Sam Lantinga
a738a6fb49
Added Linux controller mapping for the Nostromo n45 Dual Analog Gamepad
2016-12-01 07:31:08 -08:00
Sam Lantinga
1b689c335c
Fixed bug 3503 - osx builds don't run on 10.6 as of rev. 10651
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Ozkan Sezer
With rev. 10651, i.e. http://hg.libsdl.org/SDL/rev/747a6a795b21 ,
SDL2 - OS X builds fail to run on 10.6 (my setup: i686 / 10.6.8)
because the symbol _IOPMAssertionCreateWithDescription is missing.
The SDK listing it for 10.7+ does seem correct. Reverting r10651
and rebuilding makes it to function again.
2016-12-01 11:52:47 -08:00
Sam Lantinga
4905cd9c09
Fixed bug 3340 - SDL_BlitScaled causes access violation in some cases.
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Simon Hug
The SDL_BlitScaled function runs into an access violation for specific blit coordinates and surface sizes. The attached testcase blits a 800x600 surface to a 1280x720 surface at the coordinates -640,-345 scaled to 1280x720. The blit function that moves the data then runs over and reads after the pixel data from the src surface causing an access violation.
I can't say where exactly it goes wrong, but I think it could have something to do with the rounding in SDL_UpperBlitScaled. final_src.y is 288 and final_src.h is 313. Together that's 601, which I believe is one too much, but I just don't know the code enough to make sure that's the problem.
Sylvain
I think this patch fix the issue, but maybe it's worth re-writing "SDL_UpperBlitScaled" using SDL_FRect.
2016-11-30 22:06:05 -08:00
Sam Lantinga
cb8748b719
Fixed the controller mappings for the OUYA controller
2016-11-30 12:58:03 -08:00
Sam Lantinga
5fcf2577fb
Added PS4 controller entries for the new Sony HID driver
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https://git.kernel.org/cgit/linux/kernel/git/jikos/hid.git/log/?h=for-4.10/sony
2016-11-30 12:34:50 -08:00
Sam Lantinga
663afa911f
Added support for the DS4 USB Wireless Adaptor
2016-11-30 12:25:19 -08:00
Philipp Wiesemann
cd3aefc093
Updated documentation in header file.
2016-11-30 23:31:36 +01:00
Philipp Wiesemann
a7655d77d1
Fixed warning about storing an unused value.
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Found by buildbot.
2016-11-30 23:31:23 +01:00
Sam Lantinga
d834c08ac7
Add the controller mappings to the linked list in order
2016-11-29 22:02:37 -08:00
Sam Lantinga
dd5d85a4e7
Added an API to iterate over game controller mappings
2016-11-29 06:36:57 -08:00
Sam Lantinga
1e8f074c43
Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment.
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This fixes joystick detection for applications using the Steam Linux Runtime
2016-11-29 05:34:20 -08:00
Sam Lantinga
5220759f03
Made it safe to update joysticks from multiple threads, fixes crash in Steam
2016-11-29 05:04:42 -08:00
Sam Lantinga
8bd4c6f332
Added fcitx-libs-dev to debian build dependencies, for Fcitx IME support
2016-11-28 08:05:45 -08:00
Sam Lantinga
4fe3fb3454
Added debian changelog entry for SDL 2.0.5
2016-11-28 07:34:25 -08:00
Sam Lantinga
7f764bd8d3
once more - iterating on this is annoying
2016-11-26 10:26:36 -08:00
Sam Lantinga
51ccc9ed8c
if the tap is explicitly disabled by code or by another program, let it remain disabled! this is different than the automatic "event tap was too slow therefore we stopped processing it" timeout which we want to re-enable after.
2016-11-26 10:26:32 -08:00
Sam Lantinga
25f54f0f4f
tap should default to disabled, not enabled
2016-11-26 10:26:26 -08:00
Sam Lantinga
354a8f276e
SDL for Mac - only enable global event tap when actually necessary (app has focus and has requested relative mouse mode or has asked for a mouse grab). in other situations the event tap impacts system performance and battery life with no benefit.
2016-11-26 10:26:22 -08:00
Ryan C. Gordon
ff56c7b300
checker-buildbot.sh: Disable warnings that aren't explicitly static analysis.
2016-11-25 14:16:27 -05:00
Ryan C. Gordon
d1c35febce
macOS: removed deprecated UpdateSystemActivity() call.
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The non-deprecated approach (IOPMAssertion) already exists in SDL, and is
available in Mac OS X 10.6 and later (although it was incorrectly listed as
10.7 and later in SDL). Since SDL now requires 10.6 or later, this is no
longer conditionally used.
2016-11-25 00:13:13 -05:00
Ryan C. Gordon
fb5fd67ccb
Fixed all known static analysis bugs, with checker-279 on macOS.
2016-11-24 21:41:09 -05:00
Ryan C. Gordon
fd250bd636
checker-buildbot.sh: Upgraded to checker-279, deal with zero bugs detected.
2016-11-24 21:13:23 -05:00
Sam Lantinga
2f6ba615ee
Guess the USB VID/PID of XInput devices
2016-11-24 12:24:22 -08:00
Sam Lantinga
e9983c7b0f
We are comparing 16-bit values
2016-11-24 11:53:23 -08:00
Ryan C. Gordon
e93e91f0b5
Pacify some GCC strict-aliasing compiler warnings.
2016-11-23 21:52:48 -05:00
Sam Lantinga
5232b8e952
Fixed XBox One S controller mapping for firmware revision 3.1.1221.0, including back and guide buttons
2016-11-23 06:54:19 -08:00
Ryan C. Gordon
232ae68864
Still more compiler warning fixes for various platforms.
2016-11-23 17:20:28 -05:00
Ryan C. Gordon
40c2a6fb55
Fixed more compiler warnings.
2016-11-23 11:49:26 -05:00
Ryan C. Gordon
52827361ae
directsound: fixed compiler warnings.
2016-11-23 10:51:44 -05:00
Sam Lantinga
aa03b9d7af
The XBox One S controller sends keys outside the standard joystick button range
2016-11-22 22:14:28 -08:00
Sam Lantinga
6558ecdbf6
Added mapping for XBox One S controller firmware version 3.1.1221.0
2016-11-22 04:42:07 -08:00
Ryan C. Gordon
a949882a98
cpuinfo: fix SDL_HasNEON() on older iOS devices, fixed C++ comment.
2016-11-21 20:35:59 -05:00
Sam Lantinga
3615633571
Renaming of guard header names to quiet -Wreserved-id-macro
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Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Sam Lantinga
abe9271065
Fixed warning building under mingw, patch contributed by Sylvain
2016-11-20 21:29:27 -08:00
Sam Lantinga
c7351c2dea
Fixed a few warnings that show up with -Wdocumentation and -Wdocumentation-unknown-command, patch contributed by Sylvain
2016-11-20 21:26:56 -08:00
Sam Lantinga
eaca3958ad
Fixed bug 3494 - SDL_test_fuzzer.c fails compile since r10604
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Ozkan Sezer
As of hg rev. 10604 (http://hg.libsdl.org/SDL/rev/4fe01fd25855 ),
SDL_test_fuzzer.c fails to build again
2016-11-20 21:24:09 -08:00
Sam Lantinga
4a089ca1c8
Fixed bug 3486 - Can't get HINSTANCE of my window
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realitix
SDL2 allows to create widow and to get information through SDL_SysWMinfo.
But it misses something, with Vulkan, you need the HWND and HINSTANCE of the window for Win32 system.
Sadly, SDL2 provides only HWND but not HINSTANCE.
In some context, it can be difficult to get the HINSTANCE, indeed, I'm using pySDL2 (Python) and I can only access properties that SDL2 gives me.
I have to use a dirty trick like that to get the HINSTANCE: (https://raw.githubusercontent.com/bglgwyng/pyVulkan/master/examples/win32misc.py )
2016-11-20 21:18:55 -08:00
Philipp Wiesemann
2a5fab63ee
Updated configure script.
2016-11-19 23:27:51 +01:00
Philipp Wiesemann
eb9cc03068
Fixed two memory leaks if added game controller mapping has lower priority.
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Found by buildbot.
2016-11-19 23:27:37 +01:00
Philipp Wiesemann
a49ac09c02
Windows: Fixed crash if using current SDL_GetWindowWMInfo() from older programs.
2016-11-18 00:06:09 +01:00
Philipp Wiesemann
d05a39d0a6
Wayland: Fixed file descriptor leaks if device was not initialized.
2016-11-18 00:05:54 +01:00
Philipp Wiesemann
c345126266
Emscripten: Fixed handling of deactivated mouse events.
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SDL_GetEventState() was called with a button state instead of an event type.
2016-11-18 00:05:28 +01:00
Ryan C. Gordon
32cb34945e
cpuinfo: patched to compile for getauxval() path.
2016-11-17 17:03:43 -05:00
Ryan C. Gordon
0b33a1188b
cpuinfo: more patching for Android. Legacy platform targets are a pain.
2016-11-17 16:10:32 -05:00
Ryan C. Gordon
a298e56349
cpuinfo: Patched to compile on Android, Linux.
2016-11-17 16:04:00 -05:00
Ryan C. Gordon
e8f4b7c4f5
cpuinfo: patched to compile.
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Nothing quite like experimentation via Buildbot! :/
2016-11-17 16:01:59 -05:00
Ryan C. Gordon
74eb78dcbf
cpuinfo: more work on SDL_HasNEON().
2016-11-17 15:57:58 -05:00
Ryan C. Gordon
db97c3d3e8
cpuinfo: silence compiler warnings on non-Intel CPU architectures.
2016-11-17 01:41:56 -05:00
Ryan C. Gordon
66a36d5660
cpuinfo: disable NEON detection on Android for now.
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Will fix this properly soon.
2016-11-17 01:34:18 -05:00
Ryan C. Gordon
5c6b2ebf2d
cpuinfo: more robust ARM preprocessor checks.
2016-11-17 01:26:56 -05:00