Sam Lantinga
1367bf8748
Integrated David Ludwig's support for Windows RT
2014-03-09 11:36:47 -07:00
Sam Lantinga
05c23063bb
Fixed line endings on WinRT source code
2014-03-09 11:06:11 -07:00
Sam Lantinga
58edac3e69
Fixed bug 2374 - Update copyright for 2014...
...
Is it that time already??
2014-02-02 00:53:27 -08:00
David Ludwig
46740a5a1c
WinRT: merged with latest SDL 2.x/HG code
...
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
Gabriel Jacobo
f848adff5f
Improve Android pause/resume behavior.
2013-11-29 10:06:08 -03:00
Ryan C. Gordon
e9af6dcd93
Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
...
Fixes Bugzilla #2262 .
2013-11-23 15:52:49 -05:00
David Ludwig
69c5d21d7d
WinRT: merged with SDL 2.0.1 codebase
2013-10-27 21:26:46 -04:00
David Ludwig
58dd086487
WinRT: unified the two, public, app-init functions
...
This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
2013-09-22 12:26:53 -04:00
David Ludwig
f3bd9175a9
WinRT: more renaming of "windowsrt" to "winrt"
2013-09-04 19:55:45 -04:00
David Ludwig
1e78c4a5d1
WinRT: more "Windows RT" to "WinRT" renaming
2013-08-27 12:20:35 -04:00
David Ludwig
3dde6e1e9f
WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code
2013-08-13 20:28:10 -04:00
Sam Lantinga
1ad936eb29
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
...
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
2013-08-11 19:56:43 -07:00
Philipp Wiesemann
8cf730554b
Changed some documentation comments in header files to be used by doxygen.
2013-08-18 11:08:52 +02:00
Gabriel Jacobo
dad420670f
Fixes #2022 , do not resume on Android when surfaceChanged
...
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00