Philipp Wiesemann
90488d6c29
haiku: Added support for some values set with SDL_GL_SetAttribute().
2017-06-17 22:30:28 +02:00
Philipp Wiesemann
6086e8d384
haiku: Fixed missing slash in path from SDL_GetPrefPath().
2017-06-17 22:30:09 +02:00
Philipp Wiesemann
0b750cd9d5
pandora: Fixed compile error.
2017-06-16 23:30:38 +02:00
Philipp Wiesemann
fa73685df8
directfb: Fixed quitting keyboard twice.
...
SDL_VideoQuit() already calls SDL_KeyboardQuit().
2017-06-16 23:30:30 +02:00
Philipp Wiesemann
a4db3dbe64
nacl: Fixed unnecessary large input text array.
2017-06-16 23:30:13 +02:00
Sam Lantinga
9085c7b311
Get the parent of non-SDL-created windows, for completeness
2017-06-16 11:14:08 -07:00
Sam Lantinga
1b5614b3f5
Clean up parent window when destroying a window
2017-06-16 10:50:29 -07:00
Sam Lantinga
0a75192d85
Implemented SDL_WINDOW_SKIP_TASKBAR on Windows
2017-06-16 09:10:13 -07:00
Philipp Wiesemann
a725efa4bc
linux: Fixed using wrong constant for input text size.
2017-06-15 23:30:50 +02:00
Philipp Wiesemann
60c0f7e243
Fixed SDL_GetWindowWMInfo() returning success on three unsupported platforms.
2017-06-15 23:30:29 +02:00
Ryan C. Gordon
a509719fc3
audio: Converter now checks a strict list of channels and formats we support.
2017-06-12 21:35:24 -04:00
Sam Lantinga
553b328664
Fixed bug 3668 - Overflow of SDL_AudioCVT.filters with some downmixes
...
Simon Hug
There's a chance that an audio conversion from many channels to a few can use more than 9 audio filters. SDL_AudioCVT has 10 SDL_AudioFilter pointers of which one has to be the terminating NULL pointer. The SDL code has no checks for this limit. If it overflows there can be stack or heap corruption or a call to 0xa.
Attached patch adds a function that checks for this limit and throws an error if it is reached. Also adds some documentation.
Test parameters that trigger this issue:
AUDIO_U16MSB with 224 channels at 46359 Hz
V
AUDIO_S16MSB with 6 channels at 27463 Hz
The fuzzer program I uploaded in bug 3667 has more of them.
2017-06-12 16:39:15 -07:00
Sam Lantinga
c1cd93e562
Fixed bug 3670 - CMake IOS haptic error
2017-06-12 16:35:34 -07:00
Philipp Wiesemann
22c221f3b0
linux: Changed internal functions to be static.
2017-06-11 22:30:58 +02:00
Philipp Wiesemann
5b75e9033f
directfb: Fixed comment.
2017-06-11 22:30:49 +02:00
Philipp Wiesemann
fbd30c363d
Fixed missing error messages for SDL_GetWindowWMInfo().
2017-06-11 22:30:39 +02:00
Philipp Wiesemann
c609d856ff
directfb: Fixed crash if creating renderer.
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SDL_GetWindowWMInfo() currently expects SDL to be 2.0.6 but SDL is still 2.0.5.
2017-06-11 22:30:24 +02:00
Philipp Wiesemann
121d7d25d2
directfb: Fixed configure script not finding shared objects for dynamic loading.
2017-06-11 22:30:06 +02:00
Ryan C. Gordon
e5f4a71f1a
cmake: iOS haptic section was referencing power source code (thanks, Martin!).
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Fixes Bugzilla #3670 .
2017-06-11 16:00:45 -04:00
Ryan C. Gordon
3c955d0540
syswm: prevent buffer overflow if SDL and app have different config headers.
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This only affects Wayland and DirectFB, as a Unix system generally has X11
support. Other platforms also have different sizes for the C union in
question, but are likely the only target for that platform, etc.
Apps that might run on Wayland or DirectFB will need to be compiled against
new headers from an official 2.0.6 release, or be prepared to force the x11
target, or not use SDL_GetWindowWMInfo().
Fixes Bugzilla #3428 .
2017-06-11 00:50:26 -04:00
Ryan C. Gordon
43d62b7459
Make compile-time assert error messages more clear.
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Now the compiler might say this:
'SDL_compile_time_assert_mytest' declared as an array with a negative size
instead of
'SDL_dummy_mytest' declared as an array with a negative size
2017-06-10 15:38:14 -04:00
Alex Szpakowski
bb100d3bab
Expose display refresh rate on iOS/tvOS 10.3+.
2017-06-10 21:29:37 -03:00
Ryan C. Gordon
325330efdb
jack: removed accidental copy/paste.
2017-06-09 17:37:43 -04:00
Ryan C. Gordon
58f08af46c
jack: added capture support.
2017-06-09 00:47:47 -04:00
Ryan C. Gordon
c39fd5777d
jack: Move jack_client_t into the audio device instead a global variable.
2017-06-09 00:14:50 -04:00
Ryan C. Gordon
b65e0777ce
jack: Remove BROKEN_MULTI_DEVICE code.
2017-06-08 22:20:49 -04:00
Ryan C. Gordon
d9039f2396
jack: Initial shot at a JACK audio target.
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http://jackaudio.org/
Fixes Bugzilla #2163 .
(with several more commits following to improve this code.)
2017-06-08 13:27:58 -04:00
Philipp Wiesemann
cb591ee611
Fixed ignoring first event in testshape program.
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Found by Cppcheck.
2017-06-08 22:40:35 +02:00
Philipp Wiesemann
456bc301d9
Fixed environment variable of SDL_HINT_RENDER_LOGICAL_SIZE_MODE.
2017-06-08 22:40:21 +02:00
Philipp Wiesemann
871d43a839
Removed unused hint includes.
2017-06-08 22:40:09 +02:00
Ryan C. Gordon
9288983682
Merged Eric Wing's overscan patch.
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Fixes Bugzilla #2799 .
2017-06-06 14:06:40 -04:00
Olli Kallioinen
11289b766f
Android cmake build fixed to work with the official android gradle plugin
2017-06-04 21:25:57 +03:00
Ryan C. Gordon
dc8a22cd9c
cmake: don't use /NODEFAULTLIB if we are using the C runtime (thanks, Rob!).
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Fixes Bugzilla #3640 .
2017-06-06 13:39:29 -04:00
Ryan C. Gordon
6d661cab7b
windows: Change the default on SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING.
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It's easier for Visual Studio users that want this information to turn it on
or live without it, than it is to explain why every debugger that isn't Visual
Studio crashes out here. Eventually SetThreadDescription() will be the thing
everyone uses anyhow.
Fixes Bugzilla #3645 .
(and several others).
2017-06-06 13:12:43 -04:00
Ryan C. Gordon
d844487799
windows: Fix compiling of XInput code on newer MinGW installs.
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Fixes Bugzilla #3609 .
2017-06-06 12:35:35 -04:00
Ryan C. Gordon
599d9ba198
emscripten: listen for pointerlockchange events on the #document specifically.
2017-06-05 21:30:25 -04:00
Philipp Wiesemann
4b47fa38c3
Removed duplicate includes.
2017-06-04 23:15:47 +02:00
Philipp Wiesemann
cbcc256fd2
Fixed comments in headers for doxygen output.
2017-06-04 23:15:39 +02:00
Philipp Wiesemann
52b7d0eb23
android: Fixed missing error message for SDL_GetBasePath().
2017-06-04 23:15:27 +02:00
Philipp Wiesemann
248410dded
Fixed SDL_GL_SetSwapInterval() returning success on two unsupported platforms.
2017-06-04 23:15:13 +02:00
Philipp Wiesemann
2113208d98
haiku: Fixed missing title bar for windows with decorations.
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B_BORDERED_WINDOW_LOOK has a border but no title bar.
2017-06-03 23:00:50 +02:00
Philipp Wiesemann
fc436a3a9d
android: Moved internal function to new position.
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It was grouped with functions for the public system header.
2017-06-03 23:00:40 +02:00
Philipp Wiesemann
63b3e06f75
Corrected names of header file guards.
2017-06-03 23:00:15 +02:00
Philipp Wiesemann
07b0df0a22
haiku: Changed internal variable to be static.
2017-06-02 22:15:37 +02:00
Philipp Wiesemann
850185f401
Fixed crash if creating textures failed in testshape program.
2017-06-02 22:15:23 +02:00
Philipp Wiesemann
00394996eb
Fixed crash if calling SDL_CreateShapedWindow() on unsupported platforms.
2017-06-02 22:15:12 +02:00
Bastien Bouclet
545fba7886
x11: Don't send duplicate events when reconciling the keyboard state
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Failing to check if a key was known to be pressed by SDL was causing
SDL_SendKeyboardKey to send duplicate key pressed events with the repeat
property set to true.
Fixes Bugzilla #3637 .
2017-04-22 19:53:52 +02:00
Ryan C. Gordon
5dc350133f
test: Makefile.in should copy bitmap and wave files to build directory.
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I've lost count of the times I've forgotten to do this manually and wondered
why loopwave can't open sample.wav. :)
2017-05-29 18:24:06 -04:00
Ryan C. Gordon
b135557df9
linux: Don't crash if fcitx support is requested but unavailable.
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Fixes Bugzilla #3642 .
2017-05-29 02:48:51 -04:00
Ryan C. Gordon
29a047df39
Fixed whitespace code style.
2017-05-29 00:51:38 -04:00