Sam Lantinga
de3d381cb6
Fixed bug 2685 - SDL_RenderReadPixels() doesn't work with offscreen targets
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Andreas Falkenhahn
SDL_RenderReadPixels() doesn't seem to work when trying to read pixels from a texture that has been created using SDL_TEXTUREACCESS_TARGET and has been selected as the render target using SDL_SetRenderTarget().
I am attaching a small program that demonstrates the issue. I get the following result here:
READ PIXEL RETURN: 0 --- COLOR CHECK: ff000000
But it should be:
READ PIXEL RETURN: 0 --- COLOR CHECK: ffff0000
Tested with SDL 2.0.3 on Windows 7.
2014-08-17 14:44:53 -07:00
Sam Lantinga
2e3c778ef5
Fixed bug where the render target is updated instead of the default output when the window is resized.
2014-08-17 14:34:41 -07:00
Sam Lantinga
f17587df4a
Reset CMAKE_REQUIRED_FLAGS after test
2014-08-17 13:49:53 -07:00
Sam Lantinga
95ced654cb
cmake: add -Wl,--no-undefined to GCC linker flags
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This way unresolved symbols will be detected when linking the shared
library version.
2014-08-17 13:15:45 -07:00
Sam Lantinga
569e595a1b
cmake: add -Wall/-Wshadow to GCC compilation flags
2014-08-17 13:15:09 -07:00
Sam Lantinga
1ea8697894
Removed SDL_round() because the license wasn't compatible with zlib
2014-08-17 13:11:55 -07:00
Sam Lantinga
2a13cab927
Fixed bug 2688 - failure to build test/loopwavequeue.c on Linux
2014-08-17 10:10:41 -07:00
Sam Lantinga
529ed53b16
Fixed bug 2681 - dereference a NULL pointer dst_fmt in SDL_CreateTextureFromSurface function
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Nitz
In SDL_CreateTextureFromSurface:
SDL_PixelFormat *dst_fmt;
/* Set up a destination surface for the texture update */
dst_fmt = SDL_AllocFormat(format);
temp = SDL_ConvertSurface(surface, dst_fmt, 0);
Here is need of NULL check for dst_fmt because there are chances of NULL return from SDL_AllocFormat(format);
2014-08-16 23:30:44 -07:00
Sam Lantinga
984d0fc40b
Fixed bug 2683 - Raspberry PI support using CMake
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Tobias Himmer
this patch adds a check to the CMake build script to detect whether the VideoCore API is available.
If it is found, it enables SDL_VIDEO_DRIVER_RPI and will also add the needed include/library directory flags to CMAKE_C_FLAGS so the subsequent check for GLES succeeds in picking up the headers.
Seems to work fine on Raspbian.
2014-08-16 23:28:40 -07:00
Sam Lantinga
8272ed1819
Fixed bug 2687 - SDL_BlitScaled does not handle clipping correctly
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Patch from Benoit Pierre:
video: fix clipping handling in SDL_UpperBlitScaled
- honor destination clipping rectangle
- update both destination and source rectangles when clipping source
rectangle to source surface and destination rectangle to destination
clip rectangle
- don't change scaling factors when clipping
N.B.:
- when no scaling is involved (source and destination width/height are
the same), SDL_UpperBlit is used (so SDL_BlitScaled behaves like
SDL_BlitSurface)
- the final destination rectangle after all clipping is performed is
saved back to dstrect (like for SDL_UpperBlit)
2014-08-16 23:25:02 -07:00
Sam Lantinga
4e7db78ed9
Added SDL_round(), contributed by Benoit Pierre - thanks!
2014-08-16 23:23:15 -07:00
Sam Lantinga
d673d8c389
Fixed bugs 2677 and 2625, made it possible to lock render targets in D3D
2014-08-16 23:17:47 -07:00
Sam Lantinga
384c204761
Fixed building on Windows with CMake
2014-08-16 15:18:21 -07:00
Ryan C. Gordon
d72c61d8c7
Haptic: Add some missing haptic types to test, and fix wrong array-sizes.
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Thanks, Elias!
Fixes Bugzilla #2686 .
(along with the last several commits.)
2014-08-16 16:50:10 -04:00
Ryan C. Gordon
e2bbc17d11
Haptic: Fix clamping bugs on Windows, by using the Darwin haptics code.
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Thanks, Elias!
Partially fixes Bugzilla #2686 .
2014-08-16 16:49:00 -04:00
Ryan C. Gordon
57db27909b
Haptic: Fix the saturation and deadband parameters' available range.
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There was a misconception that Linux's saturation and deadband parameters -
on which the corresponding SDL parameters were based - use only half of the
possible range.
Thanks, Elias!
Partially fixes Bugzilla #2686 .
2014-08-16 16:47:42 -04:00
Ryan C. Gordon
a2622ce6e0
Haptic: Explicitly avoid floating point arithmetic if it's not needed.
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Thanks, Elias!
Partially fixes Bugzilla #2686 .
2014-08-16 16:42:55 -04:00
Ryan C. Gordon
1db581b4ca
Haptic: DInput's POLAR direction actually matches Linux's direction.
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Thanks, Elias!
Partially fixes Bugzilla #2686 .
2014-08-16 16:41:25 -04:00
Ryan C. Gordon
3e27013b98
Haptic: Don't interpret a direction of polar 35999 as "unsupported type".
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(or linux-direction 0xFFFF)
Thanks, Elias!
Partially fixes Bugzilla #2686 .
2014-08-16 16:40:01 -04:00
Philipp Wiesemann
6d9dbf5e1e
Fixed markdown formatting in READMEs.
2014-08-15 23:39:14 +02:00
Philipp Wiesemann
c5aa0d8081
Updated README.
2014-08-15 23:18:57 +02:00
Philipp Wiesemann
e0eb6714cc
Fixed enumeration in README.
2014-08-15 23:13:51 +02:00
Sam Lantinga
c6a2382c66
Take advantage of GL_ARB_texture_non_power_of_two when it's available
2014-08-14 21:31:50 -07:00
Philipp Wiesemann
2c1faa40eb
Fixed warnings about unused local variables.
2014-08-12 23:37:12 +02:00
Philipp Wiesemann
197a7cae5f
Fixed warning about implicit boxing to Java Object.
2014-08-12 23:33:16 +02:00
Philipp Wiesemann
cfaa99bb56
Fixed doxygen warnings and markdown formatting.
2014-08-12 23:28:45 +02:00
Sam Lantinga
05d8780022
Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath()
2014-08-11 17:25:53 -07:00
Sam Lantinga
4fe43f408b
Added an entry for the new Steam controller XInput emulation mode
2014-08-11 17:24:54 -07:00
Philipp Wiesemann
a9d4a6b81a
Fixed typo in source comment.
2014-08-11 23:18:35 +02:00
Philipp Wiesemann
a02521492f
Added javadoc comment for consistency.
2014-08-11 23:16:47 +02:00
Philipp Wiesemann
53cf64b09d
Fixed doxygen warning and markdown formatting.
2014-08-11 23:13:20 +02:00
Philipp Wiesemann
b33d2b7371
Updated README name in header.
2014-08-11 22:53:03 +02:00
Philipp Wiesemann
09dc9f8b20
Removed 42 from README.
2014-08-11 22:45:08 +02:00
David Ludwig
ff5caa1721
WinRT build fix for ARM platforms
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The _xgetbv intrinsic was being used in ARM builds of SDL/WinRT, which was
leading to linker errors. This commit limits _xgetbv use to the platforms on
which it is available, x86 and x64.
2014-08-10 22:21:21 -04:00
Alex Szpakowski
deceab256e
Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary.
2014-08-08 15:14:09 -03:00
Alex Szpakowski
2dac6bf57e
Fixed opengl context share groups on iOS.
2014-08-07 00:44:16 -03:00
Sam Lantinga
6fef39d6b8
Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
2014-08-06 11:34:54 -07:00
Alex Szpakowski
02b06c6692
Merged default into iOS-improvements
2014-08-06 13:50:50 -03:00
Sam Lantinga
6299daecba
The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created.
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This allows you to use the returned context in functions like CVOpenGLESTextureCacheCreate()
2014-08-06 00:28:02 -07:00
Alex Szpakowski
292eedffe8
Merged default into iOS-improvements
2014-08-06 03:32:59 -03:00
Alex Szpakowski
f5543f93b3
Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
2014-08-06 03:24:16 -03:00
Sam Lantinga
2eb7563e35
Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested.
2014-08-05 21:03:02 -07:00
Alex Szpakowski
362899776e
Minor code update for less verbosity
2014-08-06 00:45:11 -03:00
Alex Szpakowski
2096583140
Merged branch default into iOS-improvements
2014-08-04 15:30:53 -03:00
Alfred Reynolds
87b8c8d108
SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called.
2014-07-31 12:46:23 -07:00
Alex Szpakowski
bde54b7f34
Merged 'default' into branch 'iOS-improvements'
2014-07-31 03:14:10 -03:00
Alfred Reynolds
7552947654
SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish.
2014-07-30 17:45:52 -07:00
Ryan C. Gordon
5b780063e1
Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!).
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Fixes Bugzilla #2641 .
2014-07-30 14:14:19 -04:00
Ryan C. Gordon
c0f9a57f71
Fixed comment typo.
2014-07-30 14:12:54 -04:00
Ryan C. Gordon
c5b21ea6c1
SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing.
2014-07-30 11:11:48 -04:00