Commit Graph

9562 Commits (7389eba94327cda148e700b2a9a38dca1b6e9ba9)

Author SHA1 Message Date
Sam Lantinga 88674b4a0e Fixed build 2021-08-04 13:17:35 -07:00
Sam Lantinga 3172615074 Let Android know that we can handle USB devices
This is important on Android 29 and above if you don't want to be prompted for each device that you open
2021-08-04 13:13:22 -07:00
Sam Lantinga c14813a879 Fixed spacing 2021-08-04 13:00:14 -07:00
Sam Lantinga 3cad447ee7 Only update the window size if setting the display mode succeeded 2021-08-04 12:57:51 -07:00
Daniel Gibson 0eb6f79190 SDL_SetWindowDisplayMode(): If already fullscreen, adjust window size
Otherwise only the display resolution is changed, but the SDL window size
(and for example the window-surface size) aren't adjusted accordingly
and thus don't fill the whole screen.
See #3313
2021-08-04 12:48:48 -07:00
Daniel Gibson 72d8128520 Improve SDL_CreateWindow() fullscreen support on Windows
.. and maybe other platforms as well (though X11 was not affected)?

The issue was that passing a higher resolution than the current desktop
resolution to SDL_CreateWindow() with SDL_WINDOW_FULLSCREEN didn't switch
to that resolution (even though it did switch to lower resolutions).

When creating a fullscreen window, window->fullscreen wasn't even set
at all (only zeroed out), setting it only happened if the user explicitly
called SDL_SetWindowDisplayMode(). So without that, SDL_CreateWindow()
-> SDL_UpdateFullscreenMode() -> SDL_GetWindowDisplayMode() used the
resolution from window->windowed.w/h which were limited to the desktop size
due to some weird combination of WIN_AdjustWindowRectWithStyle() and
WIN_WindowProc() being called after a call to SetWindowPos().

fixes #3313
2021-08-04 12:48:48 -07:00
Sam Lantinga 9fdb06450d Added support for the Joy-Con Charging Grip when SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS is enabled 2021-08-04 11:34:06 -07:00
Ryan C. Gordon d483970262
dbus: Wrap init in a spinlock.
This prevents a race if two threads that need d-bus try to init it at the
same time. Note that SDL_Init will likely handle this from a single thread
at startup, but there are places outside of init where one might trigger
D-Bus init, like setting thread priority (a common first thing for a new
thread to do) resulting in SDL trying to use RTKit.

Fixes #4587.
2021-08-04 13:30:12 -04:00
Cameron Gutman b08b1bde66 linux: remove d-bus lazy init dead code
Lazy init in X11/Wayland is dead code since dbdbae4
2021-08-04 13:14:57 -04:00
Cameron Gutman f5bc58bf57 Add note about keyboard grab to WhatsNew.txt for 2.0.16 2021-08-04 09:03:28 -07:00
Ryan C. Gordon 5fc13fcb21 direct3d: Commit viewport state before clearing, attempt 2.
This reintroduces the fix from 0e16ee8330, but just marks
the viewport state as dirty after a clear that needs to expand the
viewport to fill the render target, as we'll need to also reset
the orthographic projection state elsewhere, and that won't
happen if we clear the dirty flag here.

Fixes #4210.
(again.)
(...sorry...!)
2021-08-04 07:00:17 -04:00
Ryan C. Gordon ed6ce5ccb0
log: Fixed compiler warnings on 64-bit Visual Studio. 2021-08-04 02:34:09 -04:00
Ryan C. Gordon 7e88e772d7
winrt: Fixed incorrect code in a Windows Phone #ifdef. 2021-08-04 02:30:47 -04:00
Ryan C. Gordon 8104c9e3eb
doxygen: manually move SDL_CloseAudioDevice docs from wiki.
Apparently we don't fill these in from the wiki if the function doesn't
have _any_ documentation already. That's a bug, I think.
2021-08-04 00:02:39 -04:00
Ryan C. Gordon 57bfed79e2
README-dynapi.md: Google+ link is gone, remove it.
The Wayback Machine doesn't even have it.  :(
2021-08-03 22:15:04 -04:00
Ryan C. Gordon 178c95f82c
README-winrt.md: Cleaned up sample code
- Fixed the markdown.
- Code can now be exited by pressing ESC.
- Cleans up and returns from main()
- Mushed all the `if (x) { return 0; }` blocks into else ifs.
2021-08-03 21:52:47 -04:00
Ethan Lee 32f909f7e3 wayland: Remove redundant waylanddyn.h includes.
All files including waylanddyn.h already include waylandvideo.h first.
2021-08-03 14:57:22 -04:00
Ethan Lee 124405a0bc wayland: Fix building without Vulkan support 2021-08-03 14:57:22 -04:00
Ozkan Sezer 02563f75b4 regenerate configure 2021-08-03 20:12:56 +03:00
orbea d2e8998f80 build: Fix the LINKER variable.
The LINKER variable is set in configure.ac as either 'CC' or 'CXX'
where it is then passed to the created Makefile. This fails with
slibtool which can't find the 'CC' file and can be fixed by correctly
setting the LINKER variable to an actual Makefile variable like '$(CC)'
or '$(CXX)' instead. Presumably GNU libtool does some magic here to
hide the issue.
2021-08-03 09:33:21 -07:00
David Gow 4077f7a2d9 Update the Renderer dpi_scale on SIZE_CHANGED event (fix #4580)
The Renderer logical scaling code scales mouse coordinates, and needs to
take the window DPI into account on HIGHDPI windows. However, the
variable which tracks this, renderer->dpi_scale, is set once when the
renderer is created, and then not updated. In the event that the window
is moved to another screen, or the screen DPI otherwise changes, this
will be outdates, and potentially the coordinates will be all wrong.

So let's update the dpi_scale on the SIZE_CHANGED event: it's at least a
possibility that this will be issued on some OSes when DPI changes, and
it's otherwise already handled by SDL_Renderer's event filter.
2021-08-03 09:30:43 -07:00
Sam Lantinga 9b4884d58a Warn if you're building a partially functional RAWINPUT driver without device notifications 2021-08-03 09:25:14 -07:00
Sam Lantinga 886eb02eba Fixed detection of Steam Virtual Gamepad with the WGI driver 2021-08-03 09:25:14 -07:00
Sam Lantinga 7c63e1d37a Added WGI mappings for the Amazon Luna and Google Stadia controllers 2021-08-03 09:25:14 -07:00
Sam Lantinga 99c8972b25 Added WGI mappings for PS4 and PS5 controllers 2021-08-03 09:25:14 -07:00
Sam Lantinga 2dfc92ca1e Added default mapping for WGI game controllers 2021-08-03 09:25:13 -07:00
Sam Lantinga 3d74707830 Run the renderer so Steam can find the main window 2021-08-03 09:25:13 -07:00
Ozkan Sezer 1907463a7e regenerate configure 2021-08-03 18:04:50 +03:00
David Gow b74bcd5d4e configure.ac: mkdir $(objects)/ when building wayland protocols
The $(objects) directory (usually build/) may not have been created by
the time the wayland-scanner protocol files are being compiled. The
$(gen) directory is explicitly made with mkinstalldir, but the final
object file (and gcc dependency files) need to go into $(objects).

For whatever reason, this only ever seemed to occur if --disable-shared
was set.

Note that this commit doesn't regenerate ./configure, as there were a
few unexplained, unrelated differences my version of autoconf created,
as as an autotools novice, I didn't want to poke that bear just yet.

This hopefully should fix #3689
2021-08-03 18:02:50 +03:00
Ozkan Sezer 5b18ae29b7 improvements to libdecor support in cmake
this makes it consistent with wayland support, and makes cmake side
in line with autotools' libdecor support.
2021-08-03 14:01:02 +03:00
Ozkan Sezer a15ec36547 attempt to fix cmake builds with libdecor 2021-08-03 11:33:50 +03:00
Sam Lantinga 8726f500ef Allow quitting controllermap if there are no controllers attached 2021-08-03 01:10:48 -07:00
Sam Lantinga 9d64e6b442 Revert "direct3d: Commit dirty viewport state before clearing."
This reverts commit 0e16ee8330.
2021-08-03 00:29:33 -07:00
Sam Lantinga 993a56766d Only use the default Xbox mapping on Linux
On Windows, this is already covered by XInput and is the wrong mapping if we try to use it with DirectInput/RAWINPUT/WGI controllers
2021-08-03 00:15:24 -07:00
Ryan C. Gordon 74aa4b635c
cmake: don't fail if Wayland is enabled but libdecor isn't found.
Instead, just disable libdecor support.

This matches what the configure script does.
2021-08-03 03:10:14 -04:00
Ryan C. Gordon c308453952 cmake: Use CMAKE_INSTALL_FULL_* for libdir,bindir,etc.
This makes sure sdl2.pc gets the full paths, matching what the
configure script will generate.

Fixes #4569.
2021-08-03 02:49:08 -04:00
Ryan C. Gordon 0e16ee8330 direct3d: Commit dirty viewport state before clearing.
Otherwise you might have set the viewport to the full size of
the render target in SDL's API but this change hasn't been
transmitted to Direct3D yet by the time we attempt to clear.

Fixes #4210.
2021-08-03 02:32:56 -04:00
Sam Lantinga 7edc7d5392 Added a mapping for the Steam Virtual Gamepad when it's detected in DirectInput mode 2021-08-02 22:45:07 -07:00
Ryan C. Gordon 350ca0f908 winrt: Don't register orientation hint callback in startup code.
SDL_AddHintCallback() uses SDL_malloc(), which means this would
run before main(), so the app wouldn't be able to supply its own
replacement SDL_malloc() implementation in time.

This code was moved to under SDL_Init. Since the hint callback
already makes efforts to not override the app manifest's
orientation settings, this is safe to move until after pre-main()
startup.

Fixes #4449.
2021-08-03 05:07:39 -04:00
Ryan C. Gordon 834a84fabb winrt: Don't use LoadLibraryA on WinRT.
This removes the CM_Register_Notification code on WinRT. Note
that this API _is_ available to UWP apps as of Windows 10.0.17763
(version 1809, released October 2018), according to:

https://docs.microsoft.com/en-us/uwp/win32-and-com/win32-apis#apis-from-api-ms-win-devices-config-l1-1-1dll

So it might be worth readding with some sort of preprocessor check
for minimum targeted version, or whatever is appropriate for WinRT
development.
2021-08-03 05:07:39 -04:00
Ethan Lee 7082fb04af wayland: Only dispatch on fullscreen set when the window is visible.
Fixes hang-on-startup described in #4572.
2021-08-02 22:42:30 -04:00
Ethan Lee 0f5b8a99f0 wayland: For libdecor, dispatch immediately after setting fullscreen
Reference: #4578
2021-08-02 19:48:31 -04:00
Sam Lantinga 022235012c Fixed crash if WGI didn't give us the name for a controller 2021-08-02 16:40:58 -07:00
Ethan Lee 4562da622c wayland: Make libdecor configure match xdg_toplevel 2021-08-02 18:56:14 -04:00
Ethan Lee 1fb1aa1983 wayland: Keep the fullscreen check for maximize/restore events 2021-08-02 12:57:28 -04:00
Ethan Lee 584673a5a1 wayland: Don't ignore configs for non-fullscreen, non-resizable windows.
This was causing configure events to not inform SDL of window size
changes, even when they were based on resizes that we fully expected. The
result was fullscreen->windowed not working at all, because it would
retain the desktop resolution instead of reverting to the floating size
that it had before moving to fullscreen mode.

Fixes Super Hexagon fullscreen toggling.
2021-08-02 12:54:39 -04:00
Sebastian Krzyszkowiak 2506729893 wayland: Flush in SetWindowFullscreen
The flush has been removed in e5f9fae034.
Unfortunately, even though ideally the flush shouldn't be necessary,
our resize sequence isn't... well, perfect, and removing that flush causes
tons of troubles.

We're also still flushing in other paths where the window size can be
changed by the compositor and where we may potentially have to obey that
change, like in Wayland_MaximizeWindow.

This also removes the hack introduced in 7f261d3b76,
which introduces problems with protocol violations and seems to not be
necessary when flushing.
2021-08-02 12:18:23 -04:00
Sebastian Krzyszkowiak ea28187cd5 wayland: Hack surface resize into compliance with set_window_geometry
We have issues with correct resize sequence and happen to commit old-sized
buffers even after configure event for the new size has been already
acknowledged. While the reason for that stays unknown, let's at least
workaround the problem by faking window geometry into expected size.
This does not fix visual glitch on e.g. fullscreen toggling, but having
a split-second glitch is still a much better outcome than being
terminated by the compositor for protocol violation.
2021-08-02 12:18:23 -04:00
Sebastian Krzyszkowiak b5210cac44 wayland: Initialize floating size at window creation
This allows the windowed size to be restored for windows initially
created already in non-floating state.
2021-08-02 12:11:06 -04:00
Ethan Lee dab33844e3 wayland: Fix a warning in handle_configure_xdg_toplevel 2021-08-02 12:05:13 -04:00