Commit Graph

30 Commits (8e0dfef153fdf03bb566b9236d3158b57233bcb6)

Author SHA1 Message Date
Sam Lantinga 8e0dfef153 Print events with SDL_Log() so they show up in Visual Studio debug output
Added some joystick and controller events to the set that are printed out.
2013-12-23 15:55:47 -08:00
Sam Lantinga 112f60a486 Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does. 2013-12-23 15:55:08 -08:00
Sam Lantinga 03aece5452 Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup 2013-12-23 15:10:03 -08:00
Sam Lantinga 746928350f Added support for double-clicks, through a new "clicks" field in the mouse button event. 2013-12-23 12:17:52 -08:00
Sam Lantinga 3666c1f7ca Explicitly initialize COM with multi-threaded support.
This is the safest option for applications that use COM, multi-threaded or not.
2013-12-23 10:54:27 -08:00
Gabriel Jacobo b5a6c407d0 [Android] Define SDL_VIDEO_OPENGL_ES2 2013-12-16 10:03:26 -03:00
Ryan C. Gordon 45f785f0af Enable ccache for Raspberry Pi buildbot script. 2013-12-15 00:21:42 -05:00
Gabriel Jacobo ec1cb49eab Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.

Additional changes in this commit, done by me:

* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend

Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
Gabriel Jacobo 4a8c296712 Context sharing for EGL 2013-12-13 09:48:12 -03:00
Gabriel Jacobo 2159de66c4 [Android] Poll joysticks every three seconds 2013-12-12 14:55:33 -03:00
Sam Lantinga 35ab76d083 Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa
pjz

SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code:

    if ( value < 0 ) {
        *bufp++ = '-';
        value = -value;
    }

but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa.

BTW, there is no sanity check for radix.
2013-12-11 21:17:24 -08:00
Sam Lantinga fcf692276a Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
Brandon Schaefer

This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
2013-12-11 21:13:45 -08:00
Gabriel Jacobo bfcd28c1e6 [Android] Hotplugging support for joysticks 2013-12-10 16:24:11 -03:00
Ryan C. Gordon d01ad02be7 Hook up SDL_acos and SDL_asin properly. 2013-12-09 15:17:20 -05:00
Sam Lantinga 5e656f8950 Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11. 2013-12-07 11:19:52 -08:00
Sam Lantinga 44afc2a305 Fixed crash if no window has keyboard focus 2013-12-06 16:12:18 -08:00
Sam Lantinga 4ab350d4f2 Fixed detecting the wired XBox 360 controller on Linux
Also added some more debug output to detect issues
2013-12-06 09:13:31 -08:00
Sam Lantinga c78476dadc Fixed compiler warning on Visual Studio 2013-12-06 08:24:00 -08:00
Sam Lantinga fc78e98221 Added missing header for file IO 2013-12-05 09:54:22 -08:00
Sam Lantinga 7afb76824e Added code missed in the resolve 2013-12-05 09:29:04 -08:00
Sam Lantinga 43825e275a Clean up the cursor clipping area when quitting SDL.
This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
2013-12-05 09:14:56 -08:00
Gabriel Jacobo 77d2d55e1e [Android] Handle native thread finishing when not commanded from the Java side 2013-12-05 10:51:38 -03:00
Gabriel Jacobo 6c495a806a [Android] Signal the resume semaphore after pushing the relevant events
Ref: Request in #2242
2013-12-03 12:09:58 -03:00
Gabriel Jacobo 5ac1813451 Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro.

controllermap can now skip bindings by pressing space or clicking/touching the
screen.
2013-12-03 12:01:28 -03:00
Sam Lantinga 013d99823d Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak 2013-12-02 23:54:35 -08:00
Gabriel Jacobo d0d07decc1 Adding WhatsNew.txt changes
...before I forget them.
2013-12-02 19:51:48 -03:00
Gabriel Jacobo 95ec90aa8a Adds controllermap utility to test suite. 2013-12-02 19:35:04 -03:00
Gabriel Jacobo 45ae148aef Adds SDL_GameControllerAddMappingsFromFile 2013-12-02 19:34:08 -03:00
Gabriel Jacobo 7d9e42f28c Select EGL config when creating the EGL surface 2013-12-02 10:08:57 -03:00
Gabriel Jacobo f848adff5f Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00