Sam Lantinga
7d98754a72
Temporarily disabled the D3D11 renderer so we can get a build.
2014-03-10 19:11:50 -07:00
Sam Lantinga
28398109a1
Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.
2014-03-10 18:45:07 -07:00
David Ludwig
e8eb142748
build fixes for most WinRT-related files
...
Still TODO: getting the D3D11 renderer back up and running in VC 2012.
2014-03-10 21:21:35 -04:00
Sam Lantinga
2c558ca24d
Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
2014-03-10 17:19:19 -07:00
Sam Lantinga
9c2fb684af
Implemented fullscreen <-> windowed transition on Windows 8
2014-03-10 15:00:59 -07:00
Sam Lantinga
7e8b25534d
Fixed line endings
2014-03-10 14:35:37 -07:00
Sam Lantinga
3df586cef5
Fixed creating the rendering context on a specific device
2014-03-10 12:49:15 -07:00
Sam Lantinga
9aa5b1d457
Implemented YV12 and IYUV texture support for the D3D11 renderer
2014-03-10 05:44:34 -07:00
Sam Lantinga
cb7a408f47
testoverlay2 depends on SDL2, SDL2main, and SDL2test
2014-03-10 05:37:25 -07:00
Sam Lantinga
1e6ac69119
Added testoverlay2 to the Visual Studio 2013 solution
2014-03-10 03:59:47 -07:00
Sam Lantinga
965cdf10d4
Minor style tweaks
2014-03-10 02:13:44 -07:00
Sam Lantinga
1a35f32b68
Converted David Ludwig's D3D11 renderer to C and optimized it.
...
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
Sam Lantinga
a8f540fe4a
Fixed renderer flags to include support for target textures after the renderer is created.
2014-03-09 22:48:38 -07:00
Ryan C. Gordon
8c7ee701a1
Removed unused variable.
2014-03-10 00:48:41 -04:00
Ryan C. Gordon
8d2dcbc1b7
Updated WinCE readme to note WinRT work.
2014-03-10 00:31:31 -04:00
Ryan C. Gordon
ea333d2e6b
Turn off Mir support in the buildbot Raspberry Pi script.
2014-03-10 00:26:40 -04:00
Ryan C. Gordon
89648a9a3c
Drop the default requested OpenGL version to 1.2.
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Fixes default context creation on Mac OS X <= 10.6.
2014-03-10 00:01:14 -04:00
Sam Lantinga
1fe7b27a96
Fixed 64-bit warnings
2014-03-09 12:27:31 -07:00
Sam Lantinga
e58ee5403b
Fixed compiling with mingw64
2014-03-09 12:08:07 -07:00
Sam Lantinga
1367bf8748
Integrated David Ludwig's support for Windows RT
2014-03-09 11:36:47 -07:00
Sam Lantinga
05c23063bb
Fixed line endings on WinRT source code
2014-03-09 11:06:11 -07:00
Sam Lantinga
c167d1f6a8
Updated SDL to version 2.0.3
2014-03-09 10:38:30 -07:00
Sam Lantinga
360f1101c3
Visual Studio 2013 project updates
2014-03-09 10:37:45 -07:00
Ryan C. Gordon
db568d69d8
Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!).
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Fixes Bugzilla #2440 .
2014-03-09 11:52:52 -04:00
Ryan C. Gordon
5755fa4b9e
Patched to compile on C89 compilers.
2014-03-08 15:34:54 -05:00
Ryan C. Gordon
0f1a72c012
Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped.
2014-03-08 15:32:12 -05:00
Sam Lantinga
20dc4214e2
Added tag release-2.0.2 for changeset c20e24653d40
2014-03-07 23:16:24 -08:00
Ryan C. Gordon
2b92d9b431
CMake: Don't use /NODEFAULTLIB on Windows unless we're Visual Studio.
2014-03-07 00:18:37 -05:00
Sam Lantinga
e9eb7ecd08
Fixed bug 2430 - Missing initialization of the variable 'centroid' inside SDL_GestureAddTouch
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klose
File: SDL_gesture.c
Method: SDL_GestureAddTouch
When a new SDL_GestureTouch element is added to the global SDL_gestureTouch array the variable 'centroid' of the new element is not initialized.
The problem is that this variable is read isndie SDL_GestureProcessEvent when a SDL_FINGERDOWN event occurs.
2014-03-06 20:02:17 -08:00
David Ludwig
61ae0c1b50
WinRT: emit SDL_APP_TERMINATING
2014-03-04 19:49:11 -05:00
David Ludwig
844ad50018
WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events
2014-03-04 19:30:36 -05:00
Ryan C. Gordon
9e67444a36
Mac: Added a hint to opt-out of new Spaces code.
2014-03-03 21:25:16 -05:00
Ryan C. Gordon
3889d47887
Removed unused variable.
2014-03-02 22:55:12 -05:00
Ryan C. Gordon
0e5cc8dff4
Mac: Don't lose the menu/dock when switching back to a resizable window Space.
2014-03-02 22:51:31 -05:00
Ryan C. Gordon
86be83215a
Mac: only programmatically create Spaces if we're FULLSCREEN_DESKTOP.
...
(coming back from fullscreen in any state is okay).
2014-03-02 22:16:49 -05:00
Ryan C. Gordon
460f97ff96
A bunch of fixes for the new Spaces code.
2014-03-02 16:36:40 -05:00
Sam Lantinga
da324233e2
Fixed dictionary initialization
2014-03-02 13:06:51 -08:00
Sam Lantinga
0f9bb0cda6
Updated to build on Mac OS X 10.7 with Xcode 4.6
2014-03-02 12:58:00 -08:00
Ryan C. Gordon
5eccbac4b9
Mac: Manage menubar and dock as FULLSCREEN_DESKTOP windows become/resign key.
2014-03-02 15:35:24 -05:00
Bastien Nocera
4ca76b3e59
Add support for the freedesktop.org Idle Inhibition specification,
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as per:
http://people.freedesktop.org/~hadess/idle-inhibition-spec/
This makes screensaver inhibition work with GNOME 3 and other
desktop environments that implement the specification.
https://bugzilla.libsdl.org/show_bug.cgi?id=2169
2014-03-02 14:59:06 -05:00
Sam Lantinga
c2c08f68e4
Backed out changeset 9357a2ca3473
2014-03-02 11:10:00 -08:00
Sam Lantinga
2cf453dd3e
Make sure we return version 0 if XInput detection fails
2014-03-02 11:08:05 -08:00
Ryan C. Gordon
51faf449bb
Reworked fullscreen policy on Mac OS X.
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- SDL_WINDOW_FULLSCREEN works as always (change resolution, lock to window).
- SDL_WINDOW_FULLSCREEN_DESKTOP now puts the window in its own Space, and
hides the menu bar, but you can slide between Spaces and Command-Tab between
apps without the window minimizing, etc.
- SDL_WINDOW_RESIZABLE windows will get the new 10.7+ "toggle fullscreen"
window decoration and menubar item. As far as the app is concerned, this is
no different than resizing a window, but it gives the end-user more power.
- The hint for putting fullscreen windows into the Spaces system is gone,
since Spaces can't enforce the requested resolution. It's a perfect match
for FULLSCREEN_DESKTOP, though, so this is all automated now.
2014-03-02 12:45:51 -05:00
Ryan C. Gordon
afc74d9843
Better attempt to detect available X11 XInput2 features.
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Fixes Bugzilla #2306 .
2014-03-02 02:00:40 -05:00
Ryan C. Gordon
fc0daeba75
Fixed X11 XInput2 multitouch test to work in configure script.
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configure wraps this C code in a main() function, so you can't declare a
function body in there. Besides, I'm not sure why we declared a function
that's part of the multitouch API anyhow.
Now we just reference a type that only exists if the headers have multitouch
support and call it a day.
2014-03-02 01:59:25 -05:00
Ryan C. Gordon
1005c93402
Windows: Fixed crash if quitting without closing an XInput haptic device.
2014-03-02 00:02:56 -05:00
Ryan C. Gordon
754067db7e
Added a FIXME.
2014-03-01 22:27:21 -05:00
Ryan C. Gordon
7fa4eece25
Fixed a typo in a comment.
2014-03-01 22:27:13 -05:00
Ryan C. Gordon
bafa4c7ae8
Dynamically load glGetString(), to avoid direct dependency on OpenGL.
2014-03-01 21:33:48 -05:00
Ryan C. Gordon
73936208b0
Added some FIXMEs.
2014-03-01 20:59:43 -05:00