Before, as ConvertAudio might have expanded data in-place temporarily during
its work, this could blow up. Now if there's a chance of that, it'll
work out of an internal buffer and copy the final results to the output
buffer.
If the output format can handle the temporary expansion, we write directly
to the output buffer without the extra copy.
Fixes#7668.
Otherwise, a CoreAudio thread lingers forever, and coreaudiod eats CPU
until the SDL process terminates.
Fixes#7689.
(cherry picked from commit 86786ed5447fe32ea2e48f12f0598816a76721c2)
If the popup is positioned such that it requires correction on both the x and y axes, it will be aligned with parent only at the window corners, which is neither overlapping nor adjacent. In this case, nudge the window plus or minus one screen unit on the x axis so it is properly adjacent to the parent and within spec guidelines.
An in-place swizzle mutation was erroneously inside of a loop, which
caused each consecutive 4-pixel vector to alternate between correct and
incorrect endianness.
The bug was introduced in 715e070d29.
Thanks to RobbieAB for reporting the bug.
Fixes https://github.com/libsdl-org/SDL/issues/3428
The window geometry will be updated when in underlying shell surface config handler, before the config is ack-ed, so no need to do it in the popup config handler.
Validate and reposition popups in any case where the position or size may have changed. In particular, this fixes cases where the position parameters were adjusted while the window was hidden, as the new values weren't being applied in all cases.
Popups beyond the right and bottom borders of the window must be width/height minus one in order to be considered adjacent and not be instantly closed or cause a protocol error.
In this case we want the display mode pixel to screen coordinates to be 1:1 ... but we lose information about the UI scaling of the display - is that okay?
As child windows can be recursively destroyed when their parents are destroyed, emit an event to notify the application when a window is being or has been implicitly destroyed so that it can appropriately clean up any associated resources.
If the application has registered an event watch, the destroy message will be received when the window handle is still valid, so the application can retrieve and release any userdata associated with the window. If the message is processed at any time after that, the window handle is already invalid and the ID is only useful for application-side bookkeeping purposes.
The docs say you should, if not statically initializing an SRWLOCK--which
we aren't--but in practice this is probably just being pedantic.
Still, better (thread) safe than sorry!
- SDL_AudioCVT is gone, even internally.
- libsamplerate is gone (I suspect our resampler is finally Good Enough).
- Cleanups and improvements to audio conversion interfaces.
- SDL_AudioStream can change its input/output format/rate/channels on the fly!