Commit Graph

13456 Commits (9284a03053ed9cbbd9d9d2f5de2ea437bd855107)

Author SHA1 Message Date
Mathieu Eyraud 94b3f78c44 Fix out of bound read of 'has_hat' array 2023-08-10 08:25:01 -07:00
Sam Lantinga 94f48f19b0 Use more specific build destinations when creating an xcframework 2023-08-10 01:52:10 -07:00
Sam Lantinga dabd45997e Back out change supporting multiple names for binding elements
testcontroller expects to be able to call SDL_GetGamepadStringForButton() and find that name in the binding string

We can revisit this later if it becomes important to use new names in bindings. @smcv
2023-08-09 11:25:37 -07:00
Simon McVittie efe15588d5 Relabel back paddles as left or right
The sequence order of the four paddles is not obvious, with SDL and Xbox
controllers swapping the order of P2 and P3 relative to each other.
If we group them into left and right, then it becomes more obvious.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-08-09 11:03:30 -07:00
Anonymous Maarten be884f0c95 ci: disable visionos.yml by renaming the file 2023-08-09 19:17:20 +02:00
Anonymous Maarten ac094d00f5 ci: add workflow_dispatch event to visionos workflow 2023-08-09 18:59:10 +02:00
Simon McVittie 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py
The ability to pass a pathlib.Path to open() was new in Python 3.6,
and the oldest branch of the Steam Runtime only has Python 3.5 available.
Even without considering retrocomputing, using the Path.open method is
more consistent with how we read the input 2 lines earlier.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-08-09 15:44:05 +02:00
Sam Lantinga a9f6950657 Fixed deadlock shutting down Android sensors 2023-08-08 23:01:55 -07:00
Sam Lantinga d9f09e77f2 Actually make the sensors magical! 2023-08-08 22:34:41 -07:00
Ravbug 690eae7d22 Implement visionOS support 2023-08-08 22:25:04 -07:00
Sam Lantinga e385d6da0a Fixed build warning 2023-08-08 22:20:49 -07:00
Sam Lantinga 6b93e788fa Improved sensor thread-safety
This fixes an issue where the main thread would hang indefinitely when polling events if sensors were initialized and shutdown on another thread.
2023-08-08 22:09:47 -07:00
Sam Lantinga 4ee0e5a984 Fixed thread-safety warnings 2023-08-08 22:09:47 -07:00
Sam Lantinga 12deed91f8 Added information on how to enable thread-safety analysis 2023-08-08 22:09:46 -07:00
Ryan C. Gordon 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration.
Fixes #8094.
2023-08-08 23:57:42 -04:00
Ryan C. Gordon 1022fd6e04
testaudio: the test framework opens an audio device at startup; close it.
Not opening a device at all would be more desirable, though.
2023-08-08 21:42:48 -04:00
Ryan C. Gordon 0714da37a4
audio: Fix audio stream callback calculations when future buffer has space.
We were subtracting backwards.  :/
2023-08-08 21:42:48 -04:00
Anonymous Maarten 917e036f6f MSVC has __declspec(deprecated) 2023-08-09 02:54:18 +02:00
Sam Lantinga 279ff8909f Changed example code to avoid potential divide by zero 2023-08-08 16:52:09 -07:00
Sam Lantinga 8a1afc9b10 Fixed Android not sending controller event timestamps 2023-08-08 09:47:49 -07:00
Sam Lantinga 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 2023-08-08 09:47:49 -07:00
Simon McVittie 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use
According to #8088 it has no value as an automated test, and by
default it takes long enough to hit the default test timeout.

Resolves: #8088
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-08-08 08:45:57 -07:00
Sam Lantinga a2d594269c Fixed pixel format compatibility with SDL2 2023-08-07 22:45:21 -07:00
Sam Lantinga 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 2023-08-07 22:20:40 -07:00
SDL Wiki Bot 8fdebdd3e0 Sync SDL3 wiki -> header 2023-08-08 03:37:14 +00:00
Sam Lantinga b903ccf945 SDL_rwops read/write functions return size_t again
The current status is stored in the SDL_rwops 'status' field to be able to determine whether a 0 return value is caused by end of file, an error, or a non-blocking source not being ready.

The functions to read sized datatypes now return SDL_bool so you can detect read errors.

Fixes https://github.com/libsdl-org/SDL/issues/6729
2023-08-07 20:36:21 -07:00
Brick c03f5b4b69 Fixed rounding up in SDL_PrintFloat
This wasn't caught by the 9.9999999 case, because that value is actually just equal to 10.0
2023-08-07 14:15:19 -07:00
Sam Lantinga 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers
I don't know of any specific issue with this, but third party PS4 controllers have had issues with reports that are specific to Sony hardware, so this is a speculative change to prevent issues with future controllers.

If it turns out that these reports are valid and useful for third party controllers, we can back this change out.
2023-08-07 14:06:10 -07:00
Sam Lantinga fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 2023-08-07 14:04:34 -07:00
Sam Lantinga 26205b659d Fixed PS4/PS5 touchpad for third party controllers
We should always report touchpad and battery status if they are available. We just want to make sure we don't enable enhanced reports unless the application wants that behavior.
2023-08-07 10:48:52 -07:00
Ryan C. Gordon 6af0448af9
include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs.
(cherry picked from commit 8087c0a5d2e2e47b7841cdd9d3fdff8cfb23e241)
2023-08-06 10:45:46 -04:00
Ozkan Sezer f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h
The windows hacks in there will not be needed any longer
2023-08-06 14:11:02 +03:00
Sam Lantinga 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)"
This reverts commit 9d453daa23.

Oops, it totally doesn't work:
error: unused variable 'SDL_compile_time_assert_SDL_copyp' [-Werror=unused-variable]
2023-08-05 19:23:30 -07:00
Sam Lantinga 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 2023-08-05 19:18:31 -07:00
Sam Lantinga 1fb2419882 Removed reference to renamed function 2023-08-05 19:11:10 -07:00
Ryan C. Gordon e7d56dd0b2
audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2023-08-05 19:20:14 -04:00
Mathieu Eyraud 2b0c0f5b6b Don't pass NULL to strncmp 2023-08-05 18:17:21 -04:00
Mathieu Eyraud 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked
And add diagnostic that allows to find this kind of issue in clang-tidy
2023-08-05 14:14:45 -04:00
SDL Wiki Bot 4bb426abad Sync SDL3 wiki -> header 2023-08-05 17:45:14 +00:00
meyraud705 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c
Commit bea99d4 was partially reverted by 905c4ff "audio: First shot at the SDL3 audio subsystem redesign!"
2023-08-05 13:44:48 -04:00
Ozkan Sezer 2ba03b4db0 fix build after previous commit. 2023-08-05 18:15:10 +03:00
Ozkan Sezer 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 2023-08-05 18:10:10 +03:00
Ozkan Sezer 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes
Port of original SDL2 patch by Christopher Wellons (@skeeto, #7607)
to SDL3.
2023-08-05 17:39:30 +03:00
Sam Lantinga d3bcc3f057 Fixed build errors when OpenGL isn't enabled 2023-08-05 00:25:12 -07:00
SDL Wiki Bot 35ad68e126 Sync SDL3 wiki -> header 2023-08-04 17:40:16 +00:00
Frank Praznik 70323a8350 Add a function to display the system menu for a window
Add SDL_ShowWindowSystemMenu() to display the system-level menu for windows. Typically, this is done by right-clicking on the system provided window decorations, however, if an application is rendering its own client-side decorations, there is currently no way to display it. This menu is provided by the system and can provide privileged desktop functionality such as moving or pinning a window to a specific workspace or display, setting the always-on-top property, or taking screenshots. In many cases, there are no APIs which allow applications to perform these actions manually.

Implemented for Wayland via functionality provided by the xdg_toplevel protocol, Win32 via the undocumented message 0x313 (typically called WM_POPUPSYSTEMMENU), and X11 via the "_GTK_SHOW_WINDOW_MENU" atom (supported in GNOME and KDE).
2023-08-04 13:39:45 -04:00
Ryan C. Gordon be5f66c84e
testaudio: Fixed soundboard icon, which had a colorkey issue. 2023-08-03 21:35:38 -04:00
SDL Wiki Bot c0a88930bf Sync SDL3 wiki -> header 2023-08-04 01:28:15 +00:00
Ryan C. Gordon 18c59cc969
Merge the SDL3 audio subsystem redesign!
This rips up the entire SDL audio subsystem! While we still feed the audio device from a separate thread, the audio callback into the app is now gone a totally optional alternative.

Now the app will bind an SDL_AudioStream to a given device and feed data to it. As many streams as one likes can be bound to a device; SDL will mix them all into a single buffer and feed the device from there.

So not only does this function as a basic mixer, it also means that multiple device opens are handled seamlessly (so if you want to open the device for your game, but you also link to a library that provides VoIP and it wants to open the device separately, you don't have to worry about stepping on each other, or that the OS will fail to allow multiple opens of the same device, etc).

Merged from pull request #7704.

Fixes #7379.
Reference Issue #6889.
Reference Issue #6632.
2023-08-03 21:27:54 -04:00
Sam Lantinga 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 2023-08-03 13:07:51 -07:00