Commit Graph

12158 Commits (64e242fd77f1815750ef13282f6fde5061d60caf)

Author SHA1 Message Date
Sam Lantinga 64b88115ec SDL_SetWindowFullscreen() now takes a boolean value 2023-02-16 17:28:35 -08:00
Sam Lantinga 6c04c6f090 Fixed SDL_SetWindowSize() and SDL_SetWindowPosition()
The backend code expected window->x,y,w,h to be set when updating size and position
2023-02-16 16:59:15 -08:00
Anonymous Maarten d3b7308ee7 ci: install pkg-config on Macos runner 2023-02-16 13:59:23 -08:00
Anonymous Maarten 4d8a50912b cmake: no shared SDL libraries for riscos 2023-02-16 13:59:23 -08:00
Anonymous Maarten e203046a5c cmake+ci: build shared and static libraries on ci 2023-02-16 13:59:23 -08:00
Sam Lantinga bde4c738bb Don't build SDL as a static library by default
Linking with SDL dynamically allows end users to update SDL with bug fixes and new controller support and is recommended. This change makes it so SDL is dynamic by default and developers can build SDL themselves with a static option if that's something they need.
2023-02-16 13:59:23 -08:00
Sam Lantinga ece8a7bb8e Hold the joystick lock while opening the HID device on non-Android platforms
On Windows the main thread can be enumerating DirectInput devices while the Windows.Gaming.Input thread is calling back with a new controller available, and in this case HIDAPI_IsDevicePresent() returned false since the controller initialization hadn't completed yet, creating a duplicate controller.

Fixes https://github.com/libsdl-org/SDL/issues/7304
2023-02-16 09:50:04 -08:00
Sam Lantinga 96722a5809 Ubuntu 18.04 doesn't have a new enough version of Wayland for SDL, so update documentation appropriately
Reference https://github.com/libsdl-org/SDL/issues/7271
2023-02-16 08:57:53 -08:00
Sylvain 03e69fbc0c Fix potential de-referencing null pointer in SDL_EVDEV_kbd_keycode() 2023-02-16 08:22:37 +01:00
Sylvain b44d3699b1 Fixed most small problems reported by cppcheck for src/core PR #7307 (from @kevin2kevin2) 2023-02-16 08:22:37 +01:00
Sam Lantinga bcd97b36d2 Fixed Steam Runtime sandbox detection
Fixes hotplug issues on Steam Deck for Proton and native games
2023-02-15 13:53:57 -08:00
Frank Praznik 4187c6c08c video: Select the closest mode for the target refresh rate accounting for small variations
Use the delta of the target refresh rate and the refresh rate of the mode to select the closest matching display mode, as the actual closest mode may have a slightly lower rate than the target by a small fraction of a hz (e.g 59.98 vs 60.0).
2023-02-15 10:07:46 -05:00
Frank Praznik 3f5ef7dd42 video: Handle moving exclusive fullscreen windows between displays
Desktops can move windows, even exclusive fullscreen windows, from one display to another. To handle this, windows now hold two fullscreen modes: the desired mode, which is considered mutable only to the application, and the current mode. When a fullscreen request is made, the current mode is initially set to the desired mode for the initial fullscreen transition. If an exclusive fullscreen window is moved to a new display, the new display is checked to see if it has a mode compatible with the desired mode. If it does, the compatible mode is used so the windows will have the same properties on the new display. If no compatible mode is found, the window becomes desktop fullscreen. This occurs whenever the window is moved to ensure that an attempt will always be made to use the application's requested mode, if possible.

Exiting and reentering fullscreen results in the desired mode being restored on the display specified by it.
2023-02-15 10:07:46 -05:00
Eric Wasylishen 1f46986d33
testwm.c: show all modes of all displays in the on-screen list (#7323)
* testwm.c: show all modes of all displays in the on-screen list

To allow testing https://github.com/libsdl-org/SDL/pull/7317
2023-02-14 21:05:00 -08:00
Sam Lantinga beb6a2afdc Map the Android MENU button back to the SDL MENU key
Thanks to @AntTheAlchemist for the investigation!

Fixes https://github.com/libsdl-org/SDL/issues/7318
2023-02-14 18:02:12 -08:00
Sam Lantinga 5925cd4ef3 Fixed handling simple mode PS4 reports
Fixes https://github.com/libsdl-org/SDL/issues/7270
2023-02-14 17:51:16 -08:00
Sam Lantinga 284ae91734 Include SDL_events.h for SDL_ConvertEventToRenderCoordinates() 2023-02-13 17:50:29 -08:00
Sam Lantinga b39b7025fd SDL_GL_GetDrawableSize, SDL_Metal_GetDrawableSize, and SDL_Vulkan_GetDrawableSize can be replaced with SDL_GetWindowSizeInPixels 2023-02-13 13:11:43 -08:00
Ozkan Sezer c6792f78df look for clock_gettime() in libc first, then in librt if not found. 2023-02-13 11:23:12 -08:00
Frank Praznik 9370f9ca85 wayland: Deduplicate calls to position fullscreen windows already on the correct output 2023-02-13 13:25:16 -05:00
Ozkan Sezer 272010b612 cmake: really fix detection of pthread_setname_np() on Apple platforms. 2023-02-13 11:56:10 +03:00
Ozkan Sezer f7f61af12b cmake: fix detection of pthread_setname_np() on Apple platforms. 2023-02-13 11:55:40 +03:00
Sylvain 93ed3148ba Fixed bug #7302 - Memory 'leak' in SDL_SetMouseSystemScale() 2023-02-13 09:42:12 +01:00
Anonymous Maarten 236d26b480 cmake: add `-F <SDL3-framework-parent-folder>` compile option in CMakeLists.txt 2023-02-13 05:26:57 +01:00
Anonymous Maarten d0b39890d2 cmake: include_guard() is not needed 2023-02-13 04:55:46 +01:00
Sylvain eea4711110 gendynapi.py: add option to check doc formating (eg \param \returns \since) 2023-02-12 20:43:30 +01:00
Sylvain 81c94a165c Add \since docs where missing and resets some to 3.0.0
- remove a \returns
2023-02-12 20:43:11 +01:00
Sylvain 3d93b07d5b Documentation \param fixes 2023-02-12 08:21:36 -08:00
Sylvain 49e47b523a Update `\returns` to the generic form 2023-02-12 08:21:02 -08:00
Sylvain 612584277c Fix build documentation 2023-02-12 09:54:36 +01:00
Sylvain e9af964cf4 More `\param` added for SDL function in stdinc.h 2023-02-12 09:50:38 +01:00
Sylvain 43c08170af Add missing '\param' documentation 2023-02-12 09:42:13 +01:00
Sylvain ce366facaa Add missing \returns, change "return" to "returns" to have same naming 2023-02-12 09:22:25 +01:00
Francisco Javier Trujillo Mata b728de788e Fixed audio 2023-02-11 13:23:08 -08:00
Frank Praznik 4a6f3cf47e x11: Set the window position when entering fullscreen
Set the window position when entering fullscreen as both real Xorg and XWayland need this in order for the window to be on the correct display.
2023-02-11 14:44:02 -05:00
Frank Praznik d6a19c8cc6 video: Use the explicit fullscreen display for a window unless the window was moved
When an exclusive fullscreen display is specified, it overrides any positioning, including from driver specific functions. Allows for the proper placement of fullscreen windows on macOS and Windows when the floating window is on a display that differs from the one specified by the exclusive fullscreen mode.

 A specific position-only function has been split out for use when a window has been moved.
2023-02-11 14:44:02 -05:00
Sam Lantinga 68e2f23066 Sorted controller list 2023-02-10 17:18:02 -08:00
Alfredo Escobar 76552e4780 Add Hori Pokken Tournament DX Pro Pad 2023-02-10 17:16:26 -08:00
Sam Lantinga e4face7c1d Fixed the share button on the ThrustMaster eSwap PRO Controller Xbox 2023-02-10 16:46:21 -08:00
Sam Lantinga b55bb02723 Constrain the mouse position before it's used to generate mouse deltas
Also clamp the mouse position to the maximum of *max and the last mouse position

Fixes https://github.com/libsdl-org/SDL/issues/7221#issuecomment-1426054481
2023-02-10 09:08:12 -08:00
Sam Lantinga 144390f8fc Fixed renaming suggestion for SDL_WINDOWEVENT_CLOSE 2023-02-10 06:48:54 -08:00
Sam Lantinga 13d9e41c3f SDL_WINDOWEVENT_SIZE_CHANGED was renamed SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 2023-02-10 06:38:14 -08:00
Sam Lantinga 69a6796476 Note that the coordinates in SDL_GetDisplayForPoint() and SDL_GetDisplayForRect() are screen coordinates 2023-02-10 06:31:10 -08:00
Sam Lantinga 449b2289c8 Remove renaming for SDL_GetDisplayDPI() 2023-02-10 06:31:09 -08:00
Sylvain 7c4ec1867b Remove some vim config lines 2023-02-10 11:00:48 +01:00
Sylvain 26f27a9e5a Update README-migration 2023-02-10 09:30:31 +01:00
Sylvain 32d30944a1 SDL_GetNumTouchFingers(): 0 is a valid value. negative is automatically an error 2023-02-10 09:30:31 +01:00
Sylvain a2f3711c80 SDL_AndroidGetExternalStorageState(): return 0 on success, and fills *state with flags 2023-02-10 09:30:31 +01:00
Bruce Mitchener a8e89f2567 emscripten: Update deprecated calls to EM_ASM*.
`EM_ASM_` and `EM_ASM_INT_V` are calls that have been deprecated
for a long time.

Since the return value isn't used for the call to `EM_ASM_`, it
can be replaced with `EM_ASM`.

`EM_ASM_INT_V` is now (for the last few years) `EM_ASM_INT`.
2023-02-09 23:10:17 -08:00
Sam Lantinga b9773be3b3 Don't clamp mouse coordinates until they're fully outside the containing area
A window 1920x1080 pixels wide at 125% scaling will have a width and height of 1536x864, but at pixel (1919,1079) the mouse coordinate will be (1535.2,863.2), which is within the bounds of 1536x864, but larger than (1535,863).
2023-02-09 18:29:47 -08:00