Commit Graph

97 Commits (75c57f8db7ef5f1b7c5c461e0b45f1a6e5e6c16d)

Author SHA1 Message Date
Sam Lantinga 75c57f8db7 Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic. 2014-06-02 08:58:07 -07:00
Sam Lantinga 9d00f75a27 Fixed bug 2520 - Held double-click app startup creates a stuck MOUSEBUTTONDOWN event
snake5creator

When starting application with the usual "double click on file" method on Windows, only holding the last click, an unnecessary MOUSEBUTTONDOWN event is sent before the initial MOUSEMOTION event, and mouse button state is stuck in the sense that it takes a subsequent button release, followed by another press for the system to resume sending events (beginning with the next button release / MOUSEBUTTONUP event).

Input event log with held double-click startup: http://i.imgur.com/nypGKR2.png

Without: http://i.imgur.com/yaIqAvV.png
2014-05-31 14:03:04 -07:00
Sam Lantinga 70df9cd0cd Fullscreen to windowed mode switch
From Melesie

I noticed that when user switches from fullscreen mode to windowed mode and exits application while in windowed mode, Windows performs an additional change of display settings, even though desktop resolution is the same as current one. This causes short black screen to show up. The only way I know of avoiding this is to explicitly switch to default display settings found in registry. MSDN documentation for ChangeDisplaySettingsEx states:

Passing NULL for the lpDevMode parameter and 0 for the dwFlags parameter is the easiest way to return to the default mode after a dynamic mode change.
2014-05-31 12:21:55 -07:00
Sam Lantinga 18c31dec54 Fixed Direct3DCreate9Ex prototype 2014-05-31 11:53:19 -07:00
Sam Lantinga 0c6b99d576 Fixed cast 2014-05-31 11:48:52 -07:00
Sam Lantinga 49c53fd280 Use D3D9Ex when available
This hopefully works around crashes in Intel D3D9 support in Windows 8.1.
2014-05-31 11:37:12 -07:00
Sam Lantinga 52222db255 Fixed SDL error when filtering events after shutdown.
This can happen when restoring video modes during video system shutdown
2014-05-31 11:33:25 -07:00
Philipp Wiesemann f29ac39934 Added javadoc comments to document methods used by JNI. 2014-05-29 23:05:18 +02:00
Philipp Wiesemann eac27bcd2f Added javadoc comments to prevent unused parameter warning. 2014-05-29 22:58:06 +02:00
Philipp Wiesemann 1f111f3ddc Fixed implicit boxing and unboxing of Java Objects warning. 2014-05-29 22:53:53 +02:00
Philipp Wiesemann 8d11db2f93 Added missing stdio include in test program. 2014-05-29 22:48:10 +02:00
Philipp Wiesemann 3a8033587b Fixed use of uninitialized variable warning in test program. 2014-05-29 22:44:08 +02:00
Ryan C. Gordon dd5277d65c Fixed stack overflow in X11_CreateWindow() (thanks, rapha and Brad!).
This should be a "long" which on a 64-bit system is likely to be > 32-bits,
 causing XGetICValues() to write past the end of the variable (and stack).

Fixes Bugzilla #2513.
2014-05-24 21:06:40 -04:00
Ryan C. Gordon 4db368e625 Added note about Wayland and Mir packages for Ubuntu 14.04. 2014-05-24 19:49:03 -04:00
Ryan C. Gordon 846a3e0776 Added some FIXMEs. 2014-05-24 01:27:19 -04:00
Ryan C. Gordon f0e0f4ca15 Fixed whitespace. 2014-05-24 01:25:27 -04:00
Ryan C. Gordon a2710516ef Generated dynapi stuff for the new WinRT entry points. 2014-05-24 01:23:57 -04:00
Sam Lantinga e14e0ef947 Fixed crash if the OpenGL library hasn't been loaded yet 1970-01-01 04:04:21 +00:00
Yuri Kunde Schlesner d12d7952f1 Align pointer in SDL_memset before doing Uint32 loop
Some more recent compilers emit SSE aligned store instructions for the loop,
causing crashes if the destination buffer isn't aligned on a 32-bit boundary.
This would also crash on platforms like ARM that require aligned stores.

This fixes a crash inside SDL_FillRect that happens with the official x64 mingw
build.
2014-05-10 21:48:46 -03:00
Philipp Wiesemann 9bc47465ca Changed C++ style comments. 2014-05-18 21:11:30 +02:00
Philipp Wiesemann f5c77149bf Fixed typo in header comment. 2014-05-18 21:05:39 +02:00
Philipp Wiesemann ca11d7c8b5 Changed C++ style comments to fix pedantic warnings. 2014-05-17 22:02:25 +02:00
Philipp Wiesemann 0d196c3099 Removed unused standard library includes from gesture source. 2014-05-17 21:52:05 +02:00
Gabriel Jacobo 660a57f906 Fixes #2541, build failure with Wayland enabled, OpenGL ES disabled
Also includes an attempt at fixing building SDL on Ubuntu 13.10, which hopefully
won't break 14.04
2014-05-13 19:42:40 -03:00
Sam Lantinga e772f0df2b Added a binding for the NVIDIA Shield controller 2014-05-13 12:10:37 -07:00
Sam Lantinga 6735097332 Updated coding style to match the rest of SDL 2014-05-13 11:32:36 -07:00
Philipp Wiesemann 81c574b8cb Fixed typo in header comment. 2014-05-11 15:59:22 +02:00
David Ludwig 49cef77e31 WinRT: fixed the max-button count for WinPhone 8.1 message boxes
Doh.

The max button count on WinPhone 8.1 was set to three, not two.  Any more than
two leads to a crash.
2014-05-10 23:39:54 -04:00
David Ludwig ea99e0c03e Added limited message-box support for Windows Phone 8.1
The Windows Phone 8.1 'MessageDialog' API only seems to support two buttons,
despite the documentation for such mentioning support for three.  Trying to use
three or more buttons leads to an exception being thrown.  As such, any attempt
to use more than two buttons via SDL_ShowMessageBox (on Windows Phone 8.1) will
lead to no message box getting shown, and the call returning an error.

The Win32 MessageBox and dialog APIs are not available in WinRT apps, to note.

More extensive message dialog support might be available at some point, if and
when XAML support is more fully fleshed-out.  I'm not certain of this, though.
2014-05-10 23:28:53 -04:00
Gabriel Jacobo d5a2e55d48 Improve handling of focus behaviour on Android. Patch by Alexey Petruchik 2014-05-10 18:24:39 -03:00
Gabriel Jacobo b701175ab5 Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW.
Based on feedback from Sven Bergstr?m
2014-05-10 17:00:37 -03:00
Gabriel Jacobo de0d349e68 Fixes #2512, handle configuration change messages sent by Wayland. Patch by Bryan Cain. 2014-05-10 16:50:05 -03:00
Sam Lantinga d57d99a108 Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
Gabriel Jacobo fb389950a7 Fixes #2529, guard SDL_d3math.* with the proper defines 2014-05-10 16:23:06 -03:00
Gabriel Jacobo 536dd01307 Fixes #2519, clear error if using the default library path for EGL succeeds. 2014-05-10 16:13:22 -03:00
Gabriel Jacobo f565d81af7 A few more ANDROID for __ANDROID__ replacements 2014-05-10 15:57:09 -03:00
Dimitris Zenios 548a0ee7b8 __ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK. 2014-05-05 22:21:26 +03:00
Dimitris Zenios 3672aeb497 Export android jni functions even when build with -fvisibility=hidden flag 2014-05-05 22:26:21 +03:00
Dimitris Zenios fd2d26ebbe Show android video or android audio if detected in autotools summary. 2014-05-05 22:36:47 +03:00
Sam Lantinga 1a4c0dacbc Temporary fix for bug 2494 - Crashes due to the non thread-safe SDL_malloc/SDL_free on Windows
We'll define USE_LOCKS as a temporary fix until an alternative like ptmalloc, jemalloc, or nedmalloc can be investigated.
http://www.malloc.de/en/
http://www.canonware.com/jemalloc/
http://www.nedprod.com/programs/portable/nedmalloc/

SDL allocates memory very infrequently, so this is probably a decent fix for a while.
2014-05-10 11:27:43 -07:00
David Ludwig 164e5b89d5 WinRT: display-information code cleanups 2014-05-09 21:28:52 -04:00
David Ludwig d4f1d2257e Fixed bug: touch input on WinPhone 8.0 was wrong, in some cases
When a Windows Phone 8.0 app was rotated to anything but Portrait mode, touch
input coordinates, as well as virtual mouse coordinates, were usually getting
reported as coming from the wrong part of the screen.
2014-05-09 20:32:06 -04:00
David Ludwig 0a879d63bd Fixed rendering-alignment issues on WinPhone 8.1, when the device was rotated
If a Windows Phone 8.1 device was rotated to anything but Portrait mode,
the Direct3D 11 renderer's output wouldn't get aligned correctly with the
screen.
2014-05-09 20:16:21 -04:00
David Ludwig 33f81a0da5 WinRT: made Win[Phone] 8.1 projects be structured like their 8.0 counterparts
This change removes the "Shared" component from the Windows 8.1 and Windows
Phone 8.1 project files, then renames the projects to use a file structure
that's the same as  used for the Windows 8.0 and Windows Phone 8.0 projects.

This change now places WinRT projects in the following directories:

VisualC-WinRT\WinRT81_VS2013\ -- Windows 8.1 project files
VisualC-WinRT\WinPhone81_VS2013\ -- Windows Phone 8.1 project files (NEW, as of this change)
VisualC-WinRT\WinRT80_VS2012\ -- Windows 8.0 project files
VisualC-WinRT\WinPhone80_VS2012\ -- Windows Phone 8.0 project files

Windows 8.0 and Windows Phone 8.0 projects, as well as apps or libs that
reference these, should be unaffected by this change.

Windows 8.1 and Windows Phone 8.1 based apps or libs that reference SDL's
projects directly will need to have their old references removed, then
replaced with new ones that point to the updated structure.
2014-05-06 20:31:10 -04:00
Brandon Schaefer b614809203 eglGetProcAddress fails the same way on MIR as ANDROID does on arm. Thanks Sylvain Becker for the patch! 2014-05-06 15:08:43 -07:00
Ryan C. Gordon e7bccd1640 Update the machine-generated configure code. 2014-05-06 00:20:34 -04:00
Ryan C. Gordon 2a7aa9bde8 Fix build on Windows targets without dxgi.h, like MingW32. 2014-05-06 00:13:07 -04:00
Brandon Schaefer 7528f94ca5 Remove code that found its way back into the diff 2014-05-02 12:39:26 -07:00
Brandon Schaefer 44a0f1d9cd Fix software rendering in the mir backend. The window assumed hardware buffer, which caused testdrawchessboard to fail to mmap a buffer. 2014-05-02 12:33:19 -07:00
David Ludwig ec5f6ad595 WinRT: suppressed an unused param warning when building for Windows Phone 8.1 2014-04-30 21:12:47 -04:00