Commit Graph

13016 Commits (924f370bd7c2f849073ad43ad2320779c0ce28fc)

Author SHA1 Message Date
Sam Lantinga baa9c57581 Added support for the Nintendo Online Famicom controllers 2023-06-28 19:15:43 -07:00
Simon McVittie 10fc3b3db7 evdev: Use time64-friendly accessors for struct input_event
On 32-bit platforms such as i386, if SDL is compiled with -D_TIME_BITS=64
to opt-in to ABIs that will not stop working in 2038, the fields in
this struct change their naming and interpretation.

The Linux header <linux/input.h> defines macros input_event_sec and
input_event_usec which resolve to the right struct field to look at.
The actual field names and types are an implementation detail,
historically signed 32-bit time.tv_sec and time.tv_usec on 32-bit
platforms, but becoming unsigned __sec and __usec when using 64-bit
time (which makes them able to represent times up to 2106).

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-28 12:35:12 -07:00
Frank Praznik e7327b6c73 wayland: Flush cached themes on a theme change
Flush the cached themes when the system cursor theme changes so that the stale cached value won't be used.
2023-06-28 14:53:11 -04:00
capehill 8315a00a01 Fix crash in AudioConvertByteswap 2023-06-28 14:47:10 -04:00
Frank Praznik fd6cb4dc86 wayland: Add a DBus message handler for the cursor size and theme properties.
Add a DBus message handler to watch and respond to changes to the system cursor size and theme properties. Upon these settings being changed, a cursor refresh will be triggered so the new changes will take effect immediately, without the cursor having to leave and re-enter the window surface.
2023-06-28 13:58:05 -04:00
Sam Lantinga e643d28d9c Set the hint value before calling hint callbacks
This allows the hint callbacks to perform more complicated logic involving multiple hints without worrying about which hint has been changed.
2023-06-28 08:53:48 -07:00
Sylvain ad12bb4fd1 Remove hints that weren't used anymore ! 2023-06-28 06:22:20 -07:00
Anonymous Maarten 7751bfdbf3 cmake: create wiki dir before running wikiheaders.pl --copy-to-wiki 2023-06-28 14:41:31 +02:00
Sam Lantinga 0f4679102c Fixed pedantic warning: comma at end of enumerator list
Fixes https://github.com/libsdl-org/SDL/issues/7878
2023-06-27 21:52:33 -07:00
Sam Lantinga cc5e9ffe70 Don't crash if SDL_MapRGB() and SDL_MapRGBA() are passed a NULL format 2023-06-27 16:08:19 -07:00
Sylvain 600c615529 Fixed bug #7821 - docs/README-migration.md function name typos 2023-06-27 20:10:47 +02:00
Anonymous Maarten afdd448834 cmake: don't install sdlmanpages.cmake 2023-06-27 19:02:44 +02:00
Sam Lantinga 9ee1200e6f Fixed Nintendo Switch Pro controllers that don't have readable user calibration 2023-06-27 07:48:42 -07:00
Sam Lantinga c065a9b128 Fix some issues caught by check_stdlib_usage.py 2023-06-27 06:19:06 -07:00
Anonymous Maarten e8d2ccbc1c ci: reduce amount of files to copy back from freebsd vm
This should reduce the chance on an error during copy back
2023-06-27 13:59:15 +02:00
Anonymous Maarten 1061a978c3 cmake: fix header GLOB used for generating man pages 2023-06-27 13:49:50 +02:00
Sylvain 70ccf34587 Script to detect use of stdlib function 2023-06-27 04:47:08 -07:00
Anonymous Maarten 937f5d0059 cmake: allow man page installation by SDL satellite libraries
This is done by installing the wikiheaders.pl script, and add a wrapping cmake function.
2023-06-27 03:00:19 +02:00
Frank Praznik 9ab2025127 wayland: Don't initialize OpenGL when the window flags didn't specify it
Applications that don't specify a rendering flag are likely handling Vulkan/GL themselves, so SDL loading OpenGL by default in this case is unnecessary overhead, and if a render backend requires it, the window will be recreated with the appropriate flags when the renderer is initialized.
2023-06-26 13:57:48 -04:00
Narr the Reg 425062c123 hidapi: switch: Handle MCU input reports 2023-06-26 10:01:49 -07:00
Ozkan Sezer 02398a8f11 Allow building against old Linux kernels. 2023-06-26 18:01:50 +03:00
Sam Lantinga fd062657dd Fixed build 2023-06-26 07:43:44 -07:00
meyraud705 6cc21af900 Don't keep sensor file open while sensors are disabled 2023-06-26 07:32:40 -07:00
meyraud705 9cfac88054 Improve sensor detection for Linux gamepad 2023-06-26 07:32:40 -07:00
meyraud705 000277060c Add support for sensor to joystick on Linux (evdev) 2023-06-26 07:32:40 -07:00
Sylvain 95727b5c7d use of SDL functions 2023-06-25 15:50:23 -07:00
Sam Lantinga 87e916dd21 SDL_FindFreePlayerIndex() will always return the next available player index
Fixes https://github.com/libsdl-org/SDL/issues/7868
2023-06-24 15:38:38 -07:00
Sam Lantinga 267fdd7daa Removed Bluetooth connection detection now that we get it from hidapi 2023-06-23 15:50:07 -07:00
Sam Lantinga 44bae1e8a9 Corrected the Victrix FS Pro as a PS4 controller instead of a PS3 controller 2023-06-23 14:27:21 -07:00
Sam Lantinga 6b12fbc6b7 Re-add the simpler SDL_DBus_AppendDictWithKeyValue() function 2023-06-23 07:28:05 -07:00
Sylvain 6f344f29b8 After using SDL_qsort, mark sort_entries() as SDLCALL 2023-06-23 12:52:05 +02:00
Sylvain 1827a0bf62 Remove some use of C runtime functions in testevdev 2023-06-23 11:08:08 +02:00
Sylvain 6cde3835f0 Remove some use of C runtime functions (strlen, qsort) 2023-06-23 10:51:15 +02:00
Sam Lantinga a807b14957 Greatly improved Xbox One controller initialization sequence 2023-06-22 17:15:35 -07:00
Sylvain 8b86e3073d
Revert "Android: also protect Hat/Joy/PadDown,Up so there are not sent without window"
This reverts commit 8f83ccd750.
2023-06-22 23:30:41 +02:00
Sylvain 8f83ccd750 Android: also protect Hat/Joy/PadDown,Up so there are not sent without window 2023-06-22 16:25:22 +02:00
SDL Wiki Bot a3e0cd5208 Sync SDL3 wiki -> header 2023-06-22 13:45:16 +00:00
Sylvain 627165a2b2 Fix comments 2023-06-22 15:44:48 +02:00
Sylvain 4339113072 SDL_DBus_AppendDictWithKeyValue: allows several key/value for other PRs 2023-06-22 10:50:35 +02:00
Sam Lantinga 8aee6908bb Make sure we send update complete events for delayed guide buttons 2023-06-21 18:42:25 -07:00
Sam Lantinga 4c9fb3e169 Added the events SDL_EVENT_JOYSTICK_UPDATE_COMPLETE and SDL_EVENT_GAMEPAD_UPDATE_COMPLETE
This allows the application to tell when a joystick polling cycle is complete and can process state changes as a single atomic update. It is disabled by default, at least for now.
2023-06-21 13:59:53 -07:00
Sam Lantinga 808d83dd67 Allow specifying APP_PLATFORM and APP_ABI on the command line 2023-06-21 13:49:09 -07:00
Sam Lantinga 214d5daa3c Removed 100 ms hitch when querying third party Nintendo Switch controllers that don't respond to request for info
Also take advantage of the fact that we know whether the device is connected over Bluetooth now.
2023-06-21 12:14:50 -07:00
Sam Lantinga 3694dabe7c Use default sensor calibration if we can't read it from the Nintendo Switch controller
Fixes https://github.com/libsdl-org/SDL/issues/7830
2023-06-21 10:28:45 -07:00
Sam Lantinga 6306ee9f42 List the available haptic devices in testhaptic 2023-06-20 09:33:59 -07:00
Sam Lantinga 8cf5dc9963 Build on Android targeting the arm64-v8a architecture by default
This speeds up iteration time and covers most customer devices
2023-06-20 09:18:19 -07:00
Sam Lantinga 5f3213eb0e Added support for gamepad sensor fusion with the Razer Kishi 2023-06-20 08:41:15 -07:00
Simon McVittie 91198baed4 ibus: Handle error when getting the D-Bus machine ID
It is possible for retrieving the machine ID to fail, either because
dbus was installed incorrectly (machine ID absent or corrupt), or in
32-bit builds, because stat() on the machine ID fails with EOVERFLOW
if it has an out-of-range timestamp or inode number.

dbus has historically treated this as a faulty installation, raising
a warning which by default causes the process to crash. Unfortunately,
dbus_get_local_machine_id() never had a way to report errors, so it has
no alternative for that (bad) error handling.

In dbus >= 1.12.0, we can use dbus_try_get_local_machine_id() to get
the same information, but with the ability to cope gracefully with
errors. ibus won't work in this situation, but that's better than
crashing.

Mitigates: https://github.com/ValveSoftware/steam-for-linux/issues/9605
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-20 06:46:33 -07:00
Sam Lantinga 3ddbeab88f Moved Android sensor event handling to a separate thread
This makes it so you can interact with sensors on multiple threads, as long as only one thread initializes and cleans up the sensor subsystem.

This also has the benefit that sensor data is available as soon as possible.
2023-06-20 01:17:44 -07:00
Sam Lantinga 329e1b8b6a Update the sensors before the joysticks so the gamepad code gets fresh sensor readings 2023-06-19 19:42:01 -07:00