Commit Graph

11765 Commits (742e35618014af51292fcdc1ab861108bf373cc0)

Author SHA1 Message Date
Ozkan Sezer 742e356180 test/loopwavequeue.c: minor warning fix (SDL_AudioDeviceID is unsigned) 2023-01-26 18:15:20 +03:00
Ozkan Sezer be2afeec84 SDL_loadso.h: add missing SDLCALL to SDL_LoadFunction() 2023-01-26 18:01:10 +03:00
Jiří Malák 54540a82a0 SDL_atomic.h: Update SDL_CPUPauseInstruction for Watcom. (#7157)
Appropriate CPU directive can be used in #pragma aux so that it is not
necessary to hardcode instruction bytes.

(cherry picked from commit 507fc462db1ede9f3ca2c581809a7f1492ac1ff5)
2023-01-26 17:01:56 +03:00
Frank Praznik 6895e1700f video: Ensure that the closest returned video mode match always has a valid scale value 2023-01-25 20:18:45 -08:00
Sam Lantinga 5970311353 Fixed build using clang-cl on Windows 2023-01-25 14:46:09 -08:00
Ozkan Sezer 3bf86c0eca cmake: addititonal check for visibility attributes.
makes sure to detect unsupported configurations especially with new gcc
versions.
2023-01-26 01:32:32 +03:00
Sam Lantinga 13087405e0 Fixed clang documentation warnings
Don't warn about \threadsafety, which was added as custom documentation for SDL functions

Also removed -Wdocumentation-unknown-command, since that triggers on the e-mail addresses in the generated wayland protocol headers.
2023-01-25 14:25:13 -08:00
Anonymous Maarten 4ec3a5ac27 cmake: only add <LANG>_VISIBILITY_PRESET properties when compiler supports -fvisibility= 2023-01-25 22:27:47 +01:00
Sam Lantinga a37f2aed7e Hook up Android_ScreenDensity to convert pixels to screen coordinates on Android
Fixes https://github.com/libsdl-org/SDL/issues/7149
2023-01-25 13:06:42 -08:00
Sam Lantinga 9bbc402b81 Take the display scale into account in SDL_GetWindowSizeInPixels() 2023-01-25 13:06:42 -08:00
Sam Lantinga 162e40c982 Use densityDpi instead of density to more closely match what the UI scale is 2023-01-25 13:06:42 -08:00
Sam Lantinga 6dc135413a Create a static SDL_test library on Android 2023-01-25 13:06:42 -08:00
Anonymous Maarten 330ad80014 cocci: fix game pad event types 2023-01-25 22:02:31 +01:00
Ryan C. Gordon 79cca812cb
include: make SDL_RenderPresent thread safety notes less verbose.
Reference Issue #7140.
2023-01-25 13:15:34 -05:00
SDL Wiki Bot 43e3daace3 Sync SDL3 wiki -> header 2023-01-25 18:02:19 +00:00
Ryan C. Gordon 197340ea1c
Sync wiki -> headers. 2023-01-25 13:01:40 -05:00
Ryan C. Gordon 01cba48d18
wikiheaders: Add a `\threadsafety` tag to document threading details.
Reference Issue #7140.
2023-01-25 12:59:25 -05:00
Sylvain 73dc327c84 Android get the display Density 2023-01-25 09:28:21 -08:00
Sam Lantinga 6a27188023 SDL_DisplayMode now represents physical pixels and has added a display scaling factor
Work in progress on https://github.com/libsdl-org/SDL/issues/7134
2023-01-25 09:26:59 -08:00
Sam Lantinga a1e101e898 Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
Sam Lantinga 6240252736 Updated documentation with the SDL_WINDOW_ALLOW_HIGHDPI flag removal 2023-01-25 01:28:37 -08:00
Sam Lantinga 4696c9556b
SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145)
* SDL 3.0 is going to be high DPI aware and officially separates screen coordinates from client pixel area

The public APIs to disable high DPI support have been removed

Work in progress on https://github.com/libsdl-org/SDL/issues/7134
2023-01-25 01:23:17 -08:00
Sylvain 78cc95e34e Rename internal GetDisplayDPI to GetDisplayPhysicalDPI 2023-01-25 00:04:00 -08:00
Sylvain 724d92fd65 Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI
to avoid confusion with logical DPI
2023-01-25 00:04:00 -08:00
Sam Lantinga d496d187c5 Document that the pitch value may be zero for surfaces that will be filled in by the application later.
Also verify that the pitch isn't zero for surfaces with valid pixels

Fixes https://github.com/libsdl-org/SDL/issues/7143
2023-01-24 22:51:16 -08:00
Ryan C. Gordon e3bada6fbd
wikiheaders: We never updated the config when we moved to include/SDL3. :O 2023-01-24 19:42:36 -05:00
Anonymous Maarten ecffa93f39 ci: test vita piglet/pvr gles support
ci: configure gl4es4vita

ci: test gles on pib AND pvr
2023-01-25 00:23:05 +01:00
Anonymous Maarten edf8db0466 cmake: removed unused code 2023-01-25 00:23:05 +01:00
Anonymous Maarten 5f995579e9 vita: add missing static libraries for using gles with pib 2023-01-25 00:23:05 +01:00
Anonymous Maarten bb3a60bce5 cmake: move include(sdlfind.cmake) to main cmake script 2023-01-25 00:23:05 +01:00
Anonymous Maarten 3e3debf9de vita: allow GLES support without GL support 2023-01-25 00:23:05 +01:00
Anonymous Maarten 3cb819ac48 vita: fix PVR_PSP2 (GLES) + gl4es4fita (GL) 2023-01-25 00:23:05 +01:00
Anonymous Maarten ec3234ea21 editorconfig: trim trailing spaces from yml's 2023-01-25 00:23:05 +01:00
Sam Lantinga 14eb8db152 Fixed build 2023-01-24 14:01:01 -08:00
Sam Lantinga a06a593aa6 Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention 2023-01-24 13:47:30 -08:00
Jesse Chounard fcf5b99068 Update vsproj search paths (libsdl-org/SDL#7139) 2023-01-24 13:08:12 -08:00
Ozkan Sezer 58e8cf599c README-migration.md: fix SDL_WINDOWEVENT_CLOSE renamed name.
SDL_EVENT_WINDOW_CLOSE_REQUESTED, not SDL_EVENT_WINDOW_CLOSE.
2023-01-24 20:05:50 +03:00
Sylvain 052b14eb65 Add SDL_ConvertAudioSamples() helper function 2023-01-24 08:26:09 -08:00
Sam Lantinga 7b50bae524 Renamed SDL events for clarity
Fixes https://github.com/libsdl-org/SDL/issues/6877
2023-01-24 07:26:48 -08:00
Lokathor 74697bc351
group init flag defines into an enum (#7137) 2023-01-24 06:04:43 +00:00
ds-sloth d020dd89ba Support MIN/MAX blend on opengles2 2023-01-23 06:11:36 -08:00
Sam Lantinga b6646f4de5 Use nanosecond timestamp for sensors (thanks @1bsyl!) 2023-01-23 05:34:24 -08:00
Frank Praznik 34bb0735d8 video: Don't resize moved fullscreen windows if the display mode switch failed
If an exclusive fullscreen window is moved between displays, SDL_UpdateFullscrrenMode can kick the window out of fullscreen if the display onto which it was moved doesn't have a matching video mode. Check the return code and clear the fullscreen flag and skip the resize if the window is no longer fullscreen.
2023-01-22 14:00:54 -08:00
Frank Praznik 8f8746cc1b video: Return an error on failure to set the video mode
If SDL_UpdateFullscreenMode() fails to find a matching mode for the window, it will restore the window to its previous state, but still returns a success code of 0. Return an error code of -1 if no matching display mode can be found.
2023-01-22 14:00:54 -08:00
David Carlier b379c910d4 SDL_CPUPauseInstruction RISCV-64 version proposal. 2023-01-22 13:58:59 -08:00
ds-sloth 38697e832a Support MIN/MAX blend on OpenGL + ES 2023-01-22 13:49:44 -08:00
Sylvain b1f365374b Add code snipped to migrate from AudioCVT interface 2023-01-22 22:22:50 +01:00
Sylvain cb01b35c4e testresample.c: use SDL_DestroyAudioStream() 2023-01-22 22:22:50 +01:00
Anonymous Maarten 0770c55e8d cocci: remove SDL_INIT_NOPARACHUTE 2023-01-22 20:14:35 +01:00
Anonymous Maarten 967ebd78e6 cocci: also fix up SDL_CreateRenderer calls with non-default render indices 2023-01-22 20:04:40 +01:00