pionere
942b01a54c
do not use RWOps in WIN_SetWindowIcon
2022-01-28 20:40:19 -05:00
pionere
739f350f45
add SDL_LOCALE_DISABLED to SDL_config.h
2022-01-28 20:40:19 -05:00
ulatekh
57bc90403e
Add hint to optionally forcibly raise the window under MS Windows.
2022-01-24 11:10:57 -08:00
Sam Lantinga
a0e3c884d4
Updated to version 2.0.21 for development
2022-01-17 15:32:27 -08:00
Ryan C. Gordon
42302d0a59
x11: Let apps specify a custom _NET_WM_WINDOW_TYPE.
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Fixes #5185 .
2022-01-11 21:17:21 -05:00
SDL Wiki Bot
b424665e08
Sync wiki -> header
2022-01-10 20:40:05 +00:00
SDL Wiki Bot
5e3f4ccc34
Sync wiki -> header
2022-01-10 20:35:04 +00:00
Ozkan Sezer
f14c7bb443
added missing hidapi stuff for os/2 with libusb
2022-01-09 20:33:32 +03:00
Sam Lantinga
09ece861d1
Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method
2022-01-08 11:36:52 -08:00
Ozkan Sezer
21914b4e2f
updated Makefile.psp and SDL_config_psp.h
2022-01-08 11:55:10 +03:00
Sam Lantinga
9294634840
Updated to version 2.0.20 for release
2022-01-07 18:29:40 -08:00
Sam Lantinga
4b38d4c96b
Leave the Metal view active on the window when recreating the Metal renderer
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Fixes https://github.com/libsdl-org/SDL/issues/5140
Also move the metal tag definition to SDL_syswm.h so it can be used by applications
2022-01-07 12:38:45 -08:00
Ozkan Sezer
75ac944b9c
check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available.
2022-01-06 22:24:00 +03:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Francisco Javier Trujillo Mata
13a9cd4797
Adding sysfilesystem driver to PSP
2022-01-02 08:06:04 -08:00
Alex Szpakowski
7f5339e6c4
Document the packed integer formats SDL_Color is bit-compatible with.
2021-12-14 12:19:16 -08:00
Sam Lantinga
086c74556d
Fixed build warning on iOS
2021-12-14 12:08:36 -08:00
Sylvain
b7885abc44
Fixed bug #5087 : SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color*
2021-12-14 10:31:55 +01:00
Ozkan Sezer
8d14e6ea44
replaced use of _MAX_PATH with CCHMAXPATH in os/2 code,
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it now compiles without HAVE_LIBC
2021-12-08 14:01:02 +03:00
Wouter Wijsman
da5dbb4763
Fix SDL2main on PSP ( #5076 )
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- Fix SDL2main on PSP
SDL2main was not working for PSP, because it wasn't being activated and
it wasn't unsetting the main. Besides that a debug screen being started
was causing issues with joystick input and the sceKernelExitGame calli
is no longer needed with the current PSPDEV SDK.
- Clean up imports in PSP main
- Set PSP GPU and user modes in main
- Fix exit callback in PSP main
2021-12-07 18:43:50 +03:00
Wouter Wijsman
897c7cfa8b
Make sure SDL_VIDEO_RENDER_PSP is set
2021-12-07 14:03:00 +03:00
Wouter Wijsman
21fd0047e3
Initial for building PSP version with CMake
2021-12-07 14:03:00 +03:00
Ozkan Sezer
70c5e91d0f
os/2 optionally builds against libiconv.
2021-12-01 01:20:10 +03:00
Sam Lantinga
5fc901d4f3
Updated to version 2.0.19 for development
2021-11-30 09:58:21 -08:00
Sam Lantinga
976328bb0f
Fixed ABI break in SDL test header
2021-11-28 08:54:18 -08:00
Sam Lantinga
110e4e1334
Use WGI instead of XInput for Windows 10 UWP apps
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Fixes https://github.com/libsdl-org/SDL/issues/5017
2021-11-27 10:24:32 -08:00
Ozkan Sezer
5a0ea7fb17
Check for O_CLOEXEC definition in fcntl.h at configuration time,
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If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
2021-11-27 19:23:10 +03:00
Sam Lantinga
7242075b2b
Updated version to 2.0.18 for release
2021-11-26 08:12:45 -08:00
Ozkan Sezer
eb39e20588
SDL_endian.h: remove aarch64 asm.
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The asm has been reported broken in at least optimized Apple M1 builds;
and besides, the compiler builtins have precedence over the asm anyway.
Closes https://github.com/libsdl-org/SDL/issues/3943
2021-11-25 17:00:50 +03:00
Ozkan Sezer
53aa8eec5f
minor cleanup for watcom _inline keyword.
2021-11-25 17:00:24 +03:00
SDL Wiki Bot
3c71f8939b
Sync wiki -> header
2021-11-25 13:53:04 +00:00
Cameron Gutman
57520cbde6
Improve documentation for input grabbing functions
2021-11-25 16:49:57 +03:00
Ozkan Sezer
f8900583e5
removed windows winmm joystick driver
2021-11-23 17:04:40 +03:00
Sylvain
e5467af7c8
Minor change comment
2021-11-23 09:42:07 +01:00
Sam Lantinga
c97b721868
Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
2021-11-21 12:18:10 -08:00
Ryan C. Gordon
aeff8748a5
configure: Allow building of the "offscreen" video target.
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It was CMake-only before this.
2021-11-20 13:35:56 -05:00
Ozkan Sezer
990fb668f7
tests: several -Wwrite-strings fixes.
2021-11-20 01:02:02 +03:00
Ozkan Sezer
3ed0c62672
SDL_RWsize: updated description
2021-11-19 01:24:40 +03:00
SDL Wiki Bot
0fddda6e57
Sync wiki -> header
2021-11-18 21:51:05 +00:00
SDL Wiki Bot
e526830996
Sync wiki -> header
2021-11-18 20:58:04 +00:00
Ryan C. Gordon
3f978c0f93
include: Improved documentation of SDL_RegisterApp and SDL_UnregisterApp.
2021-11-18 15:56:16 -05:00
Ryan C. Gordon
7f70f6e1e2
include: Note that several rwops functions used to be macros before 2.0.10.
2021-11-18 15:31:02 -05:00
SDL Wiki Bot
319d2b3e05
Sync wiki -> header
2021-11-18 20:29:04 +00:00
SDL Wiki Bot
16a1721e9d
Sync wiki -> header
2021-11-18 20:25:05 +00:00
hgs3
c2464653d0
Remove unnecessary clang-cl check since Clang has __builtin_bswap.
2021-11-18 03:28:00 +03:00
hgs3
6b66542e7b
Fixing compilation errors for VS2019 Clang toolset ( fixes #4702 )
2021-11-18 03:28:00 +03:00
Ozkan Sezer
dd6269b1e0
SDL_endian.h: added proper version check (VS2005+) to MSVC functionality
2021-11-17 17:55:00 +03:00
Cameron Gutman
43d1b42a5a
cmake: Sync build config options with autotools
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- SDL_CLOCK_GETTIME now defaults to ON to match autotools build
- Add detection of float.h and Xdbe
- Fix detection of pthread_setname_np() (requires _GNU_SOURCE)
- Move SDL_USE_IME definition into SDL_config.h.cmake
2021-11-16 16:51:38 -08:00
Sam Lantinga
66058bbbd5
Fixed exception accessing Bluetooth devices on Android 12
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Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Fixes https://github.com/libsdl-org/SDL/issues/4952
2021-11-15 16:52:56 -08:00
Sam Lantinga
fb6aba1938
Updated SDL_egl.h with the latest Khronos headers
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https://www.khronos.org/registry/EGL/api/
2021-11-14 15:35:49 -08:00