SDL Wiki Bot
739f78302b
Sync SDL3 wiki -> header
2023-06-16 12:22:18 +00:00
Anonymous Maarten
26df689935
docs: expand CMake documentation + add minimal CMake project for reporting issues
2023-06-16 14:21:38 +02:00
Elad Lahav
4b17cc3a46
Add CMake toolchain files
2023-03-27 15:33:08 -07:00
SDL Wiki Bot
6760d54737
Sync SDL3 wiki -> header
2023-03-21 20:04:18 +00:00
Anonymous Maarten
6a9e2495f0
docs: add general information on how to build optimized binaries
2023-03-21 23:03:02 +03:00
SDL Wiki Bot
60127460b0
Sync SDL3 wiki -> header
2023-02-28 17:30:22 +00:00
Anonymous Maarten
dc138ee3d4
cmake: SDL3-shared target will always be a shared target
2023-02-17 23:42:03 +01:00
Daniel Gibson
ab554c8392
Update doc/README-* for header-only SDL_main
2022-12-15 08:01:01 -08:00
Sam Lantinga
c2432f8d0d
Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries
2022-11-28 10:57:59 -08:00
Sam Lantinga
63f307fe1f
Remove SDL_config.h from the public headers
...
The SDL headers are no longer dependent on the build configuration.
Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga
2c4159b99a
First pass at changing SDL 2.0 to SDL 3.0
2022-11-21 20:28:58 -08:00
Anonymous Maarten
53141a56b4
Expand CMake documentation a bit ( #5961 )
...
* cmake: remove duplicate check_required_components macro
* Expand docs/README-cmake.md a bit
* cmake: path needs `/` infix
2022-08-09 13:05:03 -07:00
Anonymous Maarten
1087eaad7e
cmake: install SDL2::SDL2test when configuring with SDL2_TEST enabled
2022-06-03 12:41:36 -07:00
David Ludwig
3d55a51482
CMake: tabs to spaces in new parts of README-cmake.md
2019-09-23 18:30:22 -04:00
David Ludwig
00bc7f6b96
CMake: document iOS/tvOS support in README-cmake.md
2019-09-23 18:27:14 -04:00
Sam Lantinga
104c9541d9
Converted README documentation to DOS text format
2016-10-07 17:46:58 -07:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
...
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00