Commit Graph

6315 Commits (7c18088f0002e7fd53995c32ba39d384293f5fff)

Author SHA1 Message Date
Sam Lantinga 526b9bdf1c Backed out changeset b0241180cdc5
Better commit incoming!
2019-10-14 22:41:27 -07:00
Ryan C. Gordon cd8652d8f3 events: SDL_WaitEvent()'s polling loop now sleeps 1ms instead of 10ms.
Fixes Bugzilla #4356.
2019-10-15 01:13:44 -04:00
Ryan C. Gordon d5e378d198 cocoa: Implement SDL_WINDOW_ALWAYS_ON_TOP support (thanks, Gabriel!).
Fixes Bugzilla #4809.
2019-10-15 00:59:10 -04:00
Ryan C. Gordon ec04110d8e dynapi: Deal with failure cases better, other fixes.
Fixes Bugzilla #4803.
2019-10-14 12:41:06 -04:00
Sylvain Becker fe20c35be8 Fixed race condition when scaling Touch events, and changing the renderer
target.
Always read the output size of the main renderer.
(similar to bug 2107)
2019-10-14 16:40:46 +02:00
Alex Szpakowski 074f6a512d macOS: Fix the initial window background not being black since macOS 10.14.2 or so, when OpenGL is used (bug #4810). Also fixes "CGContext: invalid context 0x0" errors when an OpenGL window is created (bug #4470). 2019-10-14 00:51:53 -03:00
Alex Szpakowski 009226c61e macOS: Fix non-highdpi OpenGL contexts not scaling properly in macOS 10.15 (bug 4810 and 4822). 2019-10-13 21:39:20 -03:00
Sylvain Becker 72660a51dd Fixed bug 4825 - SDL Renderer OpenGL: Buffer overflow (SDL_RENDERCMD_DRAW_LINES) 2019-10-13 20:52:52 +02:00
Alex Szpakowski f8bdefe1b5 macOS: Fix asserts in SDL_Render's metal scissor code when the window is resized. 2019-10-13 15:18:28 -03:00
Alex Szpakowski 1773da89f9 macOS: Fix a new issue in 10.15 where the window decorations don't always get restored after SDL_SetWindowFullscreen(window, 0). 2019-10-13 12:16:40 -03:00
Sylvain Becker 3b0dcaf474 Fixed bug 4797 - SDL fails to compile with Mesa Master (thanks Michael Olbrich!)
fix building with Mesa 19.2

With Mesa 19.2 building fails with:

/include/GLES/gl.h:63:25: error: conflicting types for 'GLsizeiptr'

The same type is defined in include/SDL_opengl.h for OpenGL and the two
headers should not be included at the same time.
This was just never noticed because the same header guard '__gl_h_' was
used. This was changed in Mesa. The result is this error.

Fix this the same way GLES2 already handles this: Don't include the GLES
header when the OpenGL header was already included.
(https://hg.libsdl.org/SDL/rev/6a3670d6108d)
2019-10-12 18:47:56 +02:00
Sylvain Becker e5198bd29d Remove 'Enum' suffixes (bug 4813) 2019-10-11 06:18:24 +02:00
Sylvain Becker a0934a23fd Fixed bug 4813 - Give enums their own name
* SDL_PIXELTYPE_
* SDL_BITMAPORDER_
* SDL_PACKEDORDER_
* SDL_ARRAYORDER_
* SDL_PACKEDLAYOUT_
* SDLK_
* SDL_LOG_CATEGORY_
2019-10-10 17:40:00 +02:00
Sylvain Becker 97901b9f97 Fixed bug 4820 - SDL assumes RW_SEEK_SET == SEEK_SET 2019-10-10 17:21:46 +02:00
Ryan C. Gordon a747106c97 linux: If D-Bus isn't available on the system, don't keep trying to load it.
Fixes Bugzilla #4476.
2019-10-09 19:38:16 -04:00
Ryan C. Gordon cf092eca90 mouse: Save initial position yet even if xrel and yrel are 0.
The X11 target sets mouse->last_x and last_y in EnterNotify and then calls
SDL_SendMouseMotion(), which throws away the new position because it matches
the mouse->last_x and last_y we just set, meaning that if the pointer is
in the window when it created, SDL_GetMouseState() will report a position of
0,0 until a MotionNotify event (the pointer moves) arrives and corrects the
mouse state.

Mostly fixes Bugzilla #1612.
2019-10-09 13:42:13 -04:00
Ryan C. Gordon b38a5ba062 dynapi: Make gendynapi.pl work on older Perl releases. 2019-10-05 20:19:10 -04:00
David Ludwig c61ca915fb WinRT: fix a link-time error when building UWP + x64 2019-10-02 14:55:02 -04:00
Sam Lantinga 3b3dbb5adb Removed unused volume check interval 2019-10-01 08:50:04 -07:00
Ozkan Sezer ffc7d09197 endpointvolume.h checks not needed since changeset 13078:8ab094a9df6b . 2019-10-01 14:00:02 +03:00
Sylvain Becker 7d47f526a7 SDL_LockTextureToSurface: robustness of locked region compared to texture size 2019-10-01 09:26:30 +02:00
Ozkan Sezer a664e95d65 dynapi: move new SDL_LockTextureToSurface addition to the end of file. 2019-10-01 00:05:50 +03:00
Sylvain Becker 1ae61f1009 Added a helper function SDL_LockTextureToSurface()
Similar to SDL_LockTexture(), except the locked area is exposed as a SDL surface.
2019-09-30 20:58:44 +02:00
Alex Szpakowski f46ac1e9f7 macOS: Fix SDL_metal.h not being copied to the framework's Headers folder when SDL.framework is built using Xcode. 2019-09-27 20:15:42 -03:00
Sam Lantinga 191fe25b1a Fixed rtkit feature guard 2019-09-27 15:21:31 -07:00
Sam Lantinga 84dc44e24d Fix the RealtimeKit dbus include guards
The SDL_USE_LIBDBUS define is set inside SDL_debug.h, therefore the
circular dependency made it impossible for this feature to be enabled.

Instead, guard SDL_dbus.h based on the autoconf variable HAVE_DBUS_DBUS_H

Additionally, fix one of the rtkit comments. CAP_SYS_NICE isn't required
to achieve high priority. But there is some scheduler config that rtkit
needs the app to setup.
2019-09-27 15:21:27 -07:00
Ryan C. Gordon 4001e6b351 stdlib: Patched to compile. 2019-09-26 13:44:49 -04:00
Ryan C. Gordon 987aa3113c stdlib: Try to coerce VS2019 to not replace some loops with memset() calls.
Fixes (?) Bugzilla #4759.
2019-09-26 12:55:05 -04:00
Ryan C. Gordon aef1ed4ac6 audio: Set (something close to) the correct silence value for U16 audio.
Partially fixes Bugzilla #4805.
2019-09-25 15:40:27 -04:00
Ryan C. Gordon 693755f0b2 coreaudio: Apple doesn't support U16 data, so convert in that case. 2019-09-25 15:07:07 -04:00
Brandon Schaefer ee6d504ae9 offscreen: Define missing define on a older EGL for an EXT function which it wont have 2019-09-24 17:49:53 -04:00
Brandon Schaefer 8a41948e7f offscreen: Avoid using EGLDeviceEXT as it causes issues with older platforms, which is just a void* 2019-09-24 17:27:51 -04:00
Brandon Schaefer 68985371a0 offscreen: Add new video driver backend Offscreen
The Offscreen video driver is intended to be used for headless rendering
  as well as allows for multiple GPUs to be used for headless rendering

Currently only supports EGL (OpenGL / ES) or Framebuffers
Adds a hint to specifiy which EGL device to use: SDL_HINT_EGL_DEVICE
Adds testoffscreen.c which can be used to test the backend out
Disabled by default for now
2019-09-24 16:36:48 -04:00
David Ludwig 3d55a51482 CMake: tabs to spaces in new parts of README-cmake.md 2019-09-23 18:30:22 -04:00
David Ludwig 00bc7f6b96 CMake: document iOS/tvOS support in README-cmake.md 2019-09-23 18:27:14 -04:00
David Ludwig 6398abe588 CMake: bug-fix for tvOS support
tvOS Device support wasn't working, at least not with the current-latest tvOS release (13.0), with CMake failing during its configuration stage.
2019-09-23 18:24:03 -04:00
David Ludwig 4e518f98a8 CMake: add version strings to Apple Info.plist files
This fills in the CFBundleVersion and CFBundleShortVersionString fields,
if and when SDL's test-apps are built via CMake.  This is needed to install
the .app bundles on iOS 13+ (using 'xcrun simctl install booted path/to/testsuchandsuch.app')
2019-09-23 17:48:14 -04:00
David Ludwig ec65a34b8e CMake: tvOS support/fixes
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=tvOS
- CMAKE_OSX_SYSROOT=<SDK>  (examples: appletvos, appletvsimulator, appletvos12.4, /full/path/to/AppleTVOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;x86_64")
2019-08-27 12:30:20 -04:00
David Ludwig b13c951cca CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)

To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK>  (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")

Examples:
- for Simulator, using the latest, installed SDK:
    cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64

- for Device, using the latest, installed SDK, 64-bit only
    cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64

- for Device, using the latest, installed SDK, mixed 32/64 bit
    cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"

- for Device, using a specific SDK revision (iOS 12.4, in this example):
    cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64

- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
    cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
2019-08-27 11:07:43 -04:00
Jinke Fan abd1dd6617 Add Hygon Dhyana processor support
Background:
    Chengdu Haiguang IC Design Co., Ltd (Hygon) is a Joint Venture
    between AMD and Haiguang Information Technology Co.,Ltd., aims at
    providing high performance x86 processor for China server market.
    Its first generation processor codename is Dhyana, which
    originates from AMD technology and shares most of the
    architecture with AMD's family 17h, but with different CPU Vendor
    ID("HygonGenuine")/Family series number(Family 18h).

Related Hygon kernel patch can be found on:
http://lkml.kernel.org/r/5ce86123a7b9dad925ac583d88d2f921040e859b.1538583282.git.puwen@hygon.cn

Best regards.
2019-05-15 19:54:36 +08:00
Ozkan Sezer a74d33b796 SDL_messagebox.h: remove comma at end of enumerator list 2019-09-22 21:41:20 +03:00
Ozkan Sezer 213de48887 update version number in Makefile.os2 too 2019-09-22 20:47:00 +03:00
Sam Lantinga 3fe2d8368c Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
Sam Lantinga cbde0ffa3d The PS4 is ignoring the volume values in the report, so we don't need to fill them in. 2019-09-19 16:50:49 -07:00
Sam Lantinga 3efea5ea28 Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
Sylvain Becker 79e388bfd8 Fixed bug 4798 - PNG w/transparency breaks in SDL 2.0.10 but works in SDL 2.0.9 2019-09-10 17:12:34 +02:00
Ozkan Sezer 32bb8b4b40 test: replace some exit()s with returns. 2019-09-10 10:03:20 +03:00
Sam Lantinga 791df27a30 Fixed compiler warning on Android 2019-09-09 13:50:46 -07:00
Sam Lantinga 715e070d29 SDL_blit_N.c: Correct vec_perm() application on little-endian 64-bit PowerPC
The LE transformation for vec_perm has an implicit assumption that the
permutation is being used to reorder vector elements (in this case 4-byte
integer word elements), not to reorder bytes within those elements.  Although
this is legal behavior, it is not anticipated by the transformation performed
by the compilers.

This causes pygame-1.9.1 test failure on PPC64LE because blitted pixmaps are
corrupted there due to how SDL uses vec_perm().

From RedHat / Fedora: https://bugzilla.redhat.com/show_bug.cgi?id=1392465
Original patch was provided by: Menanteau Guy <menantea@linux.vnet.ibm.com>
2019-09-06 08:50:19 -07:00
Conn O'Griofa 2d37d29183 KMSDRM_GLES_SwapWindow: fix non-vsync case
If KMSDRM_drmModeSetCrtc is called when the swap interval is
set to 0, the driver behaves as though vertical sync is engaged by
limiting framerate to the refresh rate, but performance is much worse
than with vertical sync enabled.

Resolve this issue by ensuring that the Crtc is only set up once,
and KMSDRM_drmModePageFlip is called, albeit without any followup
queueing or waiting for flips.
2019-09-06 08:44:46 -07:00