Sam Lantinga
7aef2350cf
Added a relative mouse mode that uses mouse warping instead of raw input.
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To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1"
When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
2013-12-23 17:37:22 -08:00
Sam Lantinga
7fe277cd6a
Fixed float to int conversion warning, which was a legitimate bug.
2013-12-23 17:15:32 -08:00
Sam Lantinga
8e0dfef153
Print events with SDL_Log() so they show up in Visual Studio debug output
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Added some joystick and controller events to the set that are printed out.
2013-12-23 15:55:47 -08:00
Sam Lantinga
112f60a486
Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does.
2013-12-23 15:55:08 -08:00
Sam Lantinga
03aece5452
Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup
2013-12-23 15:10:03 -08:00
Sam Lantinga
746928350f
Added support for double-clicks, through a new "clicks" field in the mouse button event.
2013-12-23 12:17:52 -08:00
Sam Lantinga
3666c1f7ca
Explicitly initialize COM with multi-threaded support.
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This is the safest option for applications that use COM, multi-threaded or not.
2013-12-23 10:54:27 -08:00
Gabriel Jacobo
b5a6c407d0
[Android] Define SDL_VIDEO_OPENGL_ES2
2013-12-16 10:03:26 -03:00
Ryan C. Gordon
45f785f0af
Enable ccache for Raspberry Pi buildbot script.
2013-12-15 00:21:42 -05:00
Gabriel Jacobo
ec1cb49eab
Wayland support
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Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
Gabriel Jacobo
4a8c296712
Context sharing for EGL
2013-12-13 09:48:12 -03:00
Gabriel Jacobo
2159de66c4
[Android] Poll joysticks every three seconds
2013-12-12 14:55:33 -03:00
Sam Lantinga
35ab76d083
Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa
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pjz
SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code:
if ( value < 0 ) {
*bufp++ = '-';
value = -value;
}
but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa.
BTW, there is no sanity check for radix.
2013-12-11 21:17:24 -08:00
Sam Lantinga
fcf692276a
Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
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Brandon Schaefer
This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
2013-12-11 21:13:45 -08:00
Gabriel Jacobo
bfcd28c1e6
[Android] Hotplugging support for joysticks
2013-12-10 16:24:11 -03:00
Ryan C. Gordon
d01ad02be7
Hook up SDL_acos and SDL_asin properly.
2013-12-09 15:17:20 -05:00
Sam Lantinga
5e656f8950
Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11.
2013-12-07 11:19:52 -08:00
Sam Lantinga
44afc2a305
Fixed crash if no window has keyboard focus
2013-12-06 16:12:18 -08:00
Sam Lantinga
4ab350d4f2
Fixed detecting the wired XBox 360 controller on Linux
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Also added some more debug output to detect issues
2013-12-06 09:13:31 -08:00
Sam Lantinga
c78476dadc
Fixed compiler warning on Visual Studio
2013-12-06 08:24:00 -08:00
Sam Lantinga
fc78e98221
Added missing header for file IO
2013-12-05 09:54:22 -08:00
Sam Lantinga
7afb76824e
Added code missed in the resolve
2013-12-05 09:29:04 -08:00
Sam Lantinga
43825e275a
Clean up the cursor clipping area when quitting SDL.
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This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
2013-12-05 09:14:56 -08:00
Gabriel Jacobo
77d2d55e1e
[Android] Handle native thread finishing when not commanded from the Java side
2013-12-05 10:51:38 -03:00
Gabriel Jacobo
6c495a806a
[Android] Signal the resume semaphore after pushing the relevant events
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Ref: Request in #2242
2013-12-03 12:09:58 -03:00
Gabriel Jacobo
5ac1813451
Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
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SDL_GameControllerAddMappingsFromFile is now a convenience macro.
controllermap can now skip bindings by pressing space or clicking/touching the
screen.
2013-12-03 12:01:28 -03:00
Sam Lantinga
013d99823d
Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak
2013-12-02 23:54:35 -08:00
Gabriel Jacobo
d0d07decc1
Adding WhatsNew.txt changes
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...before I forget them.
2013-12-02 19:51:48 -03:00
Gabriel Jacobo
95ec90aa8a
Adds controllermap utility to test suite.
2013-12-02 19:35:04 -03:00
Gabriel Jacobo
45ae148aef
Adds SDL_GameControllerAddMappingsFromFile
2013-12-02 19:34:08 -03:00
Gabriel Jacobo
7d9e42f28c
Select EGL config when creating the EGL surface
2013-12-02 10:08:57 -03:00
Gabriel Jacobo
f848adff5f
Improve Android pause/resume behavior.
2013-11-29 10:06:08 -03:00
Philipp Wiesemann
c933166401
Fixed bug 2258 - Crash when using Android clipboard
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chw
The Android clipboard manager methods must be called from the UI thread,
otherwise crashes of the dalvikvm happen.
2013-11-23 23:38:16 +01:00
Ryan C. Gordon
e9af6dcd93
Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
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Fixes Bugzilla #2262 .
2013-11-23 15:52:49 -05:00
Philipp Wiesemann
5aa702fe74
Removed second return statement.
2013-11-23 18:37:36 +01:00
Philipp Wiesemann
01acbd389b
Fixed spaces in license comment.
2013-11-23 18:34:27 +01:00
Philipp Wiesemann
2aa4974bf9
Removed include of no more needed header.
2013-11-23 18:29:36 +01:00
Gabriel Jacobo
7a18a6747b
[Android] Fixes #2264 , handle joystick open/closed state properly
2013-11-23 09:47:25 -03:00
Sam Lantinga
a3bb007ee5
Fixed double-free of the window shape path
2013-11-23 02:02:29 -08:00
Gabriel Jacobo
4abeed93c7
Fixes compilation on Mingw.
2013-11-22 14:19:52 -03:00
Gabriel Jacobo
61959aa67b
OpenGL ES support for Windows
2013-11-22 13:24:53 -03:00
Gabriel Jacobo
45dbff2ee4
[Android] Fixes #2247 , enable hardware acceleration by default.
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Setting android:hardwareAccelerated="true" seems to fix some random behaviors
in certain devices like the XperiaE.
Ref: http://developer.android.com/guide/topics/graphics/hardware-accel.html
2013-11-22 10:26:28 -03:00
Ryan C. Gordon
a218717111
Query version for X11 XInput2 multitouch separately from base XInput2.
2013-11-20 21:17:26 -05:00
Gabriel Jacobo
9095952ac4
Clean up X11 OpenGL ES backend
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If you really need to switch between OpenGL and GLES context types, just issue
a SDL_GL_UnloadLibrary manually.
2013-11-20 12:51:18 -03:00
Ryan C. Gordon
2f30140418
Fixed SONAME lookup for runtime loading of shared libraries in CMake project.
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Fixes Bugzilla #2249 .
2013-11-19 15:25:00 -05:00
Ryan C. Gordon
825a68983a
-fvisibility=hidden is no longer a requirement for dynamic X11.
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We don't clash with Xlib symbols anymore.
2013-11-19 15:00:39 -05:00
Gabriel Jacobo
131a072503
Find the best EGL config available between those returned by eglChooseConfig
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This existed in the old Android Java code, it got lost in the migration to the
commong EGL code.
2013-11-19 11:04:05 -03:00
Gabriel Jacobo
47139fb3eb
Adds testgles2
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Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!)
Minor fixes, configure script changes done by me.
2013-11-19 10:56:38 -03:00
Gabriel Jacobo
fdfea4ad1f
[Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices
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It seems some devices report themselves as DPAD or GAMEPAD and KEYBOARD as well,
and we need to route different keycodes to different parts of SDL.
2013-11-19 10:00:05 -03:00
Sam Lantinga
48954ba194
Accidentally committed debug code
2013-11-18 20:22:36 -08:00