Commit Graph

11306 Commits (7b25f044760b7b3042e5f4b0d96137cd1045b370)

Author SHA1 Message Date
Steven Noonan eacf6dc15e
egl: fix function prototype for eglGetPlatformDisplay
The EGL 1.5 specification says that eglGetPlatformDisplay (unlike
eglGetPlatformDisplayExt) takes an EGLAttrib* rather than EGLint* for
the attribute list.
2022-11-10 18:06:11 -08:00
Steven Noonan fb1a581209
egl: add hint to disable eglGetDisplay fallback when eglGetPlatformDisplay fails
This fallback is undesirable when using ANGLE, because it will end up
using some default configuration (e.g. on Windows it defaults to the
D3D11 backend).
2022-11-10 18:06:11 -08:00
Steven Noonan c608cf6222
egl: implement SDL_GL_EGL_PLATFORM attribute
This implements a new SDL_GL_EGL_PLATFORM attribute to set the
"platform" argument for SDL_EGL_LoadLibrary on Windows, macOS, and
Linux. I've limited it to those three operating systems because that's
what I've been able to test against.
2022-11-10 18:06:11 -08:00
Steven Noonan aed980526c
SDL_video: defer destroying window until GL/EGL/Vulkan unloaded 2022-11-10 18:06:11 -08:00
Steven Noonan 5a7c20b945
hints: replace SDL_HINT_VIDEO_X11_FORCE_EGL with platform-agnostic SDL_HINT_VIDEO_FORCE_EGL
This adds support for forcing the use of EGL on Windows and MacOS. The
SDL_HINT_VIDEO_X11_FORCE_EGL hint is retained for backwards
compatibility but is now deprecated.
2022-11-10 18:06:10 -08:00
Sam Lantinga f430ef5ddc Don't change the window position when creating it on iOS, it is already placed on the correct display 2022-11-10 17:27:48 -08:00
Sam Lantinga 7c05ea0a0e Added mappings for the GameSir T3 and T4 Pro controllers 2022-11-10 13:35:59 -08:00
Sam Lantinga 404cb27677 Added macOS mappings for the Nintendo Switch Pro Controller over Bluetooth 2022-11-10 13:28:03 -08:00
pionere 29cafa9c94 add SDL_ContextNotSupported and validate flags in SDL_RecreateWindow similar to SDL_CreateWindow 2022-11-10 06:56:24 -08:00
Ryan C. Gordon 1008cc8e5f
video: Add some braces to match SDL coding style. 2022-11-09 12:55:27 -05:00
pionere ac3349faaf solve FIXMEs in SDL_video.c 2022-11-09 12:54:07 -05:00
pionere e5c599f8c6 fix SOLARIS_ATOMICS
- use 'sizeless' int types (int uses 32-bit even if _LP64 is set)
2022-11-09 12:45:14 -05:00
pionere b095df7f5c simplify MSC_ATOMICS
- use _Interlocked(Compare)ExchangePointer in case of _M_IX86 as well
- improve assertions:
  1. add assertions to SDL_AtomicAdd/SDL_AtomicSet and SDL_AtomicCAS
  2. use sizeof(a->value) instead of sizeof(int)
2022-11-08 10:32:31 -08:00
meyraud705 3dc88da022 Fix Dualshock 4 rumble stopping too early
Dualshock 4 controller only rumbles for 5 seconds maximum. Resend
rumble command every 2 seconds to make long rumble work.
2022-11-08 10:30:11 -08:00
Sam Lantinga 6432f45a1c Don't treat the Nintendo IMU as a separate game controller on Linux 2022-11-08 10:27:21 -08:00
Sam Lantinga 2e3b4f3fd7 Don't send rumble to the Amazon Luna controller on macOS
Sending rumble to the Amazon Luna controller on macOS gets there, but IOHIDDeviceSetReport() blocks for a long time and eventually fails.

This appears to be a bug in the macOS Bluetooth stack, ref rdar://99265496
2022-11-08 07:50:51 -08:00
Sam Lantinga 02bc359b64 Shorten "Bensussen Deutsch & Associates,Inc.(BDA)" to "BDA" for controller names 2022-11-07 19:31:18 -08:00
Ryan C. Gordon b0dc6709b9 coreaudio: Don't use deprecated kAudioObjectPropertyElementMaster symbol.
Fixes #6449.
2022-11-07 14:26:48 -05:00
Ozkan Sezer db01016dd6 revert replace AM_PATH_SDL2 usage with corresponding PKG_CHECK_MODULES.
Reference issue: https://github.com/libsdl-org/SDL/issues/6494 .
2022-11-07 21:15:30 +03:00
pionere e873d60981 fix handling of SDL_EventQ.active
- SDL_EventQ.active is a bool variable -> do not use SDL_AtomicGet/Set, it does not help in any way
- protect SDL_EventQ.active with SDL_EventQ.lock
- set SDL_EventQ.active to FALSE by default
2022-11-07 09:12:37 -08:00
pionere eb670742f5 better SDL_AtomicGet(Ptr) implementation 2022-11-07 09:09:37 -08:00
Ozkan Sezer 64c93f7804 replace AM_PATH_SDL2 usage with corresponding PKG_CHECK_MODULES. 2022-11-06 23:51:04 +03:00
Hubert Maier 5dc93451d2
JANITORIAL : Correct some more spelling mistakes (#6489) 2022-11-06 11:49:37 -08:00
Sam Lantinga c2675d74c5 Revert "cocoa: Discard the IME Candidate Window immediately when Escape is pressed"
This reverts commit 0d76e2a8a1, as it introduced other issues:
https://github.com/libsdl-org/SDL/pull/6486#issuecomment-1304684865
2022-11-06 10:52:20 -08:00
Sam Lantinga f2ce7c5fb2 Added the G29 as a PlayStation controller 2022-11-06 08:23:08 -08:00
Sam Lantinga 9d1dbd2ad8 Added note about trigger rumble availability across third-party Xbox One controllers 2022-11-06 01:16:52 -08:00
Sam Lantinga e7a56323ab Make sure we wait after sending the rumble packet when initializing the PowerA Xbox One Mini Wired Controller 2022-11-06 01:43:05 -07:00
Sam Lantinga 6875e62af3 Make sure we don't send Xbox controllers rumble so quickly that it overwhelms the firmware
Fixes https://github.com/libsdl-org/SDL/issues/6435
2022-11-06 01:15:20 -07:00
Sam Lantinga 38af459dd9 Fixed potential clobbering of packets of different types using SDL_HIDAPI_SendRumble() 2022-11-06 01:15:19 -07:00
Sam Lantinga e45cb5b1e2 Fixed initializing the PowerA Xbox One Mini Wired Controller 2022-11-06 01:15:18 -07:00
Edward Li 0d76e2a8a1 cocoa: Discard the IME Candidate Window immediately when Escape is pressed 2022-11-05 17:03:10 -07:00
Sam Lantinga 15a9890919 Added SDL_HINT_HIDAPI_IGNORE_DEVICES to specify devices that should be ignored in SDL_hid_enumerate() 2022-11-05 16:44:52 -07:00
Sam Lantinga 297ecb706d Added SDL_strcasestr() for a case insensitive version of SDL_strstr() 2022-11-05 15:58:30 -07:00
Sam Lantinga a4626dea8d Fixed initializing the PDP Xbox One and Victrix Gambit controllers 2022-11-05 14:24:41 -07:00
Sam Lantinga 7e11b09b3b The PowerA Xbox One Mini Wired Controller works with the HIDAPI driver now 2022-11-05 13:50:37 -07:00
Sam Lantinga a2d66b6a91 SDL_GameControllerMapping() should return the string for the actual mapping that was used when opening a gamecontroller, rather than do a GUID match again
Also don't match against the zero guid if that happens to be in the mapping list for some reason
2022-11-05 13:12:10 -07:00
Stefan Sperling f3bf543e2a recognize game controllers connected via raphnet technologies WUSBMote v2.2
This is a USB adapter for controllers shipped with Nintendo's NES-mini and
SNES-mini consoles.
Tested with both NES and SNES controllers, buttons map as expected on both.
2022-11-05 10:35:07 -07:00
Sam Lantinga 24cdebe464 Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the Xbox button LED on the Xbox One controller 2022-11-05 10:34:08 -07:00
Ryan C. Gordon 78f97108f9
audio: Avoid accumulation errors in resampler.
Fixes #6391.
2022-11-05 10:39:35 -04:00
David Edmundson 689218ebf5 Fix wayland reconnection paths
Most of this code is disabled out for now.

- For mouse cursors we have a wl_surface for both system and custom
cursors which needs recreating.
 - The other patch is about nullification after deletions
2022-11-04 11:13:30 -04:00
Sam Lantinga 33a68f575f Added Linux mappings for the Logitech G29 in PS3 and PS4 modes 2022-11-03 16:02:58 -07:00
Sam Lantinga c70e675900 Wait a bit for devices to initialize before trying to enumerate and open them.
This works around udev event nodes arriving before hidraw nodes and the controller being opened twice - once using the Linux driver and once by the HIDAPI driver.

This also fixes a kernel panic on Steam Link hardware due to trying to open the hidraw device node too early.

A delay of 10 ms seems to be a good value, tested on Steam Link hardware.
2022-11-03 12:37:54 -07:00
Guldoman 084fa4c3fa cocoa: Reset IME when sending composed text
This will send an empty `TEXTEDITING` event that is used to signal the 
end of the composition.
2022-11-03 10:41:53 -07:00
Anonymous Maarten 61297f703a cmake: on Apple, check for presence of an OBJC compiler 2022-11-03 15:03:47 +01:00
Anonymous Maarten 04bcc910e9 cmake: don't do enable_language(OBJC)
When SDL is included as a subproject, the following error might appear:
```
CMake Error: Error required internal CMake variable not set, cmake may not be built correctly.
Missing variable is:
CMAKE_OBJC_COMPILE_OBJECT
```

This is probably because the master project does not see certain OBJC related variables
2022-11-03 15:03:47 +01:00
Luca Lolli b50e429354 Fix compilation for .m files extension 2022-11-03 15:03:47 +01:00
Anonymous Maarten 4c704ecfdd cmake: use SDL2-static as static library output name when prefix/static == ""/".lib"
Apparently, some clang@Windows compilers do this.
2022-11-01 13:53:09 -07:00
Guldoman 70a41f9bc2 wayland: Read `window` data only if `window` is valid 2022-11-01 05:14:05 -07:00
Sam Lantinga b75d318776 Sometimes the HID open doesn't succeed immediately after being notified about the device
Tested on Steam Link hardware with the Nintendo Switch Pro controller, which will occasionally take 2 attempts to open.
2022-10-31 13:33:53 -07:00
Jasper Hugunin 27ee8c8e14 Fix mismatch between Init and Quit
Init says that audio implies events (line 195), Quit was missing the implication.
2022-10-31 11:22:40 -07:00