Anonymous Maarten
5cbdeab799
Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm
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The .masm suffix should give meson sufficient info about the file
being MASM instead of NASM/YASM.
2024-01-04 17:46:07 +01:00
Frank Praznik
ed62d6e7de
cocoa: Set the titled flag on fullscreen space windows
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For some reason, fullscreen space windows won't get any mouse button events unless the NSWindowStyleMaskTitled flag is set when entering fullscreen, even though they successfully become key and receive mouse motion events. Make sure the flag is always set when entering fullscreen space state.
2024-01-03 21:12:34 -05:00
Ozkan Sezer
b4b5dbd92f
testcontroller.c: fixed warnings.
2024-01-03 14:40:20 +03:00
Sam Lantinga
31851a50d2
Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling
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It turns out that when you enable raw input and then process Windows messages, you'll get the currently pending input in GetRawInputBuffer(), and you'll get any new input that occurs while processing messages as WM_INPUT.
The fix for this is to create a dedicated thread to handle raw input and only use GetRawInputBuffer() in that thread. A nice side effect of this is that we'll get mouse input at the lowest latency possible, but raw mouse events will now occur on a separate thread, outside of the normal event loop processing.
Improved fix for https://github.com/libsdl-org/SDL/issues/8756
2024-01-03 02:20:23 -08:00
Nour Fouad
987744aae8
Fix Duplicated includes
2024-01-02 16:34:11 -08:00
Sam Lantinga
2b369a14ab
Fixed allocation and alignment of raw input buffers
2024-01-02 09:25:28 -08:00
Vicki Pfau
bec1b8f849
Add basic rumble support to Steam Deck
2024-01-01 21:46:38 -08:00
Sam Lantinga
8fe4a45edf
Use GetRawInputBuffer() instead processing raw input one at a time
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This is a huge performance improvement for high polling rate mice, like the Razer Viper 8K mouse.
Fixes https://github.com/libsdl-org/SDL/issues/8756
2024-01-01 20:41:15 -08:00
Sam Lantinga
87b8f09657
Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes]
2024-01-01 14:56:55 -08:00
Sam Lantinga
c2951655ff
Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers]
2024-01-01 14:55:42 -08:00
Sam Lantinga
5b3ee51c6c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
Sam Lantinga
a7b79c483c
Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen]
2024-01-01 13:15:39 -08:00
Amir Kadyrov
dd2d809407
AndroidShowToast: make OneShotTask members private final
2024-01-01 08:31:34 -08:00
Sam Lantinga
44c2f344d6
Fixed build
2023-12-30 11:47:56 -08:00
Sam Lantinga
2faae8457d
The C standard defines a boolean expression as a signed integer value.
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Microsoft came to the same conclusion:
https://devblogs.microsoft.com/oldnewthing/20110328-00/?p=11113
Fixes https://github.com/libsdl-org/SDL/issues/8761
2023-12-30 11:44:40 -08:00
Sam Lantinga
e3d50619f8
Fixed fatal error: SDL_pen.h: No such file or directory
2023-12-29 20:04:40 -08:00
Sam Lantinga
dfe1a37bab
Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration]
2023-12-29 19:40:45 -08:00
Sam Lantinga
423b1fafcd
Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *'
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This warning happens with old and buggy versions of the Windows SDK
2023-12-29 18:07:30 -08:00
Sam Lantinga
7681695875
Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions"
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This reverts commit 61db102da9
.
This causes the build to fail:
SDL_waylandwindow.c:1876:45: error: implicit truncation from 'int' to a one-bit wide bit-field changes value from 1 to -1 [-Werror,-Wsingle-bit-bitfield-constant-conversion]
wind->fullscreen_was_positioned = SDL_TRUE;
2023-12-29 17:14:05 -08:00
Frank Praznik
8f94102b04
tests: Use unsigned format specifiers for printing flags
2023-12-29 14:41:38 -05:00
Frank Praznik
5d0c893723
wayland: Remove bitfield specifiers from boolean values
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If SDL_bool is no longer unsigned, this won't work as the valid values are only 1 and -1.
2023-12-29 14:18:55 -05:00
Sam Lantinga
530b41d531
Fixed warnings in SDL_pen.c
2023-12-29 10:37:28 -08:00
Sam Lantinga
9906d6d3bc
Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data
2023-12-29 10:37:28 -08:00
Sam Lantinga
ebd7f9adbd
Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c
2023-12-29 10:37:28 -08:00
Sam Lantinga
dc1c27885e
Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c
2023-12-29 09:26:36 -08:00
Sam Lantinga
e813c72b3c
Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch
2023-12-29 09:25:57 -08:00
Sam Lantinga
dce626f469
Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data
2023-12-29 09:24:52 -08:00
Sam Lantinga
7f376277e5
Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data
2023-12-29 09:24:22 -08:00
Sam Lantinga
61db102da9
Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions
2023-12-29 09:23:47 -08:00
Sam Lantinga
d71454da17
Store the surface properties in the reserved pointer of a surface
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This prevents us from exposing the properties publicly and allows us to repurpose the pointer later if necessary.
Fixes https://github.com/libsdl-org/SDL/issues/8758
2023-12-29 08:17:06 -08:00
Frank Praznik
b6a92c113f
wayland: Don't apply old libdecor window dimensions
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Don't overwrite the current dimensions unless they've actually changed, or programmatically set dimensions can be overwritten.
2023-12-29 08:59:45 -05:00
Sam Lantinga
39e24e52c8
Fixed example of creating a window with properties
2023-12-28 16:35:31 -08:00
Sam Lantinga
dc450ba908
Added an example of creating a window with position
2023-12-28 16:34:13 -08:00
Sam Lantinga
ce4fe32ce3
Added documentation for getting the X11 display from an SDL window
2023-12-28 16:26:55 -08:00
Sam Lantinga
327d31a5d9
Added documentation for getting the NSWindow from an SDL window
2023-12-28 16:09:59 -08:00
Sam Lantinga
3976bbef2a
Added documentation for getting the X11 window from an SDL window
2023-12-28 15:56:37 -08:00
Sam Lantinga
ffb8515c21
Use the Valve code name for the Steam Deck controller
2023-12-28 15:41:02 -08:00
Sam Lantinga
43c40d30a2
Added comment for the BDA Pro Ex controller
2023-12-28 15:22:28 -08:00
Sam Lantinga
61704b5862
Removed an assertion it's possible to hit
2023-12-28 15:22:28 -08:00
Sam Lantinga
c24b33d8d9
Fixed building with older Windows SDK
2023-12-28 15:14:34 -08:00
Sam Lantinga
70ba3f2830
Report the D-Pad for HIDAPI gamepads as a hat
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This makes it easier for games that don't use the gamepad API to handle D-Pad navigation, and is consistent with many other non-HIDAPI mappings.
Fixes https://github.com/libsdl-org/SDL/issues/8754
2023-12-28 14:14:51 -08:00
Sam Lantinga
ce329d60e4
Added support for alpha blending using palette alpha
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Fixes https://github.com/libsdl-org/SDL_image/issues/409
2023-12-28 09:33:02 -08:00
Frank Praznik
9c3e831e33
uikit: Send fullscreen enter/leave events
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Send fullscreen enter/leave events, which will implicitly update the fullscreen flag. Manually setting the flag will suppress attempts to send the events later, as the flag is used for deduplication purposes in the event code.
2023-12-27 17:23:49 -05:00
SDL Wiki Bot
5df3eac925
Sync SDL3 wiki -> header
2023-12-27 20:21:11 +00:00
Sam Lantinga
0dfdf1f3f2
Fixed crash if joystick functions are passed a NULL joystick
2023-12-27 11:25:54 -08:00
Reilly Brogan
4ce935b910
Fix static build with libdecor 0.2.0
2023-12-26 16:29:36 -08:00
Susko3
5d6d149862
Allow passing in `extrainfo` value to `GetMouseMessageSource()`
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This saves a syscall in WM_INPUT handling
2023-12-26 13:42:19 -08:00
Susko3
e0df963ef0
Fix wrong bit count in comment
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If we're counting bits from 0, then the MSB is bit 31!
2023-12-26 13:42:19 -08:00
Susko3
c2a55cd2c5
Add missing `(void)` in functions params
2023-12-26 13:42:19 -08:00
Susko3
a3c8f2f6cb
Consolidate mouse-touch event checking logic
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Saves one `GetMessageExtraInfo()` syscall when handling WM_INPUT events.
Will provide consistent results across various event types.
2023-12-26 13:42:19 -08:00