Ivan Epifanov
eadc064e2c
Vita: add native YUV textures support.
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* Fail if texture init fails.
* Refactor and cleanup.
2022-03-24 07:51:20 -04:00
Ivan Epifanov
0af2db6f29
Vita: support audio format fallback
2022-03-24 07:51:20 -04:00
Frank Praznik
0dae35bf3d
video: wayland: Use xdg-output for retrieving the desktop dimensions
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Using wl-output to get the desktop display dimensions and dividing by the integer scale factor will not return the correct result when using a desktop with fractional scaling (e.g. a 3840x2160 display at 150% will incorrectly report the scaled desktop area as 1920x1080 instead of 2560x1440). Use the xdg-output protocol, if available, to retrieve the correct desktop dimensions and offset.
Versions 1 through 3 of the protocol are supported.
2022-03-23 19:43:11 -04:00
Florian "sp1rit"
9125b244e7
wayland: Basic support for zwp_tablet_*v2 protocol
2022-03-23 13:47:46 -04:00
Ethan Lee
13337e17a5
wayland: The rest of the wayland-client 1.18 requirement... Git, please
2022-03-23 13:27:01 -04:00
Ethan Lee
f3ff0c568e
wayland: Bump minimum requirement to wayland-client 1.18 or newer
2022-03-23 13:23:33 -04:00
SDL Wiki Bot
2a4e0f8fd0
Sync wiki -> header
2022-03-23 16:09:05 +00:00
Sylvain Becker
c23a7ad38a
Add SDL_RenderGetWindow() API to get the window associated with a renderer ( #5440 )
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Add SDL_RenderGetWindow() API to get the window associated with a renderer
2022-03-23 17:07:56 +01:00
Joao Paulo Magalhaes
57df1dfce6
Video: do not use hardcoded VIVANTE and VDK libraries
2022-03-23 08:49:29 -07:00
Sylvain
f5a980448e
Android: add SetWindowResizable() implementation
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- which also enable/disable the orientation lock status.
This is only provided when the window is not SDL_WINDOW_FULLSCREEN (see SDL_video.c).
Final orientation also depends on SDL_HINT_ORIENTATIONS.
2022-03-23 10:13:56 +01:00
Sam Lantinga
006aafabcf
Fixed freeing a constant string (thanks @gnrlwart)
2022-03-22 20:24:17 -07:00
Ryan C. Gordon
8df045cc7d
stdlib: just cast iconv()'s 2nd arg to void *.
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This makes the compiler happy (enough) regardless of whether the C runtime
headers think this argument should be const or not.
Fixes #4966 .
2022-03-22 16:14:06 -04:00
Charlie Birks
4b8d69a416
Avoid trying to use texture framebuffers on emscripten
2022-03-22 12:18:45 -07:00
pionere
25203222f5
optimize the SDL_str(case)cmp functions
2022-03-22 12:17:50 -07:00
pionere
aec58d8208
make SDL_strcasecmp standard compliant
2022-03-22 12:17:50 -07:00
pionere
b59ca92e82
use != '\0' comparison instead of SDL_strlen in the functions of SDL_getenv
2022-03-22 12:17:50 -07:00
Jonatha Gabriel
b944dc8f2e
Also fix Android crash when SDL_HIDAPI_DISABLED set to 1
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The Java code needs the native functions to be implemented, even if
they're not surfaced via the C API, therefore, a stub version of
functions were made only to the purpose of "fill the gaps" when
SDL_HIDAPI_DISABLED set to 1.
2022-03-22 12:12:16 -07:00
Egor
2302b2d5e5
Add mapping for Logitech Precision Gamepad
2022-03-22 10:04:03 -07:00
Sylvain
83df4a354e
SDL_render.c: remove unsused case, since renderer target has been forced to NULL previously (see bug #4213 )
2022-03-22 15:25:01 +01:00
Ryan C. Gordon
f782abe5f0
hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE.
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Fixes #2349 .
2022-03-22 09:54:29 -04:00
Sam Lantinga
34fd83ca06
Don't try to hide foreign windows when destroying the SDL window representation
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Fixes https://github.com/libsdl-org/SDL/issues/5432
2022-03-22 06:50:10 -07:00
Ozkan Sezer
74680f5c4c
regenerated SDL_blit_auto.c.
2022-03-22 00:56:28 +03:00
pionere
dd6c46cb34
blit-auto optimizations
2022-03-22 00:56:28 +03:00
Sylvain
9dc201d448
Fixed bug #2962 - when SDL_RenderReadPixels format = 0, used format of the target texture
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include/SDL_render.h, format:
"0 to use the format of the rendering target "
2022-03-21 10:41:14 +01:00
Sylvain
7f1feee02a
Fixed bug #2426 - SDL_RenderReadPixels result is unspecified and fails testautomation
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Call SDL_RenderPresent after calling SDL_RenderReadPixels.
From "include/SDL_render.h":
"If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent()."
2022-03-21 10:20:04 +01:00
Ryan C. Gordon
2b3c16eb5b
Sync wiki -> headers.
2022-03-20 23:17:14 -04:00
Eddy Jansson
24ffcbd9ad
audio: Set error message on dsp init failure.
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if SDL_EnumUnixAudioDevices() fails to find any devices,
set an error message on the exit path. Without this,
SDL_Init() could fail without any message available
in SDL_GetError().
2022-03-20 10:31:19 -07:00
Sam Lantinga
8f964576da
Fixed parameter operation ordering for ease of reading
2022-03-19 11:01:55 -07:00
Sam Lantinga
0517b61ed6
Relative mouse mode is tied to the window with keyboard focus
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This isn't obvious, but makes sense when thinking about how games actually use it. This is also in line with how Windows mouse relative mode is implemented.
Fixes https://github.com/libsdl-org/SDL/issues/5340
2022-03-19 11:00:00 -07:00
Sam Lantinga
b559a4accc
Fixed Android crash when SDL_HIDAPI_DISABLED set to 1
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The Java code needs the native functions to be implemented, even if they're not surfaced via the C API.
Fixes https://github.com/libsdl-org/SDL/issues/5326
2022-03-19 10:39:22 -07:00
Sam Lantinga
a485ffc3c8
Fix "SDL_FALSE is not defined" runtime error for emscripten.
2022-03-19 09:50:22 -07:00
Ryan C. Gordon
d81fee7623
SDL_Rect: Added floating point versions of all the rectangle APIs.
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Fixes #5110 .
2022-03-19 10:35:24 -04:00
Ryan C. Gordon
4d9bef604a
SDL_Rect: minor code cleanups.
2022-03-19 10:35:23 -04:00
Ryan C. Gordon
c573ebe143
SDL_UnionRect: If both rects are empty, zero out the result struct.
2022-03-19 10:35:23 -04:00
Christian Kündig
fbbd0270eb
Fix "SDL_TRUE is not defined" runtime error for emscripten.
2022-03-18 16:42:12 -07:00
SDL Wiki Bot
aef1e56737
Sync wiki -> header
2022-03-18 17:30:05 +00:00
Sam Lantinga
40b7326b38
Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent()
2022-03-18 10:28:38 -07:00
Sam Lantinga
6c96217727
Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode.
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For further info about the pros and cons, check out the discussion in https://github.com/libsdl-org/SDL/issues/5271
2022-03-18 10:07:59 -07:00
Sam Lantinga
d3cc5764c0
Modern CMake doesn't need "LANGUAGE C" for Objective-C
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CMake 3.19 fails to compile Objective-C with that property set
Fixes https://github.com/libsdl-org/SDL/issues/5418
2022-03-18 07:36:16 -07:00
Sam Lantinga
1868c5b521
Start rumbling once a raw input controller has been correlated
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Fixes https://github.com/libsdl-org/SDL/issues/5351
2022-03-17 18:25:50 -07:00
Sam Lantinga
3167ba342d
Fixed freeing the Windows blank cursor
2022-03-17 17:58:35 -07:00
Sam Lantinga
0387bf821a
Fixed memory leak in WIN_CreateBlankCursor()
2022-03-17 17:55:28 -07:00
Sam Lantinga
5ff42438e3
Added a hint to capture the mouse when mouse buttons are pressed, defaulting on
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Fixes https://github.com/libsdl-org/SDL/issues/5301
2022-03-17 17:39:46 -07:00
Sam Lantinga
09b8152fae
Use SDL_Log instead of printf
2022-03-17 17:19:21 -07:00
Sam Lantinga
b22ce2b5a8
Workaround for bug in Microsoft WGI support
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Fixes https://github.com/libsdl-org/SDL/issues/5270
2022-03-17 17:10:40 -07:00
Sam Lantinga
d406278513
Try not forcing activation when grabbing the mouse in fullscreen windows
2022-03-17 17:01:36 -07:00
Sam Lantinga
4e784fce43
When updating grab state, only activate windows that are grabbed, fullscreen, and shown.
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Fixes https://github.com/libsdl-org/SDL/issues/5371
2022-03-17 16:57:33 -07:00
Sam Lantinga
e5f45455c9
Added a hint to mark a foreign window as usable with OpenGL
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Fixes https://github.com/libsdl-org/SDL/issues/2942
2022-03-17 14:44:34 -07:00
Sam Lantinga
4e49b78a11
Fixed compile warning and comment typo
2022-03-17 14:44:17 -07:00
Ethan Lee
0bf8ccfb60
video: Add a hint to allow Vulkan surfaces on foreign windows
2022-03-17 14:25:55 -07:00