Sam Lantinga
0d54115235
SDL API renaming: SDL_render.h
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Fixes https://github.com/libsdl-org/SDL/issues/6883
2022-12-27 06:21:13 -08:00
Sam Lantinga
083e436a1a
SDL API renaming: SDL_pixels.h
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Fixes https://github.com/libsdl-org/SDL/issues/6886
2022-12-27 06:08:31 -08:00
Sam Lantinga
fc478c1bc0
SDL API renaming: SDL_joystick.h
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Fixes https://github.com/libsdl-org/SDL/issues/6881
2022-12-27 05:50:46 -08:00
Sylvain Becker
aa0053141b
Remove SDL_VideoInit / Quit. Prefer SDL_SubSytemInit / Quit ( #6913 )
2022-12-27 05:42:48 -08:00
Sam Lantinga
713ba2e31a
SDL API renaming: SDL_audio.h
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Fixes https://github.com/libsdl-org/SDL/issues/6879
2022-12-27 05:32:55 -08:00
Sam Lantinga
9625fb2832
Documentation cleanup
2022-12-27 05:28:18 -08:00
Sylvain Becker
47170d288e
Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead ( #6912 )
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* Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead
* Update README
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2022-12-27 05:22:22 -08:00
Sylvain
3fb0c8b54a
Remove/Rename SDL_FreeWAV() to SDL_free()
2022-12-27 05:14:52 -08:00
Sam Lantinga
63724c113b
Removed the vi format comments from the source
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Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim ) to automatically set tab spacing for the SDL coding style.
Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Frank Praznik
abdfa809db
Prepend key modifier enum values with 'SDL_'
2022-12-23 20:35:49 -08:00
Sam Lantinga
fd0631fd35
Added documentation for rename_symbols.py
2022-12-23 15:58:15 -08:00
Sam Lantinga
759f98085a
Used rename_api.py to add previously renamed symbols to SDL_oldnames.h
2022-12-23 15:08:30 -08:00
Ryan C. Gordon
1cf2b566af
cpu: Removed 3DNow! support and SDL_Has3DNow().
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Reference Issue #6636 .
2022-12-23 09:30:56 -08:00
meyraud705
126c60cb45
Add "SDL_" prefix to RW_SEEK macros
2022-12-23 09:25:37 -08:00
Sam Lantinga
1a80fbaae4
Moved the header sections into alphabetical order in README-migration.md
2022-12-22 17:06:46 -08:00
Ryan C. Gordon
3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
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Fixes #6864 .
2022-12-22 11:39:26 -05:00
Sam Lantinga
909b513c33
Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
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Fixes https://github.com/libsdl-org/SDL/issues/6772
2022-12-22 07:38:13 -08:00
Ryan C. Gordon
182806e39f
docs: Updated migration notes for SDL_RWops.
2022-12-22 00:55:54 -05:00
Ryan C. Gordon
d927befcd7
docs: Just adjusting some link text.
2022-12-17 13:06:44 -05:00
Ryan C. Gordon
7b25f04476
README-migration.md: Point to the SDL_gesture repository.
2022-12-17 13:05:00 -05:00
Ryan C. Gordon
3b5780ba0a
README-migration.md: Updated stdio RWops example code for new API.
2022-12-17 13:05:00 -05:00
Daniel Gibson
ab554c8392
Update doc/README-* for header-only SDL_main
2022-12-15 08:01:01 -08:00
Ryan C. Gordon
5a2d0b69c8
render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer.
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Fixes #6625 .
2022-12-13 23:27:35 -05:00
Ryan C. Gordon
a76053352c
gesture: Removed the gesture API from SDL3.
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Fixes #6758 .
2022-12-13 14:54:37 -05:00
Sylvain
c265fb74b0
Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER
2022-12-08 09:50:09 -05:00
Ryan C. Gordon
7ca0d15d64
events: Changed SDL_GetEventState from a macro to a function.
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Fixes #6773 .
2022-12-08 00:08:51 -05:00
Cameron Cawley
ee0e9e979c
Move intrinsic includes into a private header
2022-12-04 09:34:10 -08:00
Sam Lantinga
b4da4ed95a
Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()
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If you care about timestamps you'll also want to catch all of the sensor events instead of just polling the current state. For example, Nintendo Switch controllers generate 3 sensor events with distinct values for each polling interval.
2022-12-04 09:29:28 -08:00
Sam Lantinga
b8760a3ffe
The `timestamp_us` member of the sensor events has been renamed `sensor_timestamp` and now represents nanoseconds.
2022-12-04 09:29:28 -08:00
Sam Lantinga
0a3262e819
Pass the OS event timestamp for keyboard, mouse, and touch events where possible
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Currently implemented for Windows and Apple platforms
2022-12-02 12:37:41 -08:00
Sam Lantinga
8121bbd083
Convert ticks to 64-bit, added nanosecond precision to the API
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Fixes https://github.com/libsdl-org/SDL/issues/5512
Fixes https://github.com/libsdl-org/SDL/issues/6731
2022-12-02 12:37:41 -08:00
Sylvain Becker
ab1f4172e3
Remove SDL_GL_CONTEXT_EGL #6657 ( #6683 )
2022-12-01 14:53:37 -08:00
Sam Lantinga
a463aca0d1
Simplified SDL_CreateRGBSurface* functions
2022-12-01 08:53:14 -08:00
Sam Lantinga
1e7e25626b
Use SDL_PIXELFORMAT_RGB565, which is the most common 16-bit format
2022-12-01 08:34:41 -08:00
Sam Lantinga
a01759f8f0
Fixed 16-bit RGBA masks
2022-12-01 08:32:57 -08:00
Sam Lantinga
c30b2063e0
Clarified the migration path for SDL_CreateSurface()
2022-12-01 08:26:32 -08:00
Sylvain Becker
932f61348d
Remove mask versions of SDL_CreateRGBSurface* #6701 ( #6711 )
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* Rename SDL_CreateRGBSurface{,From} to SDL_CreateSurface{,From}, which now takes a format parameter
2022-12-01 08:04:02 -08:00
Sylvain Becker
fc4fc5295f
Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… ( #6685 )
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* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
2022-11-29 09:40:09 -08:00
Sam Lantinga
c2432f8d0d
Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries
2022-11-28 10:57:59 -08:00
Sam Lantinga
2af4f74e1c
Remove sdl3.m4 and sdl3-config, and document pkg-config as the recommended replacement
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Fixes https://github.com/libsdl-org/SDL/issues/6639
2022-11-27 14:11:06 -08:00
Sasha Szpakowski
80a9397459
Remove SDL_HINT_IDLE_TIMER_DISABLED.
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SDL_DisableScreenSaver can be used instead. Fixes #6660 .
2022-11-27 08:23:02 -08:00
Sam Lantinga
0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
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I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```
I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
else
find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
fi
done
```
Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga
63f307fe1f
Remove SDL_config.h from the public headers
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The SDL headers are no longer dependent on the build configuration.
Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga
cc1f9eb983
Use Apple's nomenclature for macOS and iOS
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Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Frank Praznik
873ec097ea
x11: Remove deprecated/defunct X11 hints
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SDL_HINT_VIDEO_X11_FORCE_EGL was deprecated in favor of the more general SDL_HINT_VIDEO_FORCE_EGL, and Xinerama and Xvidmode support was previously removed from SDL, rendering their associated hints nonfunctional.
2022-11-25 13:46:47 -08:00
Sam Lantinga
346eeba210
Removed SDL_GetRevisionNumber()
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Fixes https://github.com/libsdl-org/SDL/issues/6620
2022-11-25 13:36:14 -08:00
slime
ac8fbb7040
Remove SDL_CalculateGammaRamp.
2022-11-25 13:28:56 -08:00
slime
52f4cc843d
Remove SDL_SetWindowBrightness and SDL_SetWindowGammaRamp.
2022-11-25 13:28:56 -08:00
Ozkan Sezer
0b8309da0c
renamed SDL PI constants to SDL_PI_D and SDL_PI_F.
2022-11-25 22:35:24 +03:00
Sam Lantinga
05139f4a2e
Removed SDL_RWFromFP from the public API
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This will blow up if the SDL library and the application have a different C runtime, which can easily happen on Windows.
2022-11-25 10:46:26 -08:00
Sam Lantinga
670f1df469
Removed SDL_stdinc.h dependency on HAVE_M_PI, added SDL_M_PIl (double) and SDL_M_PIf (float) instead
2022-11-25 10:33:37 -08:00
Sam Lantinga
b0840eb32e
Updated SDL_syswm.h for SDL 3.0
...
* The header is no longer dependent on SDL build configuration
* The structures are versioned separately from the rest of SDL
* SDL_GetWindowWMInfo() now returns a standard result code and is passed the version expected by the application
* Updated WhatsNew.txt and docs/README-migration.md with the first API changes in SDL 3.0
2022-11-23 14:05:59 -08:00