10:56:30 -07:00
Sam Lantinga
1e00c03f14
Fixed Mac OS X build
2014-06-04 10:56:17 -07:00